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    Developers Iteration III of 2023

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    • JipJ Offline
      Jip
      last edited by

      The hotfix is released and the capping behavior is restored to (almost) the old set of features. Make sure to check the game options, they're now split out in separate options. You can read up about it on Github

      A work of art is never finished, merely abandoned

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      • Z Offline
        ZooDoo4U
        last edited by

        Might be me but the latest changes seem more than annoying and breaks the game play. Units like the tempest being able to be construction units, the game has always allowed and had them, why fix, change or break it now? Other notable change the unit hover to build mass extractors and hydro, and the latest removal double clicking an engineer on a mass to get storage around it. Can understand the problems with the "hover" ability but not for the dblclick to place storage. Could be wrong but thought the release notes mentioned fixes for game stability... How about not messing with the game and put it back to the original... The game got popular and i never remember having as many crashes and desyns as it appears there are now a days...

        JipJ FtXCommandoF 2 Replies Last reply Reply Quote 0
        • JipJ Offline
          Jip @ZooDoo4U
          last edited by

          @zoodoo4u said in Developers Iteration III of 2023:

          and the latest removal double clicking an engineer on a mass to get storage around it.

          Please check the game options, as mentioned in the changelog. They're all there. But now fully customizable, to your liking:

          63612142-5c40-4419-84ae-d1ed3ae1968a-image.png

          @zoodoo4u said in Developers Iteration III of 2023:

          Might be me but the latest changes seem more than annoying and breaks the game play. Units like the tempest being able to be construction units, the game has always allowed and had them, why fix, change or break it now?

          What is broken about this? The community wanted proper functioning mobile factories, and now they have them.

          @zoodoo4u said in Developers Iteration III of 2023:

          How about not messing with the game and put it back to the original... The game got popular and i never remember having as many crashes and desyns as it appears there are now a days...

          Desyncs are not related to patches, but likely due to (sim) mods being out of sync. If you experience a crash then please enable the FAF Debugger:

          61103f90-effc-4213-a520-27868c71f3ae-image.png

          And report back with your logs. Personally my game never crashes, and I know that it is the same for many others. The most common culprit for game crashes is sound errors. When you share your game logs then maybe we can find out why your game crashes so often 🙂

          A work of art is never finished, merely abandoned

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          • FtXCommandoF Offline
            FtXCommando @ZooDoo4U
            last edited by FtXCommando

            @zoodoo4u said in Developers Iteration III of 2023:

            How about not messing with the game and put it back to the original...

            Which original? The t1 mass fab farmer gameplay of supcom, the t1 transport com bomb gameplay of steam fa, or the litany of things such as -10 asf fights/invulnerable ACU exploits/resource generation exploits in preceding FAF versions?

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            • veteranasheV Offline
              veteranashe
              last edited by

              We should allow com napping

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              • C Offline
                CocaineDiesel @Jip
                last edited by

                @jip

                As an intermediate thought, what about a button to select the child factory (like pod platforms have)? Would that solve (what I assume) is the problem with the Czar/Tempest, where there's not a good place to put the factory at the "back" of the unit?

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                • JipJ Offline
                  Jip
                  last edited by Jip

                  I tried to implement that, but to no avail. Not sure why the implementation of the pods work, and not sure why mine did not work

                  edit: missed your second sentence.

                  Tempest does have a separate factory unit at the back. CZAR doesn't have a back or front, and you're right - that is why it doesn't have it at the moment.

                  A work of art is never finished, merely abandoned

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    Czar has a center

                    1 Reply Last reply Reply Quote 1
                    • N Offline
                      Nex
                      last edited by

                      Imagine clicking at the center of a Czar and not selecting the unit to move😆

                      1 Reply Last reply Reply Quote 1
                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Imagine clicking the back of the Fatboy and it doesn't move

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                        • JipJ Offline
                          Jip
                          last edited by

                          Another hotfix is released. It primarily fixes how beam weapons interact with tech 1 and tech 2 naval units. You can learn more about it on Github

                          A work of art is never finished, merely abandoned

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                          • R Offline
                            robotcat
                            last edited by robotcat

                            when will the pbr shaders be released?

                            MostLostNoobM 1 Reply Last reply Reply Quote 0
                            • MostLostNoobM Offline
                              MostLostNoob @robotcat
                              last edited by

                              @robotcat Those will be part of the next upcoming Developers Iteration IV: https://forum.faforever.com/topic/6514/developers-iteration-iv-of-2023?_=1697543476323

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                              • G Offline
                                Greenfly
                                last edited by

                                @jip said in Developers Iteration III of 2023:

                                CZAR

                                So CZAR can't build anymore is this permanent change as loved be able to build armada from it and then sending it to my opponent 😞

                                MostLostNoobM N 2 Replies Last reply Reply Quote 0
                                • MostLostNoobM Offline
                                  MostLostNoob @Greenfly
                                  last edited by

                                  @greenfly The build functionality of the CZAR is expected to be included in the upcoming Developers Iteration IV due to be released on the 28th.

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                                  • N Offline
                                    Nex @Greenfly
                                    last edited by

                                    @greenfly and you'll then be able to build your armada while sending it to your opponent.

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                                    • G Offline
                                      Greenfly @Nex
                                      last edited by

                                      @nex awesome

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