Error in play
-
Error in game,
the logs :
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
attempted to read memory at 0x43ec9924Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\sewer\AppData\Roaming\Forged Alliance Forever\logs\game_21012327.log /gpgnet 127.0.0.1:52080 /mean 1293.28 /deviation 263.935 /savereplay gpgnet://127.0.0.1:52078/21012327/Saladyn.SCFAreplay /country /numgames 4 /numgames 4Callstack:
Unknown symbol (address 0x00423190)
Unknown symbol (address 0x00801e43)Last 100 lines of log...
debug: Caching 0 markers of type Island!
debug: Caching 0 markers of type Naval Exclude!
info: *AI DEBUG: ARMY 1 : Initiating Archetype using TechSmallMap
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
info: *AI DEBUG: ARMY 2 : Initiating Archetype using TechSmallMap
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
info: *AI DEBUG: ARMY 4 : Initiating Archetype using RushMainBalanced
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
info: *AI DEBUG: ARMY 5 : Initiating Archetype using TurtleMain
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
info: *AI DEBUG: ARMY 6 : Initiating Archetype using TechSmallMap
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:00:30
debug: Current gametime: 00:01:00
debug: Current gametime: 00:01:30
info: AIGetMarkerLocationsEx 0 markers for Land Path Node
info: AIGetMarkerLocationsEx 0 markers for Water Path Node
info: AIGetMarkerLocationsEx 0 markers for Air Path Node
info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node
info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers).
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:02:00
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:03:30
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:04:00
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:04:30
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:05:00
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:05:30
debug: Caching 0 markers of type Defensive Point!
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:06:00
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:06:30
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:07:00
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
debug: Current gametime: 00:07:30
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:08:00
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Caching 0 markers of type Amphibious Path Node!
debug: Caching 0 markers of type Land Path Node!
debug: Caching 0 markers of type Transport Marker!
debug: Current gametime: 00:08:30
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:09:00
info: CWldSession::DoBeat() unknown entity id (0x2ff00059) supplied in a pose update.
debug: Current gametime: 00:09:30
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Total Mayhem: Injecting BuilderGroups
debug: Total Mayhem: Injecting FormerGroups
debug: Current gametime: 00:10:00
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login