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    Hard crash at 5 minutes

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • L Offline
      lordtoasty1114 @Amygdala
      last edited by

      @amygdala I'll try them out

      1 Reply Last reply Reply Quote 0
      • L Offline
        lordtoasty1114
        last edited by

        Did some more testing with RNGAI and other things. The game runs fine if I do a sandbox game by myself, and with one AI it dies around the 9 minute mark. Something that is built breaks it but I have no idea what.

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        • JipJ Offline
          Jip
          last edited by

          dies as in - crashes?

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • L Offline
            lordtoasty1114
            last edited by

            Yes, hard crash. Exit code: 1,073,740,768

            Here's the most recent game log

            info: Supreme Commander: Forged Alliance version 3731
            info: DisconnectFromPeer (uid=210966)
            info: LOBBY: deleting unknown peer uid 210966.
            info: ConnectToPeer (name=Lord_Stroganoff, uid=210966, address=127.0.0.1:59379, USE PROXY)
            info: NET: using deflate compression for sends to %CPU_NAME%.HOME.ORG:59379.
            info: LOBBY: Adding peer "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966]
            info: NET: using deflate compression for receives from %CPU_NAME%.HOME.ORG:59379
            info: LOBBY: connection to "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] made, status=Pending.
            info: LOBBY: Got join (name="Lord_Stroganoff", uid=210966) from %CPU_NAME%.HOME.ORG:59379
            info: {
            info: faf0863e-9577-ba0d-b737-8d82b622f1c0 = true
            info: }
            info: { }
            info: LOBBY: "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] has established connections to: 205997
            info: >> SendArmySettingsToServer: Setting army 1 for slot 1
            info: >> SendArmySettingsToServer: Setting army 2 for slot 2
            info: >> SendArmySettingsToServer: Slot 3 empty
            info: >> SendArmySettingsToServer: Slot 4 empty
            info: >> SendArmySettingsToServer: Slot 5 empty
            info: >> SendArmySettingsToServer: Slot 6 empty
            info: >> SendArmySettingsToServer: Slot 7 empty
            info: >> SendArmySettingsToServer: Slot 8 empty
            info: >> SendArmySettingsToServer: Slot 9 empty
            info: >> SendArmySettingsToServer: Slot 10 empty
            info: >> SendArmySettingsToServer: Slot 11 empty
            info: >> SendArmySettingsToServer: Slot 12 empty
            info: >> SendArmySettingsToServer: Slot 13 empty
            info: >> SendArmySettingsToServer: Slot 14 empty
            info: >> SendArmySettingsToServer: Slot 15 empty
            info: >> SendArmySettingsToServer: Slot 16 empty
            info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
            debug: OpenMovie /movies/seraphim_load.sfd: 1809
            debug: Preparing movie /movies/seraphim_load.sfd: 1809
            debug: Preparing movie /movies/seraphim_load.sfd: 1809
            debug: Preparing movie /movies/seraphim_load.sfd: 1809
            debug: Preparing movie /movies/seraphim_load.sfd: 1809
            debug: Preparing movie /movies/seraphim_load.sfd: 1809
            debug: Preparing movie /movies/seraphim_load.sfd: 1809
            debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1809
            info: UI_RenderUnitBars true
            info: UI_NisRenderIcons true
            info: ren_SelectBoxes true
            info: Starting background task "Map loader /maps/scmp_016/scmp_016.scmap"
            info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" running.
            info: Active game mods for blueprint loading: \000{
            info: {
            info: after={
            info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
            info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
            info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
            info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
            info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
            info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
            info: },
            info: author="relentless",
            info: before={ },
            info: conflicts={ },
            info: copyright="2020 relentless",
            info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
            info: enabled=true,
            info: exclusive=false,
            info: hookdir="/hook",
            info: icon="/mods/RNGAI/icon.jpg",
            info: location="/mods/rngai",
            info: name="RNGAI",
            info: requires={ },
            info: requiresNames={ },
            info: selectable=true,
            info: shadowdir="/shadow",
            info: ui_only=false,
            info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
            info: url="",
            info: version=111
            info: }
            info: }
            info: Blueprints Loading... '*.bp' files
            info: Blueprints Loading: original files from /effects directory
            info: Blueprints Loading: original files from /env directory
            info: Blueprints Loading: original files from /meshes directory
            info: Blueprints Loading: original files from /projectiles directory
            info: Blueprints Loading: original files from /props directory
            info: Blueprints Loading: original files from /units directory
            info: Blueprints Loading: modded files from "RNGAI" mod
            info: Blueprints Extracting mesh...
            info: Blueprints Modding...
            info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
            info: Blueprints Loading... completed: 389 original and 0 modded projectiles
            info: Blueprints Registering...
            debug: MEM: -31 bytes RULE
            info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
            info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
            info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
            info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
            info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
            info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
            info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
            info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
            info: /savereplay
            info: REPLAY ID: 16033037
            info: Active mods in session: \000{
            info: {
            info: after={
            info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
            info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
            info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
            info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
            info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
            info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
            info: },
            info: author="relentless",
            info: before={ },
            info: conflicts={ },
            info: copyright="2020 relentless",
            info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
            info: enabled=true,
            info: exclusive=false,
            info: hookdir="/hook",
            info: icon="/mods/RNGAI/icon.jpg",
            info: location="/mods/rngai",
            info: name="RNGAI",
            info: requires={ },
            info: requiresNames={ },
            info: selectable=true,
            info: shadowdir="/shadow",
            info: ui_only=false,
            info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
            info: url="",
            info: version=111
            info: }
            info: }
            info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
            info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
            info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
            debug: MEM: -5247026 bytes STIMap
            debug: MEM: -5247026 bytes LoadTexturing
            debug: MEM: -5247026 bytes WaterMask
            debug: MEM: -12252683 bytes TERRAIN
            info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" finished.
            info: Saving replay to "gpgnet://127.0.0.1:63201/16033037/lordtoasty1114.SCFAreplay"
            debug: MEM: -4194304 bytes LUABP
            info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
            info: Hooked /lua/simInit.lua with /mods/rngai/hook/lua/simInit.lua
            info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
            info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
            info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
            info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
            info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
            info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
            info: Hooked /lua/ai/aiutilities.lua with /mods/rngai/hook/lua/ai/aiutilities.lua
            info: Hooked /lua/ai/aiattackutilities.lua with /mods/rngai/hook/lua/ai/aiattackutilities.lua
            warning: [aiattackutilities.lua, line:2361] * RNGAI: offset aiattackutilities.lua
            info: Hooked /lua/ai/aibehaviors.lua with /mods/rngai/hook/lua/ai/aibehaviors.lua
            info: Hooked /lua/ai/aibuildstructures.lua with /mods/rngai/hook/lua/ai/aibuildstructures.lua
            warning: [aibuildstructures.lua, line:774] * RNGAI: offset aibuildstructures.lua
            info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/rngai/hook/lua/editor/unitcountbuildconditions.lua
            info: Hooked /lua/editor/markerbuildconditions.lua with /mods/rngai/hook/lua/editor/markerbuildconditions.lua
            warning: [aibehaviors.lua, line:2898] * RNGAI: offset aibehaviors.lua
            debug: MEM: -4194304 bytes OGRID
            info: Loading save file: \000/maps/SCMP_016/SCMP_016_save.lua
            info: Loading script file: \000/maps/SCMP_016/SCMP_016_script.lua
            info: Hooked Builder: \000RNGAI T1 Naval Expansion Area FrigateRaid
            info: Hooked Builder: \000RNG Factory Builder Land T1 MainBase Large
            info: Hooked Builder: \000RNG Factory Builder Land T1 Large
            info: Hooked Builder: \000RNGAI SACU Engineer
            info: Hooked Builder: \000RNGAIR SACU Engineer
            info: * AI-RNG: BaseRestricted :90 BaseMilitary :180 BaseDMZArea :108 BaseEnemy :384
            info: Hooked /lua/aibrain.lua with /mods/rngai/hook/lua/aibrain.lua
            info: Hooked /lua/sim/factorybuildermanager.lua with /mods/rngai/hook/lua/sim/factorybuildermanager.lua
            info: Hooked /lua/sim/buildermanager.lua with /mods/rngai/hook/lua/sim/buildermanager.lua
            info: Hooked /lua/sim/builder.lua with /mods/rngai/hook/lua/sim/builder.lua
            info: Hooked /lua/sim/engineermanager.lua with /mods/rngai/hook/lua/sim/engineermanager.lua
            warning: [aibrain.lua, line:4140] * RNGAI: offset aibrain.lua
            info: Hooked /lua/platoon.lua with /mods/rngai/hook/lua/platoon.lua
            warning: [platoon.lua, line:6827] * RNGAI: offset platoon.lua
            warning: NUM PROPS = 4357
            debug: Active mods in sim: \000{
            debug: {
            debug: after={
            debug: "62e2j64a-AIUV-0910-89465-146as555a8u3",
            debug: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
            debug: "62e2j64a-AIUV-0880-89465-146as555a8u3",
            debug: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
            debug: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
            debug: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
            debug: },
            debug: author="relentless",
            debug: before={ },
            debug: conflicts={ },
            debug: copyright="2020 relentless",
            debug: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
            debug: enabled=true,
            debug: exclusive=false,
            debug: hookdir="/hook",
            debug: icon="/mods/RNGAI/icon.jpg",
            debug: location="/mods/rngai",
            debug: name="RNGAI",
            debug: requires={ },
            debug: requiresNames={ },
            debug: selectable=true,
            debug: shadowdir="/shadow",
            debug: ui_only=false,
            debug: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
            debug: url="",
            debug: version=111
            debug: }
            debug: }
            info: Hooked /lua/defaultunits.lua with /mods/rngai/hook/lua/defaultunits.lua
            info: Hooked /lua/sim/unit.lua with /mods/rngai/hook/lua/sim/unit.lua
            info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
            info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
            info: d3d_WindowsCursor on
            info: Cam_Free off
            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
            debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
            info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
            info: creating high fidelity terrain
            info: creating high fidelity water
            info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
            info: range_RenderHighlighted true
            info: range_RenderSelected true
            info: range_RenderBuild true
            info: creating high fidelity terrain
            info: creating high fidelity water
            info: res_AfterPrefetchDelay 100
            info: res_PrefetcherActivityDelay 1
            info: ui_RenderCustomNames 0
            info: UI_ForceLifbarsOnEnemy 0
            info: /savereplay
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            info: Exe Version: 1.0
            debug: Current gametime: 00:00:00
            info: Exe Version: 1.0
            info: Exe Version: 1.0
            info: Exe Version: 1.0
            info: Exe Version: 1.0
            info: Exe Version: 1.0
            info: Exe Version: 1.0
            info: Exe Version: 1.0
            info: Exe Version: 1.0
            info: playable area coordinates are { 0, 0, 256, 256 }
            info: Offmapareas are {
            info: { x0=-100, x1=356, y0=-100, y1=0 },
            info: { x0=-100, x1=356, y0=256, y1=356 },
            info: { x0=-100, x1=0, y0=0, y1=256 },
            info: { x0=256, x1=356, y0=0, y1=256 }
            info: }
            info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
            info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
            debug: Current gametime: 00:00:30
            info: SC_SecondaryAdapter false
            debug: Current gametime: 00:01:00
            info: Minimized true
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            warning: GetResource: Invalid name ""
            info: Can't find texture "" -- trying fallback.
            info: Minimized false
            debug: Current gametime: 00:01:30
            info: SC_SecondaryAdapter false
            debug: Current gametime: 00:02:00
            debug: Current gametime: 00:02:30
            debug: Current gametime: 00:03:00
            debug: Current gametime: 00:03:30
            debug: Current gametime: 00:04:00
            debug: Current gametime: 00:04:30
            debug: Current gametime: 00:05:00
            debug: Current gametime: 00:05:30
            debug: Current gametime: 00:06:00
            debug: Current gametime: 00:06:30
            debug: Current gametime: 00:07:00
            debug: Current gametime: 00:07:30
            debug: Current gametime: 00:08:00
            debug: Current gametime: 00:08:30

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            • JipJ Offline
              Jip
              last edited by

              Could you host a game using FAF, and provide me with a replay ID? Then I can try and reproduce the crash

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • L Offline
                lordtoasty1114
                last edited by

                Yup!
                Game against 1 RNGAI
                No other mods active

                https://replay.faforever.com/16035921

                JipJ 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @lordtoasty1114
                  last edited by

                  It doesn't reproduce it for me. Would you happen to have time right now, and that I observe the game?

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • L Offline
                    lordtoasty1114
                    last edited by

                    I've found the problem. My anti-virus software saw whatever the game was trying to execute as an exploit and ended the game.

                    1 Reply Last reply Reply Quote 1
                    • JipJ Offline
                      Jip
                      last edited by

                      What anti virus do you have?

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • L Offline
                        lordtoasty1114
                        last edited by

                        I use Sophos

                        1 Reply Last reply Reply Quote 0
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