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    Seriously when are you guys going to undo the Scathis changes

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    • veteranasheV Offline
      veteranashe
      last edited by

      Supcom was geared more to turtling because of t1 massfabs and mexes put out more, when far came out they changed those too for less turtling.

      You forget reclaim to build game enders.

      Watch a replay of the old scathis, they get built, move into range and then die. It's a near completely useless unit. It would be better to move into t3 arty range and build a base and then t3 arty rather build a short range scathis

      1 Reply Last reply Reply Quote 1
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        pre 2017 scathis was a monster that cost about 2 t3 arty and outputted 5-6 t3 arty worth of damage on 10x10 maps. Late game hilly/wonder/canis was decided by scathis rush. It was irrelevant on 20x20 because of the bad range.

        Then the cost was increased and it became entirely useless.

        Then it was brought in line with other game enders so Cybran now had their own niche in the game ender stage rather than either an entirely overpowered proto-game ender or entirely useless t4.

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        • TsirkitnaT Offline
          Tsirkitna
          last edited by

          Everything is fine just the way it is.

          I understand FAF better than I can play it

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          • ArranA Offline
            Arran
            last edited by

            I'd like to see the "Mobile" aspect of the Scathis to be useful somehow rather than just a way to build it underwater then crawl onto land. Perhaps the unpack/repack animation time could be reduced? Should not affect its power while making those treads not just for show.

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            • veteranasheV Offline
              veteranashe
              last edited by

              Lol make it shoot on the move with even less accuracy and or rof so it's harder to to kill scathis with a t3 arty war

              D 1 Reply Last reply Reply Quote 2
              • D Offline
                Defiant @veteranashe
                last edited by

                @veteranashe An inaccurate on-the-move scathis would by funny

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                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  Honestly I think the Scathis would be significantly better if it was a static building that could receive fire rate adjacency buffs from T3 pgens. I also think that would make the Scathis too good and it being static but not getting fire rate adjacency as a special exception would be unintuitive. So it’s mobility being kind of useless should probably remain? Maybe make it a little bit quicker on the move but I think a lengthy unpack is also appropriate.

                  put the xbox units in the game pls u_u

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                  • TheWeakieT Offline
                    TheWeakie Balance Team
                    last edited by

                    Why would it need to be better?

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      Imagine if you started moving it and it shot your allies base on accident

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                      • arma473A Offline
                        arma473
                        last edited by

                        To move, the Scathis should transform into a big wheel and roll really fast

                        1 Reply Last reply Reply Quote 2
                        • archsimkatA Offline
                          archsimkat
                          last edited by

                          To move, the Scathis should just point its weapons into the ground and use the kinetic energy of the shots to propel itself into the air. It can then deploy a parachute and land safely.

                          1 Reply Last reply Reply Quote 1
                          • DeribusD Offline
                            Deribus Global Moderator
                            last edited by

                            We can reuse the existing firing animation as helicopter blades

                            1 Reply Last reply Reply Quote 1
                            • JipJ Offline
                              Jip
                              last edited by

                              I like these ideas - lets make a few toggle's so that people can determine how they would want to move the scathis

                              A work of art is never finished, merely abandoned

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                              • speed2S Offline
                                speed2
                                last edited by

                                Current firing animation looks like a bad joke considering how massive the scathis is.

                                1 Reply Last reply Reply Quote 1
                                • TsirkitnaT Offline
                                  Tsirkitna
                                  last edited by Tsirkitna

                                  If we talking about moving scathis then it should pack up into a giant robot with arms that shoot scathis arty shells, or maybe grows spider legs and becomes a mega megalith with a scathis on its back and laser out its face otherwise just leave it as it is

                                  I understand FAF better than I can play it

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                                  • A Offline
                                    Aulex
                                    last edited by

                                    I support making the scathis into a transformer. I want to see more optimus prime inclusion in this game.

                                    1 Reply Last reply Reply Quote 1
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