Fixed income values [UI]
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Experimental version
Improvements:
- New code
- small bug fixedProblems:
- Because of hidden selection, breaking the hotkeysRequested:
- Common Mod ToolsExperimental version
I would like to have a help with code... -
FIXED
Version v.4
Improvements:- New code
- Canon colors
- Gray color for idle reclaim rate income
Now, reclaim rate income is separate and doesn`t affect to the main rate of income
Top - nomod
Bottom - mod

Search in vaults "Fixed income vaults"
or
Fixed income valuesI believe i will manage without any problems
There may be some difference in mass, 1-2, due to rounding
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If someone don`t get my canon colors here is fix:
copy it to:
C:\Users\**YOURNAME**\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\Fixed income values\hook\lua\ui\gamefor Python client
or
C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\Fixed income values\hook\lua\ui\gamefor Downlord client -
Okay mod is still bugged

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Well i spent time and looked at Supreme Score Board mod for see what is wrong between mods and i found some commented lua code and original economy.lua in his files.
How to fix incompatible with SSB:
English
\Mods\SupremeScoreBoard\hook\lua\ui\game - delete economy.lua or rename
\Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - delete economy_mini.lua or rename
Русский
\Mods\SupremeScoreBoard\hook\lua\ui\game - удалить economy.lua или переименовать
\Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - удалить economy_mini.lua или переименовать
That means, you can delete economy.lua and economy_mini.lua. They don't affect SSB, but they do affect my mod
Screenshots of unused code with economy.lua and economy_mini.lua



Results:

+Scaled resource panel

+Rebuilded mini map +Selection cost UI

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You may hear the unit selection sound constantly, sorry, this is my mod

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good job with fixing the compatibility issue between your mod and my SSB mod
I will make a note to remove economy.lua from the next version of SBB mod. -
@hussar Ha-ha, thank you

Also, what do u think about combined category icons in your SSB mod? That will change on clicks. Like you have 3 different icons per category to swap visibility, example: total mass/ killed mass / etc. Split them into one, and change it with some combination + mouse click. This solution will simplify the design itself
And is it possible, to split current panel into two panels with different teams? Like panel one - team 1, panel two - team 2 and etc
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@eternal I'm open for any suggestions to improve UI of my mod. As matter of fact, I started to redesign it completely. Im not sure how would combined category icons simplify the design. Can you provide more information or draw a simple design of your idea?
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Version: 5
Changelog:- fixed hard-coded code
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