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    Seriously when are you guys going to undo the Scathis changes

    Scheduled Pinned Locked Moved General Discussion
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    • veteranasheV Offline
      veteranashe
      last edited by

      Lol make it shoot on the move with even less accuracy and or rof so it's harder to to kill scathis with a t3 arty war

      D 1 Reply Last reply Reply Quote 2
      • D Offline
        Defiant @veteranashe
        last edited by

        @veteranashe An inaccurate on-the-move scathis would by funny

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        • ZeldafanboyZ Offline
          Zeldafanboy
          last edited by

          Honestly I think the Scathis would be significantly better if it was a static building that could receive fire rate adjacency buffs from T3 pgens. I also think that would make the Scathis too good and it being static but not getting fire rate adjacency as a special exception would be unintuitive. So it’s mobility being kind of useless should probably remain? Maybe make it a little bit quicker on the move but I think a lengthy unpack is also appropriate.

          put the xbox units in the game pls u_u

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          • TheWeakieT Offline
            TheWeakie Balance Team
            last edited by

            Why would it need to be better?

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            • veteranasheV Offline
              veteranashe
              last edited by

              Imagine if you started moving it and it shot your allies base on accident

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              • arma473A Offline
                arma473
                last edited by

                To move, the Scathis should transform into a big wheel and roll really fast

                1 Reply Last reply Reply Quote 2
                • archsimkatA Offline
                  archsimkat
                  last edited by

                  To move, the Scathis should just point its weapons into the ground and use the kinetic energy of the shots to propel itself into the air. It can then deploy a parachute and land safely.

                  1 Reply Last reply Reply Quote 1
                  • DeribusD Offline
                    Deribus Global Moderator
                    last edited by

                    We can reuse the existing firing animation as helicopter blades

                    1 Reply Last reply Reply Quote 1
                    • JipJ Offline
                      Jip
                      last edited by

                      I like these ideas - lets make a few toggle's so that people can determine how they would want to move the scathis

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 1
                      • speed2S Offline
                        speed2
                        last edited by

                        Current firing animation looks like a bad joke considering how massive the scathis is.

                        1 Reply Last reply Reply Quote 1
                        • TsirkitnaT Offline
                          Tsirkitna
                          last edited by Tsirkitna

                          If we talking about moving scathis then it should pack up into a giant robot with arms that shoot scathis arty shells, or maybe grows spider legs and becomes a mega megalith with a scathis on its back and laser out its face otherwise just leave it as it is

                          I understand FAF better than I can play it

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                          • A Offline
                            Aulex
                            last edited by

                            I support making the scathis into a transformer. I want to see more optimus prime inclusion in this game.

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