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    Developers Iteration III of 2023

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    • FtXCommandoF Offline
      FtXCommando @ZooDoo4U
      last edited by FtXCommando

      @zoodoo4u said in Developers Iteration III of 2023:

      How about not messing with the game and put it back to the original...

      Which original? The t1 mass fab farmer gameplay of supcom, the t1 transport com bomb gameplay of steam fa, or the litany of things such as -10 asf fights/invulnerable ACU exploits/resource generation exploits in preceding FAF versions?

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      • veteranasheV Offline
        veteranashe
        last edited by

        We should allow com napping

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        • C Offline
          CocaineDiesel @Jip
          last edited by

          @jip

          As an intermediate thought, what about a button to select the child factory (like pod platforms have)? Would that solve (what I assume) is the problem with the Czar/Tempest, where there's not a good place to put the factory at the "back" of the unit?

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          • JipJ Offline
            Jip
            last edited by Jip

            I tried to implement that, but to no avail. Not sure why the implementation of the pods work, and not sure why mine did not work

            edit: missed your second sentence.

            Tempest does have a separate factory unit at the back. CZAR doesn't have a back or front, and you're right - that is why it doesn't have it at the moment.

            A work of art is never finished, merely abandoned

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            • veteranasheV Offline
              veteranashe
              last edited by

              Czar has a center

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              • N Offline
                Nex
                last edited by

                Imagine clicking at the center of a Czar and not selecting the unit to move😆

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                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Imagine clicking the back of the Fatboy and it doesn't move

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                  • JipJ Offline
                    Jip
                    last edited by

                    Another hotfix is released. It primarily fixes how beam weapons interact with tech 1 and tech 2 naval units. You can learn more about it on Github

                    A work of art is never finished, merely abandoned

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                    • R Offline
                      robotcat
                      last edited by robotcat

                      when will the pbr shaders be released?

                      MostLostNoobM 1 Reply Last reply Reply Quote 0
                      • MostLostNoobM Offline
                        MostLostNoob @robotcat
                        last edited by

                        @robotcat Those will be part of the next upcoming Developers Iteration IV: https://forum.faforever.com/topic/6514/developers-iteration-iv-of-2023?_=1697543476323

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                        • G Offline
                          Greenfly
                          last edited by

                          @jip said in Developers Iteration III of 2023:

                          CZAR

                          So CZAR can't build anymore is this permanent change as loved be able to build armada from it and then sending it to my opponent 😞

                          MostLostNoobM N 2 Replies Last reply Reply Quote 0
                          • MostLostNoobM Offline
                            MostLostNoob @Greenfly
                            last edited by

                            @greenfly The build functionality of the CZAR is expected to be included in the upcoming Developers Iteration IV due to be released on the 28th.

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                            • N Offline
                              Nex @Greenfly
                              last edited by

                              @greenfly and you'll then be able to build your armada while sending it to your opponent.

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                              • G Offline
                                Greenfly @Nex
                                last edited by

                                @nex awesome

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