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    Open beta for PBR shaders

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    • ZeldafanboyZ Offline
      Zeldafanboy
      last edited by

      How do you rename kyros.zip into kyros.nxt? It seems like I'd need a separate software to change the file extension. Do you mean extracting the file and then renaming the folder?

      put the xbox units in the game pls u_u

      phongP 1 Reply Last reply Reply Quote 2
      • phongP Offline
        phong @Zeldafanboy
        last edited by phong

        @zeldafanboy go to the file explorer options and under the view tab, disable the checkbox that says hide extensions of known file types. After that, you should be able to change the extension, hopefully, by renaming the file.

        ZeldafanboyZ 1 Reply Last reply Reply Quote 2
        • ZeldafanboyZ Offline
          Zeldafanboy @phong
          last edited by

          @phong

          Thanks so much, worked perfectly.

          put the xbox units in the game pls u_u

          1 Reply Last reply Reply Quote 2
          • SaverS Offline
            Saver
            last edited by

            Hello and many, many thanks for all your work 🙂 Is there a desync with other players when using the shader? or can the shader be used permanently?

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            • M Offline
              Meneerdewolf
              last edited by

              ive tried adding the shader, the structure gets a bit darker. is it working properly? https://i.imgur.com/wX4dsNR.jpeg https://i.imgur.com/bjFOkRJ.jpeg

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              • R Offline
                robotcat
                last edited by robotcat

                1 Reply Last reply Reply Quote 1
                • Z Offline
                  zqh9843
                  last edited by

                  I didn't notice any difference. However my FAF data path isn't C:\ProgramData\FAForever so I installed it in the respective data folder. Also I am testing this in coop mode.

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                  • ZeldafanboyZ Offline
                    Zeldafanboy
                    last edited by

                    Too lazy to take before and after screenshots, but I will say that Aeon liquid metal build animation as well as all Seraphim chrome on units looks very good.

                    UEF and Cybran look slightly better, Cybran is more black and less gray, but otherwise not too different

                    put the xbox units in the game pls u_u

                    1 Reply Last reply Reply Quote 2
                    • BlackYpsB Offline
                      BlackYps
                      last edited by

                      Thanks for your feedback!

                      @saver said in Open beta for PBR shaders:

                      Hello and many, many thanks for all your work Is there a desync with other players when using the shader? or can the shader be used permanently?

                      No, using the shader will not cause desyncs. I am not sure what you mean with permanently. You can use the shader in actual multiplayer games. Once we have officially integrated the shader you should delete this file, because then it is not needed anymore and will override any future updates to the shader.

                      @meneerdewolf said in Open beta for PBR shaders:

                      ive tried adding the shader, the structure gets a bit darker. is it working properly? https://i.imgur.com/wX4dsNR.jpeg https://i.imgur.com/bjFOkRJ.jpeg

                      I can't be 100% sure from that screenshot alone, but I think it looks like it is working

                      @robotcat said in Open beta for PBR shaders:

                      The textures of the factions are very different. Almost everything on the UEF is made of light metal, but the Cybrans only have a few light parts.
                      I tried to reduce effect for UEF and add for Cybran. back to default Sera (like light sera more that dark)

                      Changing the specular value is not the preferred way to tweak the shaders. Can you make screenshots where you showcase what you don't like? Please mention the mapname if it is not evident from your screenshots.

                      @zqh9843 said in Open beta for PBR shaders:

                      I didn't notice any difference. However my FAF data path isn't C:\ProgramData\FAForever so I installed it in the respective data folder. Also I am testing this in coop mode.

                      Having a non-standard path shouldn't be an issue. You can try deleting the shader cache to force a reload of the shader. The shader cache is a directory named "cache" that is located where your game.prefs file is.

                      @zeldafanboy said in Open beta for PBR shaders:

                      Too lazy to take before and after screenshots, but I will say that Aeon liquid metal build animation as well as all Seraphim chrome on units looks very good.
                      UEF and Cybran look slightly better, Cybran is more black and less gray, but otherwise not too different

                      Thank you! Yes, there will not always be a night-and-day difference, that is correct.

                      1 Reply Last reply Reply Quote 1
                      • R Offline
                        robotcat
                        last edited by robotcat

                        1 Reply Last reply Reply Quote 0
                        • BlackYpsB Offline
                          BlackYps
                          last edited by

                          What do you mean with the reliability of materials and ui?

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            robotcat
                            last edited by robotcat

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                            • TheVVheelboyT Offline
                              TheVVheelboy
                              last edited by

                              I think he means readability?

                              1 Reply Last reply Reply Quote 0
                              • BlackYpsB Offline
                                BlackYps
                                last edited by

                                Look, I don't want to sound rude, but if you don't manage to coherently explain what is bothering you, then I can't really have a meaningful discussion with you.

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                                • R Offline
                                  robotcat
                                  last edited by robotcat

                                  BlackYpsB 1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    Aegis386
                                    last edited by

                                    I have an unexpected bug that completely debilitates the Aeon. The Aeon commander won't even warp in properly to begin a match. The game will select the commander but it's invisible, unusable, and the warp animation does not play. (also the build UI shows tech as if the commander is Tech 3).

                                    I used the cheat menu to test different units and it seems factories work fine, but all ground unit animations for Aeon are broken and just T-pose slide around. Additionally, all weapons will not fire for the Aeon, even air units. Furthermore, the Aeon personal shields on obsidians, ACU, and sACU appear to have a texture bug that makes them shimmer green.

                                    I also tested the other 3 factions and nothing seems broken. All bugs appear to be confined to Aeon. All testing was done in map-gen sandbox matches.

                                    I used the command mentioned above to switch back and forth between the beta shaders and the default settings to see if that was somehow causing the bug, and it made no difference. The only solution I found was removal of the "kyros.nxt" file from the game data.

                                    I hope any of this information is helpful for identifying this bug.

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      Could you share the log of the game where it happens?

                                      A work of art is never finished, merely abandoned

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                                      • R Offline
                                        robotcat
                                        last edited by robotcat

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                                        • R Offline
                                          robotcat
                                          last edited by robotcat

                                          This post is deleted!
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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            It appears that the package provided to test the pbr shaders is not compatible with the last patch. It will cause the game to desync. You'll have to remove it again in order to play.

                                            A work of art is never finished, merely abandoned

                                            R 1 Reply Last reply Reply Quote 2
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