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    Offering a draw should not result in rating changes

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    • IndexLibrorumI Offline
      IndexLibrorum Global Moderator @ComradeStryker
      last edited by

      @comradestryker Oh no, I think you're correct.

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        There are two types of draws. There are the standard draws from gameplay outcomes, which should be rated. And there are what are defined as “mutual draws” which are an unrank condition. For whatever reason, the draw menu for tmm wasn’t given the latter.

        IndexLibrorumI 1 Reply Last reply Reply Quote 1
        • IndexLibrorumI Offline
          IndexLibrorum Global Moderator @FtXCommando
          last edited by

          @ftxcommando Possibly an easy fix, then?

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

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          • P Offline
            Peenutzzz
            last edited by

            Man, I totally agree with this. Nothing feels worse than to draw out of common decency just to get hit with -9. I also can't think of a situation where you would draw in faf because the game is in a stalemate. Normal ELO rules do not work for draws in faf. It should just be an unrate button.

            • Peenutzzz
            FtXCommandoF 1 Reply Last reply Reply Quote 2
            • FtXCommandoF Offline
              FtXCommando @Peenutzzz
              last edited by

              @peenutzzz said in Offering a draw should not result in rating changes:

              I also can't think of a situation where you would draw in faf because the game is in a stalemate. Normal ELO rules do not work for draws in faf. It should just be an unrate button.

              ACU gun fight with less than 2500 hp difference between both.

              It should be an easy fix, yeah.

              1 Reply Last reply Reply Quote 3
              • QuietJoyQ Offline
                QuietJoy
                last edited by

                Could we have an option to be used when a player disconnects, something like Null Game. It would also be good in usage as it would help track games that fail due to DC and as such you could spot the players who are the constant cause.

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                • A Offline
                  alexmp
                  last edited by

                  This post is deleted!
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                  • A Offline
                    alexmp
                    last edited by alexmp

                    Just draw a game because 1 guy disconnects in minute 1 and the guy in question wins 42 points and I lost 9 😕
                    don't want to force a 2 vs 3 next time, but it is totally unfair that I lost points because enemy team have 1 disconnect
                    #20224019

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                    • IndexLibrorumI Offline
                      IndexLibrorum Global Moderator
                      last edited by

                      I haven't heard from any of the devs that this was going te get picked up. Anyone got an update?

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        We have a distinct lack of active python devs, so I doubt it will be picked up anytime soon

                        IndexLibrorumI 1 Reply Last reply Reply Quote 0
                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator @BlackYps
                          last edited by

                          @blackyps I thought everything was Lua and stuff. Who wrote the recall feature?

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

                          ComradeStrykerC JipJ 2 Replies Last reply Reply Quote 0
                          • ComradeStrykerC Offline
                            ComradeStryker @IndexLibrorum
                            last edited by ComradeStryker

                            @indexlibrorum said in Offering a draw should not result in rating changes:

                            @blackyps I thought everything was Lua and stuff. Who wrote the recall feature?

                            I believe Jip worked on the recall feature.

                            But that's recall, not draw.
                            The draw mechanic was written in Lua as well, but the rating system was written in Python, if I'm not mistaken.


                            ~ Stryker

                            ( ͡° ͜ʖ ͡°)

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                            • JipJ Offline
                              Jip @IndexLibrorum
                              last edited by Jip

                              @indexlibrorum said in Offering a draw should not result in rating changes:

                              @blackyps I thought everything was Lua and stuff. Who wrote the recall feature?

                              The messages are sent in the game (Lua), but interpret by the server (Python)

                              edit: as @ComradeStryker already wrote 🙂

                              A work of art is never finished, merely abandoned

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                              • IndexLibrorumI Offline
                                IndexLibrorum Global Moderator
                                last edited by

                                I see, that's unfortunate.

                                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                See all my projects:

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                                • ComradeStrykerC Offline
                                  ComradeStryker @IndexLibrorum
                                  last edited by

                                  ff4fefaa-4b75-490f-977d-39dc39460392-image.png

                                  TMM game, 10 seconds in, a player DC'd.. we agree on a draw... we lose points.

                                  Sadge.

                                  -sigh-


                                  ~ Stryker

                                  ( ͡° ͜ʖ ͡°)

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                                  • IndexLibrorumI Offline
                                    IndexLibrorum Global Moderator
                                    last edited by

                                    Yeah it remains depressing.

                                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                    See all my projects:

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