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    The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade)

    Scheduled Pinned Locked Moved Balance Discussion
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    • veteranasheV Offline
      veteranashe
      last edited by

      If tele was on tech arm you could build a billy with support at home tele and shoot your shot and then tele home.

      Not too bad but can make for some fun

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      • W Offline
        WilloWisppsi
        last edited by

        Billy + tele would be too much imo as you'd force people to build tmd here there and everywhere and lets not even think about the possibility of a team of 6 tele billy commanders

        ComradeStrykerC FtXCommandoF 2 Replies Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          If tele is on tech arm you only get 1 shot

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          • W Offline
            WilloWisppsi
            last edited by

            Doesn't matter one well placed Billy can win the game and if two UEF players work together on coms you are no longer safe from snipes in the water. Whats more by the time the billy nuke gets to its target you'd be half charged with the tele giving the enemy team no time to react

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            • veteranasheV Offline
              veteranashe
              last edited by

              Sounds less strong then tele maser

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              • ComradeStrykerC Offline
                ComradeStryker @WilloWisppsi
                last edited by

                @willowisppsi said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

                Billy + tele would be too much imo as you'd force people to build tmd here there and everywhere and lets not even think about the possibility of a team of 6 tele billy commanders

                Wait till you find out Telelazers exist.
                I would hate having to build PD everywhere.


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

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                • FtXCommandoF Offline
                  FtXCommando @WilloWisppsi
                  last edited by FtXCommando

                  @willowisppsi said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

                  Billy + tele would be too much imo as you'd force people to build tmd here there and everywhere and lets not even think about the possibility of a team of 6 tele billy commanders

                  Nope, 1 billy is pretty much fully countered by t2 shields. Shield your power grid and put a t2 shield between groups of 3 or more mexes.

                  This is actually good practice that you’re supposed to be doing in the first place, unlike laser which forces useless PD.

                  An enemy team investing 2x in billy and teleport just put half the e cost of a paragon into a meme snipe. If you lost to that you lost quite some time ago. Counter the meme snipe with 2% the cost of said paragon in mass.

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                  • ? Offline
                    A Former User
                    last edited by

                    I think the cooldown should be removed to reduce confusion and make it more user-friendly, and since you need incredibly strong eco to be able to spam it anyway

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                    • ComradeStrykerC Offline
                      ComradeStryker
                      last edited by

                      The removal of the cooldown, although nice, would probably be too much.
                      A reduction of the cooldown time would be more reasonable and realistic.

                      ( ͡° ͜ʖ ͡°)

                      ? 1 Reply Last reply Reply Quote 0
                      • ? Offline
                        A Former User @ComradeStryker
                        last edited by

                        @comradestryker One launch costs 600k energy and drains 11k per tick, countered by small amounts of TMDs or shield. What is the point of the cooldown?

                        TheWeakieT 1 Reply Last reply Reply Quote 0
                        • ? Offline
                          A Former User
                          last edited by

                          The cooldown also makes some weird behavior. Like you order your com to shoot, but Billy is on cooldown, so you order the com to do something else, like walk somewhere, and then it shoots while you walk!

                          ComradeStrykerC 1 Reply Last reply Reply Quote 0
                          • ComradeStrykerC Offline
                            ComradeStryker @Guest
                            last edited by

                            @melanol

                            The cooldown also makes some weird behavior. Like you order your com to shoot, but Billy is on cooldown, so you order the com to do something else, like walk somewhere, and then it shoots while you walk!

                            Now that's a problem I have seen many times, yes.
                            The Billy fire order is bugged with the cooldown.

                            ( ͡° ͜ʖ ͡°)

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                            • TheWeakieT Offline
                              TheWeakie Balance Team @Guest
                              last edited by TheWeakie

                              @melanol said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

                              @comradestryker One launch costs 600k energy and drains 11k per tick, countered by small amounts of TMDs or shield. What is the point of the cooldown?

                              Because every t3 land unit now becomes irrelevant with a single acu upgrade

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