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    RCVII - AI Allies ~ 4v4 ~ $2,000

    Scheduled Pinned Locked Moved Tournaments
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    • FearghalF Offline
      Fearghal
      last edited by Fearghal

      The Tournament brackets are now set.
      Check out the Challonge brackets here:
      https://challonge.com/cn0x2gty

      RCVII BracketTeams.png

      To see the full roster of the teams players..
      Hover your mouse over the Teams bracket, and
      the names of all the players will show, in
      a pop up box underneath the Team name.

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      • FearghalF Offline
        Fearghal
        last edited by Fearghal

        Tournament starts in 9 days.
        I will begin posting a daily "Tip and/or Reminder" post,
        that goes over the Tournament specific rules.

        Todays Reminder:
        Each best of 3 match, will have a different AI for each game.
        ie. No Bo3 will have the same AI twice.
        So.. the reminder is too..
        Make sure to "ONLY" load the 1 game specific AI for the current game.
        Loading 2 different AI mods in same game, may
        cause the game to "bug" with conflicting coding, and
        the game may also run slower.

        Read the tournament rules here:
        https://forum.faforever.com/topic/6918/rcvii-ai-allies-4v4-2-000/2

        Here are the tournaments 4 AI mods that will be used:
        49644369-b8b3-4558-87a3-c916223f5b70-image.png

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        • FearghalF Fearghal referenced this topic on
        • maudlin27M Offline
          maudlin27
          last edited by

          Please also check you and the rest of your team have the latest version of the AI mods installed on each day of the tournament. In the case of M27AI and M28AI, while I do not expect any updates to M27AI (assuming no major bugs are discovered in the next week for it), M28AI will be receiving a small update ahead of the tournament start date (and might receive an update inbetween the first and second weekends).

          If players have different versions of an AI mod when starting the game it will be highly likely to cause a desync, so don't just rely on the the client automatically downloading the latest version when joining a game.

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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          • FearghalF Offline
            Fearghal
            last edited by Fearghal

            Today's daily Reminder.

            These are the 3 game options, used for every game.
            Listed in the FAF forum Post #2, above - titled:
            Post #2: Team Colors, Mods, Options, Directions and Rules here:
            https://forum.faforever.com/topic/6918/rcvii-ai-allies-4v4-2-000/2
            04b396ce-5d4d-4248-b8ee-0327466d91d1-image.png
            dc3aad83-2686-4f0e-9ac6-a4844115dd45-image.png
            69754e16-615b-443b-82b1-2e7800d70502-image.png

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            • FearghalF Fearghal referenced this topic on
            • FearghalF Offline
              Fearghal
              last edited by Fearghal

              2 AI related News Bits:

              AI-Uveso has been removed from the Tournament.
              (AI-Uveso is still a very good AI for those that are
              learning the game and need an AI to practice against)

              The Tournament AI's will be the following 3 AI'sMods2.png

              Also...
              M28AI has been updated to Version-76.
              This is "most likely" the last update before the Tournament.
              Make sure Everyone has Version 76 to prevent game desynch's.
              M27AI and RNGAI have not been updated in about a month, and
              do Not expect to be updated either... but
              check the Mod vault, to be sure you have the latest versions.

              Here are the latest release notes from Maudlin27:
              962197a6-22dc-4936-8b13-322f04192eee-image.png

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              • FearghalF Offline
                Fearghal
                last edited by Fearghal

                Todays Reminder:
                Here is a sample game day map.
                (this map will Not be in the tournament)
                1-LobbySample.jpg
                The game lobby host's duties are too -
                setup the game lobby as shown in the game lobby/map.

                Set the Options (Full Share, and AIx Omni = Off)
                Place the AI's in their designated spawn positions, and
                set the AIx cheat and build multipliers.

                Close out any spawns shown in the setup.
                In this example spawns 5+6 are closed to the players.
                When available in Adaptive maps -
                Close out the positions - but spawn mexes.
                Any spawn positions not occupied by players are left open.

                The game host must also communicate with the
                opposing Captain, to set their AI's desired factions and color.

                Some maps will have 'More' available spawns to choose from, than
                the number of players and AI's.
                Having teams be able to setup un-symmetrically from each other, is
                one of the RC Tournament's unique, one of a kind game play and setup, that
                allows for another added level of strategizing.

                In the case of "extra" available spawns - and also for every setup..
                there is a procedure to select the players spawn positions.

                The below screen shot is the procedure that is used:
                Screen shot is captured from Post #2 in the FAF Forum.
                (Basically - all of the RC directions and rules are in Post #2)
                Post #2: Team Colors, Mods, Options, Directions and Rules, Here:
                https://forum.faforever.com/topic/6918/rcvii-ai-allies-4v4-2-000

                Teams use this procedure to set up their players spawn sites:e5f7f161-eeef-4f1c-b924-ac96aed7e256-image.png

                The purpose of the above setup instructions is to -
                Prevent teams from infinitely jockeying for positions, and
                continuously changing their setups.

                1 Reply Last reply Reply Quote 2
                • W Offline
                  Wifi_ @Wifi_
                  last edited by

                  @wifi_ said in RCVII - AI Allies ~ 4v4 ~ $2,000:

                  Sing up

                  1 Reply Last reply Reply Quote 0
                  • FearghalF Offline
                    Fearghal
                    last edited by Fearghal

                    Hope everyone is ready to play 48 hours from now.

                    Notice for Team players who will be hosting games:

                    Please help out the Tournament Directors by -
                    doing two things in the game lobby.

                    1-"x" the "hide default options "box" in the lobby.
                    ---This is Very Important, as it enables the TD's and players in the game,
                    ---to check the proper AIx cheat and build multipliers for each game.
                    -----With-out an "x" in this box the pertinent game options will not show in lobby.

                    2:- Hit the "Default Settings" button, so all default settings will be reset,
                    and only the game specific options will apply -
                    ---Share conditions = Full Share
                    ---AIx Omni Setting = Off
                    ---AIx Cheat and Build multipliers = Set to specified multipliers.

                    Untitled.png

                    FYI
                    NOC- will be joining some lobbies to help with game lobby scenario setup's.
                    Please give him your cooperation, so he is able to expedite the process,
                    help other team's game lobbies and then join his own teams lobby as well.

                    Thank you, and good luck

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                    • FearghalF Offline
                      Fearghal
                      last edited by Fearghal

                      Attention:
                      Tournament starts in 3 hours.

                      We have had a player drop out.

                      Substitutes - Please gather in the Discord channel, here:
                      https://discord.com/channels/197033481883222026/1183903661794005182

                      Let yourselves know that you are available to play in next 2 1/2 hours.

                      Thanks

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                      • FearghalF Offline
                        Fearghal
                        last edited by Fearghal

                        Congratulations to the 5 teams who have made it to Day #2

                        Matches 9 + 12 start tomorrow - Feb 25th at 1500 UTC (same time as today)
                        Maps 7-9 will be released at 1400 UTC.

                        Maps 10-12 will be released at the end of Match 9.
                        Match 11 will start 30 minutes, after the end of Match 9.

                        The winning team of Match 9 -
                        will have up to 30 minute max break time.
                        before starting their 2nd match = Match 11

                        This way Both teams playing Match 11,
                        will see the 3 game maps at the same time,

                        Good Luck !!

                        Here is the Current Team and Draft Pool:
                        RCVII Teams Final.jpg

                        Here is Current brackets
                        For most up to date Brackets > See Challonge here:
                        https://challonge.com/cn0x2gty
                        RCVII BracketTeams.png

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                        • FearghalF Offline
                          Fearghal
                          last edited by Fearghal

                          Attention:

                          Matches commence in 1 hour.

                          Maps 7-9 are now updated in post #7 above,
                          here: https://forum.faforever.com/topic/6918/rcvii-ai-allies-4v4-2-000/7

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                          • FearghalF Fearghal referenced this topic on
                          • FearghalF Offline
                            Fearghal
                            last edited by Fearghal

                            3 Teams are now remaining.

                            Team "Clown Crushers" have advanced to the Finals,
                            after a hard fought 3 game match.

                            Team "3 Musketeers & cement" and
                            Team "Justice4TeleBilly"

                            Will meet in the Semifinals match, on
                            Saturday March 2nd @ 1500 UTC.
                            and...
                            The Finals will be on following day,
                            Sunday March 3rd @ 1500 UTC.

                            RCVII Teams Final.jpg RCVII BracketTeams.png

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                            • maudlin27M Offline
                              maudlin27
                              last edited by

                              In case any of the remaining teams don't monitor the RC discord thread, I've given a brief overview of how part of the M28 logic is meant to work:
                              https://discord.com/channels/197033481883222026/1183903661794005182/1211795958170386452

                              I'm hoping to release an update to M28 ahead of the semi-finals (will try and remember to post here and in discord if I do), e.g. to fix some late-game bugs that occurred in some of the games. If I do release an update, a summary of the changes will also be provided.

                              M27AI and M28AI developer; Devlogs and more general AI development guide:
                              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                              https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                              • FearghalF Offline
                                Fearghal
                                last edited by Fearghal

                                Good News!
                                I made rules even easier for Finals.

                                LESS "!roll" ing !!!

                                Only 2 !rolls needed for whole Finals process.
                                Including Map pool and Team 1 or 2 winners.

                                Trying to keep simple and have less confusion.

                                Now...
                                Only require One !roll for the map elimination process.
                                The winner of !roll will get 2nd, 4th, 6th and 8th map veto.
                                The loser of !roll will get 1st, 3rd, 5th and 7th map veto.
                                This will leave 7 maps in the map pool for the
                                2 Captains to select the 2-5 maps required.

                                and,
                                The Second and last !roll, is:

                                "Finals map selections" and "!roll team Selection's"
                                For the Finals -
                                There will be 1x !roll at start of match and no more.

                                The winner of the !roll will get to:
                                pick the 1st map of the tournament, and
                                the loser chooses to be team 1 or 2.

                                This procedure continues for rest of tournament.
                                Teams alternating picking maps, and
                                the other team always gets choice to be team 1 or 2.

                                I like this method, as it saves on lobby time and confusion
                                !roll ing, and
                                I like that by having a team get to pick a map they be be better on,
                                the other team will always get to select to be team 1 or 2.

                                And, that's how we play Finals with just one !roll.

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                                • FearghalF Offline
                                  Fearghal
                                  last edited by Fearghal

                                  Thanks for player feedback, it helps
                                  our AI modders out immensely.

                                  Once again I would like to give shout outs to our
                                  2 participating AI modders = Maudlin27 + Relent0r

                                  Maudlin27
                                  M27AI = 4-5 maps
                                  M28AI = 6-7 maps

                                  Relent0r
                                  RNGAI = 5 maps.

                                  Each AI has it's own unique style of play.
                                  Which makes playing the same map,
                                  multiple times against AI - remain fresh
                                  just by switching the AI mods.

                                  Feed back is welcome on
                                  the Rainbow Cup Discord channel here:
                                  https://discord.com/channels/197033481883222026/1183903661794005182, or
                                  on the AI Discord tournament channel here:
                                  https://discord.com/channels/619646141306503181/975157386614542377

                                  Remember..
                                  Maps are "blanked out" again, and
                                  80% of maps have had changes made to them.
                                  Either different AI, different AI spawns,
                                  an added AI, etc.
                                  So.. Be sure to double check set ups, before
                                  picking to eliminate, or to play for the finals.

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                                  • FearghalF Offline
                                    Fearghal
                                    last edited by Fearghal

                                    Attention:
                                    The Semi Finals time has been moved up to 1300 UTC.

                                    1 hour before the Semi Finals start -
                                    Check in Discord, or check this forum for,
                                    the release of Maps #13 and #14.
                                    RCVII BracketTeams.png

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                                    • FearghalF Offline
                                      Fearghal
                                      last edited by Fearghal

                                      Tournament starts in 90 minutes!

                                      Maps #13 and #14 will be released in 30 minuutes.

                                      Join FAF Client irc chat room #rainbow

                                      Don't forget to DL the last updated version of M28AI for today.
                                      e805c9ba-0061-4f81-b688-68c5d2d8f6e2-image.png

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                                      • FearghalF Offline
                                        Fearghal
                                        last edited by Fearghal

                                        Congratulations to Team "3 Musketeers & cement"
                                        For placing 3rd in this years RC.
                                        Game #1 today was back and forth a couple of times.
                                        Great play!

                                        And,

                                        Congratulations to Team "Justice4TeleBilly"
                                        One match left.
                                        Hoping for More Great play tomorrow.

                                        And, of course
                                        Congratulations to Team "Clown Crushers"
                                        and for your great play...
                                        you get to start the Finals Best of 7 one game up!

                                        RCVII BracketTeams.png

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                                        • FearghalF Offline
                                          Fearghal
                                          last edited by Fearghal

                                          1 hour before the official tournament start time:

                                          We will release the 15 maps for the Finals .
                                          Captains will !roll.
                                          The winner of !roll will get 2nd, 4th, 6th and 8th map veto.
                                          The loser of !roll will get 1st, 3rd, 5th and 7th map veto.
                                          This will leave 7 maps in the map pool for the
                                          2 Captains to select the 2-5 maps required.

                                          Once the Map veto process is complete:
                                          The Finals Map #16 (Game #1 map) will be released.
                                          Teams have the remainder of the hour to get ready for Game #1.

                                          Tournament will start at 1500 UTC sharp.

                                          After Playing the Surprise Game Map #1 of Finals:
                                          the Captains will "!roll" for the last time.

                                          The winner of the !roll will get to:
                                          pick the 1st map of the finals, and
                                          the loser chooses:
                                          to be team 1 or 2.

                                          This procedure continues for rest of tournament.
                                          Teams alternating picking maps, and
                                          the other team always gets choice to be team 1 or 2.

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                                          • maudlin27M Offline
                                            maudlin27
                                            last edited by maudlin27

                                            V78 hotfix of M28 has been released, please could players/casters ensure they've downloaded ahead of joining the game. Details of changes are below but there's not much to note (other than a late-game bug for UEF was fixed):
                                            https://forum.faforever.com/topic/5331/m28ai-devlog-v78/240

                                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                            https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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