FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Fixed income values [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    13 Posts 2 Posters 1.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      About energy - i thinking ...
      or just say about that

      Profile | Eternal MOD pack | Check new client

      1 Reply Last reply Reply Quote 0
      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        Version v. 2
        Improvements:

        1. Fixed +/- mass income rate

        I know, i`m best UI Mod creator


        Search in vaults "Scaled resource panel"
        or
        Fixed income values

        Profile | Eternal MOD pack | Check new client

        1 Reply Last reply Reply Quote 0
        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          Experimental version
          Improvements:
          - New code
          - small bug fixed

          Problems:
          - Because of hidden selection, breaking the hotkeys

          Requested:
          - Common Mod Tools

          Experimental version
          I would like to have a help with code...

          Profile | Eternal MOD pack | Check new client

          1 Reply Last reply Reply Quote 0
          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            FIXED
            Version v.4
            Improvements:

            • New code
            • Canon colors
            • Gray color for idle reclaim rate income

            Now, reclaim rate income is separate and doesn`t affect to the main rate of income

            Top - nomod
            Bottom - mod

            nomod.gifmod.gif


            Search in vaults "Fixed income vaults"
            or
            Fixed income values

            I believe i will manage without any problems


            There may be some difference in mass, 1-2, due to rounding

            Profile | Eternal MOD pack | Check new client

            1 Reply Last reply Reply Quote 0
            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              If someone don`t get my canon colors here is fix:

              economy.lua

              copy it to: C:\Users\**YOURNAME**\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\Fixed income values\hook\lua\ui\game for Python client
              or
              C:\ProgramData\FAForever\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\Fixed income values\hook\lua\ui\game for Downlord client

              Profile | Eternal MOD pack | Check new client

              1 Reply Last reply Reply Quote 0
              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                Okay mod is still bugged 😢

                Profile | Eternal MOD pack | Check new client

                1 Reply Last reply Reply Quote 0
                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Well i spent time and looked at Supreme Score Board mod for see what is wrong between mods and i found some commented lua code and original economy.lua in his files.

                  How to fix incompatible with SSB:

                  English
                  \Mods\SupremeScoreBoard\hook\lua\ui\game - delete economy.lua or rename
                  \Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - delete economy_mini.lua or rename


                  Русский
                  \Mods\SupremeScoreBoard\hook\lua\ui\game - удалить economy.lua или переименовать
                  \Mods\SupremeScoreBoard\hook\lua\ui\game\layouts - удалить economy_mini.lua или переименовать


                  That means, you can delete economy.lua and economy_mini.lua. They don't affect SSB, but they do affect my mod


                  Screenshots of unused code with economy.lua and economy_mini.lua

                  012dfe70-4040-4463-8df5-2a2dca687fed-image.png
                  99718bf5-af8a-4db7-ae94-7df9b9e98cd8-image.png
                  5e78918c-b896-4c18-b9ff-18a181bc4f9d-image.png

                  Results:
                  6ea77bbe-44a1-4919-a7e6-f84acfacfc1e-image.png

                  +Scaled resource panel
                  e4ba40ea-a19d-4de3-904d-1f9f72487e37-image.png

                  +Rebuilded mini map +Selection cost UI
                  ab6f0474-08bd-48fe-9564-ae72e6ac63e8-image.png

                  Profile | Eternal MOD pack | Check new client

                  1 Reply Last reply Reply Quote 1
                  • Eternal-E Offline
                    Eternal-
                    last edited by

                    You may hear the unit selection sound constantly, sorry, this is my mod 😄

                    Profile | Eternal MOD pack | Check new client

                    1 Reply Last reply Reply Quote 0
                    • HUSSARH Offline
                      HUSSAR
                      last edited by

                      good job with fixing the compatibility issue between your mod and my SSB mod 🙂 I will make a note to remove economy.lua from the next version of SBB mod.

                      Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

                      Eternal-E 1 Reply Last reply Reply Quote 2
                      • Eternal-E Offline
                        Eternal- @HUSSAR
                        last edited by Eternal-

                        @hussar Ha-ha, thank you 😊
                        Also, what do u think about combined category icons in your SSB mod? That will change on clicks. Like you have 3 different icons per category to swap visibility, example: total mass/ killed mass / etc. Split them into one, and change it with some combination + mouse click. This solution will simplify the design itself 😏


                        And is it possible, to split current panel into two panels with different teams? Like panel one - team 1, panel two - team 2 and etc

                        Profile | Eternal MOD pack | Check new client

                        HUSSARH 1 Reply Last reply Reply Quote 0
                        • HUSSARH Offline
                          HUSSAR @Eternal-
                          last edited by

                          @eternal I'm open for any suggestions to improve UI of my mod. As matter of fact, I started to redesign it completely. Im not sure how would combined category icons simplify the design. Can you provide more information or draw a simple design of your idea?

                          Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

                          1 Reply Last reply Reply Quote 0
                          • Eternal-E Offline
                            Eternal-
                            last edited by

                            Version: 5
                            Changelog:

                            • fixed hard-coded code

                            Profile | Eternal MOD pack | Check new client

                            1 Reply Last reply Reply Quote 1
                            • First post
                              Last post