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    Three bugs, thats I have.

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • ? Offline
      A Former User @Jip
      last edited by

      @jip What the hell? You actually understand him?

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      • JipJ Offline
        Jip @MrBeast
        last edited by

        @mrbeast said in Three bugs, thats I have.:

        #1 That is order-to-build many radars instead one by some missclick. Looks like thats is back, and dev's are know about it.

        Fixed with this pull request on Github

        A work of art is never finished, merely abandoned

        MostLostNoobM 1 Reply Last reply Reply Quote 0
        • MostLostNoobM Offline
          MostLostNoob @Jip
          last edited by

          @jip I could be mistaken, but I think he meant that when we tried to build 1 radar, multiple radars got queued to be built instead of only 1.

          @MrBeast Do you have a replay & timestamp for an example of this or at least a screenshot?

          ZLOZ 1 Reply Last reply Reply Quote 1
          • JipJ Offline
            Jip
            last edited by

            @MostLostNoob that would be unusual. Hope he clarifies it with a video.

            @MrBeast (2) can be solved by adjusting the skirt of naval factories, see also this forum topic

            A work of art is never finished, merely abandoned

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            • JipJ Offline
              Jip
              last edited by

              @MrBeast Can you elaborate how you achieve (3)?

              A work of art is never finished, merely abandoned

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              • N Offline
                Nomander @Jip
                last edited by

                @jip You get (3) when you place a new assist order on a damaged factory that is making units.
                When the engi arrives to the assist position, if there is a unit in the damaged factory, it will get an order to repair the unit and then assist the factory. Notably this happens for every engi individually, so you will see many stacked orders like the old spread attack.
                Pathing problems appear because repair range is dependent on unit size, and assist range is dependent on factory size. So a small unit like a destroyer will require the engis to move towards it to repair it.
                Engis can get stuck pathing in the cycle of: arrive at assist position -> get repair + assist order -> move to unit to repair it -> unit finishes, rolls off, and factory starts new unit -> engi arrives at assist position after that happens
                In addition, if the unit is destroyed in the damaged factory, all engis will again get repair orders on the next unit.
                Summits for friendly-fire, an hq for making destroyers, and t1 engi spam show this off easily.
                On a side note, you can drag orders like assist and repair onto in-progress units, which can get annoying for land and air facs where the unit and factory share the same location for orders.

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                • ZLOZ Offline
                  ZLO @MostLostNoob
                  last edited by

                  @mostlostnoob @Jip

                  You can do it with mexes too... tho i don't see any bad side effects of that... would even be pretty cool on crazy rush.

                  yea you can just drag radars, no need anything special to reproduce.
                  Funny tho, that i actually kinda like it and use it to find "closest available buildable area" for my radar (see screenshot, i wanted to make radar as close as possible to water, so i just dragged it from water to land until there is one green)

                  d7d4c92f-5d52-4c83-a57d-81d0ab05672c-image.png

                  TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip @ZLO
                    last edited by

                    @zlo said in Three bugs, thats I have.:

                    You can do it with mexes too... tho i don't see any bad side effects of that... would even be pretty cool on crazy rush.

                    We're not removing the drag build for mass extractors

                    A work of art is never finished, merely abandoned

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                    • JipJ Offline
                      Jip
                      last edited by

                      @Nomander thank you for the description, I think we got it with this pull request on Github

                      A work of art is never finished, merely abandoned

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                      • JipJ Offline
                        Jip
                        last edited by Jip

                        Fixes for (1) and (3) are live, thank you for reporting them

                        A work of art is never finished, merely abandoned

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