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    Fixed income values [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
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    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      123.png
      Small UI mod that fixing the jumps in mass income values during the bulding and reclaiming

      Current version - 5

      Information:

      1. There may be delays in showing the mass income in long games with a large number of units.
      2. At the beginning of the game, the mass income will be loaded after creating the ACU

      Requirements:

      1. [UI] Common mod tools

      Search in vaults "Fixed income vaults"
      or
      Fixed income values


      mod.gifnomod.gif


      Conflicts:

      1. [UI] Supreme Score Board

      Profile | Eternal MOD pack | Check new client

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        About energy - i thinking ...
        or just say about that

        Profile | Eternal MOD pack | Check new client

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        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          Version v. 2
          Improvements:

          1. Fixed +/- mass income rate

          I know, i`m best UI Mod creator


          Search in vaults "Scaled resource panel"
          or
          Fixed income values

          Profile | Eternal MOD pack | Check new client

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          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            Experimental version
            Improvements:
            - New code
            - small bug fixed

            Problems:
            - Because of hidden selection, breaking the hotkeys

            Requested:
            - Common Mod Tools

            Experimental version
            I would like to have a help with code...

            Profile | Eternal MOD pack | Check new client

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              FIXED
              Version v.4
              Improvements:

              • New code
              • Canon colors
              • Gray color for idle reclaim rate income

              Now, reclaim rate income is separate and doesn`t affect to the main rate of income

              Top - nomod
              Bottom - mod

              nomod.gifmod.gif


              Search in vaults "Fixed income vaults"
              or
              Fixed income values

              I believe i will manage without any problems


              There may be some difference in mass, 1-2, due to rounding

              Profile | Eternal MOD pack | Check new client

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                If someone don`t get my canon colors here is fix:

                economy.lua

                copy it to: C:\Users\**YOURNAME**\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\Fixed income values\hook\lua\ui\game for Python client
                or
                C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\Fixed income values\hook\lua\ui\game for Downlord client

                Profile | Eternal MOD pack | Check new client

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Okay mod is still bugged 😢

                  Profile | Eternal MOD pack | Check new client

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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    Well i spent time and looked at Supreme Score Board mod for see what is wrong between mods and i found some commented lua code and original economy.lua in his files.

                    How to fix incompatible with SSB:

                    English
                    \Mods\SupremeScoreBoard\hook\lua\ui\game - delete economy.lua or rename
                    \Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - delete economy_mini.lua or rename


                    Русский
                    \Mods\SupremeScoreBoard\hook\lua\ui\game - удалить economy.lua или переименовать
                    \Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - удалить economy_mini.lua или переименовать


                    That means, you can delete economy.lua and economy_mini.lua. They don't affect SSB, but they do affect my mod


                    Screenshots of unused code with economy.lua and economy_mini.lua

                    012dfe70-4040-4463-8df5-2a2dca687fed-image.png
                    99718bf5-af8a-4db7-ae94-7df9b9e98cd8-image.png
                    5e78918c-b896-4c18-b9ff-18a181bc4f9d-image.png

                    Results:
                    6ea77bbe-44a1-4919-a7e6-f84acfacfc1e-image.png

                    +Scaled resource panel
                    e4ba40ea-a19d-4de3-904d-1f9f72487e37-image.png

                    +Rebuilded mini map +Selection cost UI
                    ab6f0474-08bd-48fe-9564-ae72e6ac63e8-image.png

                    Profile | Eternal MOD pack | Check new client

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                    • Eternal-E Offline
                      Eternal-
                      last edited by

                      You may hear the unit selection sound constantly, sorry, this is my mod 😄

                      Profile | Eternal MOD pack | Check new client

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                      • HUSSARH Offline
                        HUSSAR
                        last edited by

                        good job with fixing the compatibility issue between your mod and my SSB mod 🙂 I will make a note to remove economy.lua from the next version of SBB mod.

                        Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

                        Eternal-E 1 Reply Last reply Reply Quote 2
                        • Eternal-E Offline
                          Eternal- @HUSSAR
                          last edited by Eternal-

                          @hussar Ha-ha, thank you 😊
                          Also, what do u think about combined category icons in your SSB mod? That will change on clicks. Like you have 3 different icons per category to swap visibility, example: total mass/ killed mass / etc. Split them into one, and change it with some combination + mouse click. This solution will simplify the design itself 😏


                          And is it possible, to split current panel into two panels with different teams? Like panel one - team 1, panel two - team 2 and etc

                          Profile | Eternal MOD pack | Check new client

                          HUSSARH 1 Reply Last reply Reply Quote 0
                          • HUSSARH Offline
                            HUSSAR @Eternal-
                            last edited by

                            @eternal I'm open for any suggestions to improve UI of my mod. As matter of fact, I started to redesign it completely. Im not sure how would combined category icons simplify the design. Can you provide more information or draw a simple design of your idea?

                            Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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                            • Eternal-E Offline
                              Eternal-
                              last edited by

                              Version: 5
                              Changelog:

                              • fixed hard-coded code

                              Profile | Eternal MOD pack | Check new client

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