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    What is the biggest issue that plagues FAF in your opinion?

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    • MadMaxM Offline
      MadMax
      last edited by

      users with anime profile pictures

      Vault Admin / Creative Team / Map Guru

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      • waffelzNoobW Offline
        waffelzNoob
        last edited by

        Sniper bots

        frick snoops!

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        • Sladow-NoobS Offline
          Sladow-Noob
          last edited by

          server problems ;
          client crashing twice an hour ;
          way more desyncs and connection problems during the past couple of months ;
          speaking for lower-middle ranked player: Balance patches with reasons they don't understand ;
          the look of the new HQs and factories in general

          Inactive.

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          • BlackYpsB Offline
            BlackYps
            last edited by

            Here is a list of pain points that are frequently mentioned:
            playerbase too small
            competitive scene dying
            map pool not to personal preference
            too many changes to the game
            connection issues
            PvE experience bad
            no reason to play
            game ui too clunky
            balance too slow
            players too toxic

            AzraaaA 1 Reply Last reply Reply Quote 2
            • IndexLibrorumI Offline
              IndexLibrorum Global Moderator
              last edited by

              Lack of communication between different dev/balance/content teams and community, instability of connections, client being buggy and slow.

              The fact that the game is still being actively maintained needs to be praised, though. It's not common to see this kind of activity in a decade old game.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              MadMaxM 1 Reply Last reply Reply Quote 5
              • MadMaxM Offline
                MadMax @IndexLibrorum
                last edited by

                @indexlibrorum said in What is the biggest issue that plagues FAF in your opinion?:

                Lack of communication between different dev/balance/content teams and community

                I don't think that's a fair comment teams share as much as they can, the game dev teams channels are readable by anyone, balance team are posting updates more regularly, by content teams I assume you mean creative team our chat is private but only coz we discuss vault moderation actions

                Vault Admin / Creative Team / Map Guru

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  ded gaem cant fill lobby

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                  • maudlin27M Offline
                    maudlin27
                    last edited by

                    Biggest issue you’ve already noted (Connection issues)

                    Outside of that I think for want of a better term I see the ‘New player experience’ the next issue, which covers lots of different subpoints - ie how to retain new players so the playerbase hopefully grows (although noted the growth in previous years is unusual anyway given the playerbase for games is expected to decline over time). I think Penguin did a thread a while ago on this point that got lots of responses.

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                    • AzraaaA Offline
                      Azraaa @BlackYps
                      last edited by Azraaa

                      @blackyps said in What is the biggest issue that plagues FAF in your opinion?:

                      Here is a list of pain points that are frequently mentioned:
                      playerbase too small
                      competitive scene dying
                      map pool not to personal preference
                      too many changes to the game
                      connection issues
                      PvE experience bad
                      no reason to play
                      game ui too clunky
                      balance too slow
                      players too toxic

                      does anyone have any further discussions on any of these topics.
                      Specifically No Reason to Play, Too Many Changes to the game, Competitive Scene Dying, etc.

                      I will say Connection issues and client stuff is always being worked on but its the most difficult part of faf even Triple A Studios struggle with connection issues nowadays.

                      Developer for LOUD Project | https://discord.gg/DfWXMg9
                      AI Development FAF Discord | https://discord.gg/ChRfhB3
                      AI Developer for FAF

                      Community Manager for FAF
                      Member of the FAF Association
                      FAF Developer

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                      • T Offline
                        TheCodemander
                        last edited by

                        Connection issues, client stability is trash and when it works its a laggy mess, communication from dev team to players is inexistent. Theres also a culture of denial when it comes to technical issues.

                        Balance team seem to be on a diet of shrooms or something of late.

                        MazorNoobM 1 Reply Last reply Reply Quote 1
                        • S Offline
                          snoog
                          last edited by

                          As you and most already said, the connection and stability issues. I'm borderline about to just give up and uninstall. The first game I played in a few days last night, every few minutes someone dropped until literally it was a 2v2 (originally 6v6) and then I dropped so my teammate was left 1v2. It was honestly just a waste of time, and for a game that requires a fairly large time investment, that's just infuriating. What's the point of lobby simming if the game is just gonna drop players constantly or desync.

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                          • Brutus5000B Offline
                            Brutus5000 FAF Server Admin
                            last edited by

                            Competitive scene dying since 2011...

                            "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                            – Benno Rice

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                            • E Offline
                              Exselsior
                              last edited by Exselsior

                              Sounding like an echo chamber in here, but I'll also chime in and say that I've tried to play I think 2 or 3 times over the past couple weeks, and I each time I'd join a lobby and not be able to connect to people that I've never had a connection issue with before. I didn't have a huge amount of time so I just kinda gave up after one or two retries and did something other than FAF.

                              That & the relatively sad state of affairs for the quality of Setons games at the times I usually can play. Not sure if there are decent general 1800+ team games being hosted these days, if so they're not (usually) at times I can play.

                              Edit: A random comment/thought, I am a bit surprised at the number of people having client issues. I know this is a classic "works on my machine" comment, but I've never really had issues of note with the FAF client over the years. I think there was a time where the window was buggy and could only be full screened or something like that but that was quite a while back and not something I heard other people complain about.

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                              • QuietJoyQ Offline
                                QuietJoy
                                last edited by

                                I've long wanted a built in system to allow players to share their ratings of other players, to enable them to see in the lobby players with a genuine history of lag/dc/bad cpu/toxicity. All it takes is one bad player to ruin the game for 11 or 15 others. Rooting out these negative players is very important to the health of faf imho.

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                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  You have said system and you might have just unintentionally poisoned a couple hundred people over the last 3 weeks of faf connection issues.

                                  AzraaaA 1 Reply Last reply Reply Quote 0
                                  • AzraaaA Offline
                                    Azraaa @FtXCommando
                                    last edited by

                                    @ftxcommando said in What is the biggest issue that plagues FAF in your opinion?:

                                    You have said system and you might have just unintentionally poisoned a couple hundred people over the last 3 weeks of faf connection issues.

                                    😞

                                    Developer for LOUD Project | https://discord.gg/DfWXMg9
                                    AI Development FAF Discord | https://discord.gg/ChRfhB3
                                    AI Developer for FAF

                                    Community Manager for FAF
                                    Member of the FAF Association
                                    FAF Developer

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                                    • MazorNoobM Offline
                                      MazorNoob
                                      last edited by

                                      @thecodemander said in What is the biggest issue that plagues FAF in your opinion?:

                                      Theres also a culture of denial when it comes to technical issues.

                                      Anything but. I see a lot of talk on Zulip and work being done to improve connectivity, FAF has a lot more infrastructure than it looks like and just maintaining it is a big task.

                                      T IndexLibrorumI 2 Replies Last reply Reply Quote 1
                                      • The_JanitorT Offline
                                        The_Janitor
                                        last edited by

                                        Lack of cope in my ranked and tmm games.

                                        Analyze, Adapt, Overcome...

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                                        • T Offline
                                          TheCodemander @MazorNoob
                                          last edited by

                                          @mazornoob Timely post seeing as we have the first post today from azrael.

                                          If people want to pretend there are no issues when there are dozens of client crashes, hangs and bugs experienced every day in VC, games not launching about 30% of the time thats fine.

                                          Maybe its all being worked on really hard on zulip, I wouldnt know because aside from you and one person mentioning a zulip in passing, it is written nowhere where people are supposed to be informed.

                                          AzraaaA 1 Reply Last reply Reply Quote 0
                                          • IndexLibrorumI Offline
                                            IndexLibrorum Global Moderator @MazorNoob
                                            last edited by

                                            @mazornoob Jip has brought this up before as well, and the response at the time was "What's a Zulip?".

                                            This points back to my comment about lack of communication between playerbase and devteams, but given that Azrael has commited to improving this, this issue might be solved in the future.

                                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                            See all my projects:

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