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    Open beta for PBR shaders

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    • R Offline
      robotcat
      last edited by robotcat

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      • BlackYpsB Offline
        BlackYps
        last edited by

        What do you mean with the reliability of materials and ui?

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        • R Offline
          robotcat
          last edited by robotcat

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          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            I think he means readability?

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            • BlackYpsB Offline
              BlackYps
              last edited by

              Look, I don't want to sound rude, but if you don't manage to coherently explain what is bothering you, then I can't really have a meaningful discussion with you.

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              • R Offline
                robotcat
                last edited by robotcat

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                • A Offline
                  Aegis386
                  last edited by

                  I have an unexpected bug that completely debilitates the Aeon. The Aeon commander won't even warp in properly to begin a match. The game will select the commander but it's invisible, unusable, and the warp animation does not play. (also the build UI shows tech as if the commander is Tech 3).

                  I used the cheat menu to test different units and it seems factories work fine, but all ground unit animations for Aeon are broken and just T-pose slide around. Additionally, all weapons will not fire for the Aeon, even air units. Furthermore, the Aeon personal shields on obsidians, ACU, and sACU appear to have a texture bug that makes them shimmer green.

                  I also tested the other 3 factions and nothing seems broken. All bugs appear to be confined to Aeon. All testing was done in map-gen sandbox matches.

                  I used the command mentioned above to switch back and forth between the beta shaders and the default settings to see if that was somehow causing the bug, and it made no difference. The only solution I found was removal of the "kyros.nxt" file from the game data.

                  I hope any of this information is helpful for identifying this bug.

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                  • JipJ Offline
                    Jip
                    last edited by

                    Could you share the log of the game where it happens?

                    A work of art is never finished, merely abandoned

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                    • R Offline
                      robotcat
                      last edited by robotcat

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                      • R Offline
                        robotcat
                        last edited by robotcat

                        This post is deleted!
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                        • JipJ Offline
                          Jip
                          last edited by

                          It appears that the package provided to test the pbr shaders is not compatible with the last patch. It will cause the game to desync. You'll have to remove it again in order to play.

                          A work of art is never finished, merely abandoned

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                          • BlackYpsB Offline
                            BlackYps @robotcat
                            last edited by

                            @robotcat said in Open beta for PBR shaders:

                            шейдеры.jpg

                            This seems more like a difference in personal preference than an issue that needs addressing

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                            • R Offline
                              robotcat @Jip
                              last edited by robotcat

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                              • C Offline
                                cunnismeta
                                last edited by

                                eta on inclusion in the official faf package?

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                                • BlackYpsB Offline
                                  BlackYps
                                  last edited by

                                  The current plan is to make it available on fafdevelop after the game patch in June. Then it will be on the default faf game mode after the release in August

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                                  • Z Offline
                                    zhanghm18
                                    last edited by

                                    @BlackYps Hello! I have two questions: 1. Does the current FAF version already include this PBR? If it is already included, how do I open it? 2. Where is the download link of this PBR file?

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                                    • BlackYpsB Offline
                                      BlackYps
                                      last edited by

                                      The downlaod link got removed because it was incompatible with the current game patch.
                                      There was too much other stuff going on, so this project got delayed. I will update this thread when it is available on faf develop

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                                      • Z Offline
                                        zhanghm18 @BlackYps
                                        last edited by

                                        @blackyps Thanks for your reply!

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                                        • BlackYpsB Offline
                                          BlackYps
                                          last edited by

                                          The PBR shaders are now finally live on fafdevelop, so you can test them. They will be included in the next release. See also here: https://forum.faforever.com/topic/6514/developers-iteration-iv-of-2023/2

                                          Z 1 Reply Last reply Reply Quote 2
                                          • Z Offline
                                            zhanghm18 @BlackYps
                                            last edited by

                                            @blackyps Thank you! So I can try the latest PBR in the currently downloadable FAF DEV? Is PBR applied to all maps (including other maps downloaded from client)? Does PBR apply automatically and do not need to be opened manually?

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