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    Epic 0 damage Jesters

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • arma473A Offline
      arma473
      last edited by

      Where did you get that the DPS for a jester is 50? According to the unit DB, it's zero. Which explains everything.

      screenshot.jpg

      (This is a real screenshot... not edited... this post is a joke but the screenshot is real)

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      • arma473A Offline
        arma473
        last edited by arma473

        From watching the replay: when shots connect, they deal damage appropriately.

        Most of the shots are missing. They're hitting the ground next to the ACU's feet. So the problem has to do with jesters' targeting logic or their movement, if they're not in the right place when they fire maybe that's why they're missing.

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        • RoweyR Offline
          Rowey
          last edited by

          Make a issuse on the fa repo on github

          "The needs of the many outweigh the needs of the few" - Spock

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          • E Offline
            ETFreeman @arma473
            last edited by ETFreeman

            @arma473 said in Epic 0 damage Jesters:

            From watching the replay: when shots connect, they deal damage appropriately.

            No, you're wrong here
            Shots are connected and still do 0 damage
            Here:
            https://youtu.be/_3yhmJoZrHI

            @rowey said in Epic 0 damage Jesters:

            Make a issuse on the fa repo on github

            Ok, i'll make one

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            • E Offline
              ETFreeman
              last edited by

              we have some reaction from contributors, we can have hope now

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              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                I've literally never seen something like that before... that's really unfortunate but I'm also super interested in how something like this could happen? Is this a bug?

                put the xbox units in the game pls u_u

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                • E Offline
                  ETFreeman @Zeldafanboy
                  last edited by

                  @zeldafanboy yes, this is a bug
                  aoe-damage from units is happens 1 tick after the collision
                  in this case - collision happens, and in the next tick ACU is no more in the AOE (because the damage area has tiny 0.15 radius in that case, ACU speed is 0.17 per tick, so he's already not in the radius and takes no damage)

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                  • ZeldafanboyZ Offline
                    Zeldafanboy
                    last edited by

                    Why do Jesters have AOE it’s a beam weapon lol

                    put the xbox units in the game pls u_u

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                    • ResistanceR Offline
                      Resistance
                      last edited by

                      they were missing quite a lot,that's why,i think killing t1 pds had also to do with it

                      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                      • E Offline
                        ETFreeman @Zeldafanboy
                        last edited by

                        @zeldafanboy said in Epic 0 damage Jesters:

                        Why do Jesters have AOE it’s a beam weapon lol

                        it's was added to decrease jester shots miss count... ironic

                        now range of damage will be incresed from 0.15 to 0.4
                        fast targets (scouts, labs, blazes) still can evade in some conditions, but overall that's ok

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