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    The function of automatically building mass storage around the miners.

    Scheduled Pinned Locked Moved Suggestions
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    • JipJ Offline
      Jip
      last edited by

      @CheeseBerry It doesn't decrease lag, but it prevents lag from accidentally causing you to queue fabricators while you can not sustain them (yet).

      I think the typical scenario for a t3 mass fab is not to have it surrounded entirely by storages, but instead you cap those that are at the 'edges' of your grid for a small bonus.

      A work of art is never finished, merely abandoned

      CheeseBerryC 1 Reply Last reply Reply Quote 1
      • CheeseBerryC Offline
        CheeseBerry @Jip
        last edited by

        @jip Well, the result doesn't change, regardless of you using 1 or 12 storages next to the t3 fab.
        Storages are, if the above is correct, only efficient if they touch 2 or more t3 fabs

        1 Reply Last reply Reply Quote 0
        • CheeseBerryC Offline
          CheeseBerry
          last edited by CheeseBerry

          I should probably note that I don't have a strong opinion about including or not including a t3 mass fab command in the game.
          The efficiency difference is small, so even if one or the other is 'better', it's not a huge deal either way.

          Also both of the above options are less efficient than just building a t2 mass fab (3.0e-3 mps/m, at worst), which is also much more flexible imo. As such, I can't remember the last time I even built a t3 mass fab, hence the command probably wont affect my gameplay at all.

          My only concern is that if we add a command like that in the game, we basically say that using it is "correct" as otherwise, why would it be there?

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          • JipJ Offline
            Jip
            last edited by

            My only concern is that if we add a command like that in the game, we basically say that using it is "correct" as otherwise, why would it be there?
            That is why not all suggestions were included. I am personally not of the opinion that everything has to be optimal - it just has to be decent. I'm eager to hear other opinions!

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 2
            • TheWeakieT Offline
              TheWeakie Balance Team
              last edited by

              Ringing radars by rightclicking shouldn't be added. Aside from omni's, which you only build 1 per game of, you basically don't ring any radars since the very small e you get from it is not worth the detriment of making pgens in vunerable places and making it easier for your opponent to spot your radars

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              • JipJ Offline
                Jip
                last edited by

                I'll add it to just the omni radar then.

                A work of art is never finished, merely abandoned

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                • T Offline
                  Tagada Balance Team
                  last edited by

                  I always try to ring my T2 radars, I even have a template for that.

                  1 Reply Last reply Reply Quote 2
                  • CheeseBerryC Offline
                    CheeseBerry
                    last edited by CheeseBerry

                    Yeah I gotta agree with tagada, ringing a t2 radar is definitely efficient, so at least a 2 click command for it is almost certainly useful and quite unlikely to use by accident.
                    Imo a 1 click command would be fine too, cause when do you ever assist a non-upgrading radar unintentionally?

                    Edit: I'm wrong actually.
                    Ringing a t2 radar with t1 pgens only gives you an additional 38 energy in adjacency bonus, i.e. 9.5 additional energy per t1 pgen.
                    That is slightly less efficient energy per mass than a t2 pgen is:
                    t1 pgens around a t2 radar:
                    (20e+9.5e)/75m = 0.39e/m
                    t2 pgen, no adjacency:
                    500e/1200m = 0.42e/m

                    By the same logic as for the t3 fabs, I'd say wheelie is right and we want the command only for ringing omnis.

                    1 Reply Last reply Reply Quote 1
                    • TheWeakieT Offline
                      TheWeakie Balance Team
                      last edited by

                      Never said it isnt efficient, just that its 10x easier for your opponent to spot and kill it.

                      1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip
                        last edited by

                        @CheeseBerry it may not be as efficient, but it is quick and dirty especially when you do not have the man power to make a t2 pgen. I'll remove it for the t1 radar and keep the t2.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 1
                        • ThomasHiattT Offline
                          ThomasHiatt
                          last edited by

                          Whatever you do can we not have new things enabled by default?

                          1 Reply Last reply Reply Quote 4
                          • JipJ Offline
                            Jip
                            last edited by

                            This is based on the old feature (mass extractor capping). Do you want me to turn it off by default?

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • veteranasheV Offline
                              veteranashe
                              last edited by

                              Let get real technical, how much e does it save if you ring a t1 radar and then upgrade it to T2, do you save on upgrade cost?

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                If it’s good enough of a feature to add then it should be enabled by default since in the long term it decreases complaints about lack of automation, unintuitive garbage, whatever.

                                Personally I still don’t like nor use the automatic mass storages so I’d just immediately turn this off too. Also don’t really think it warrants being added into the game because then you’re making some random things in the game have some reaction that other things don’t. Like no one new is going to understand why t1 radar assist doesn’t do anything and will likely only find that t2 radar autorings by sheer luck.

                                1 Reply Last reply Reply Quote 1
                                • BlackYpsB Offline
                                  BlackYps
                                  last edited by BlackYps

                                  How about putting all features discussed here in a mod? Then you can also go to town with rings for other buildings and options to customize everything

                                  FemboyF 1 Reply Last reply Reply Quote 1
                                  • CheeseBerryC Offline
                                    CheeseBerry
                                    last edited by CheeseBerry

                                    Gotta agree with FTX here and say features like this should always be enabled be default.

                                    It's by far the easiest way to communicate that they exist, and they wouldn't be implemented if they weren't useful to a significant percentage of the player base.
                                    (Also turning them off is quick and easy)

                                    @Jip Fair enough, I don't really have a strong opinion here either as I can definitely see situations were you would want to ring your t2 radar. Tagada is doing it after all

                                    1 Reply Last reply Reply Quote 0
                                    • TheWeakieT Offline
                                      TheWeakie Balance Team
                                      last edited by

                                      Hey look tagada just jumped off a cliff

                                      1 Reply Last reply Reply Quote 2
                                      • CheeseBerryC Offline
                                        CheeseBerry
                                        last edited by

                                        In that case jumping of a cliff must be optimal gameplay as I'm incapable of doing anything but blindly copying the highest rated player in the room

                                        1 Reply Last reply Reply Quote 2
                                        • JipJ Offline
                                          Jip
                                          last edited by Jip

                                          I've updated the behavior and it is merged to FAF Develop:

                                          • Capping now always requires shift.
                                          • Capping is typically one click, except for fabricators: that is 3 clicks.
                                          • T1 radars can no longer be capped unless they are upgrading to tech 2.

                                          I'd love to hear some feedback again.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 1
                                          • veteranasheV Offline
                                            veteranashe
                                            last edited by

                                            When issues orders I typically click first (like a move or build or assist) so I cancel any orders then use shift to issue more

                                            Might hang up capping mexes

                                            Could a t3 Mex that is capped be re assisted to cap with fabs?

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