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    Ythotha, time for a change

    Scheduled Pinned Locked Moved Balance Discussion
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    • ? Offline
      A Former User @Deribus
      last edited by

      @deribus Or make a storm toggle.

      1 Reply Last reply Reply Quote 0
      • Thomy100T Offline
        Thomy100 @TheVVheelboy
        last edited by Thomy100

        @xiaomao said in Ythotha, time for a change:

        Comparing Ythota to friggin ML is bullshit. Considering they have 2 massively different roles. One is assault bot that you wanna micro, the second one is more of a stealthy surprise. Btw there is only like 1k difference in mass between GC(27.5K) and Ythotha while monke is what? 19K mass?

        I don't see why their roles should be "massiveley" different. They are both basically "bunker busters". The Monkey by being able to be on the field earlier -> cheaper, the chicken with his collosus death even destroys armies and bases when he dies. so they are both extremely effective in that role imo.

        I just find the area dmg of the dead chicken in team games too strong. you can basically charge in and you can't really lose. Either your chicken kills the monkey and t3 army or the area dmg of the dead chicken kills the rest of the army or even the base. The cost to benefit is too stong in favor of the seraphim. Cybran doesnt have sniper bots. so if you dont have air or 2 monkeys, it's really hard to fend of.

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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          It isn't a bunker buster, it's used to kill big t3 armies. Monkey sucks at killing big t3 armies.

          Dragun101D 1 Reply Last reply Reply Quote 1
          • Y Offline
            Yeager
            last edited by

            Ythotha loses in every one on one, unlike monkey and gc, it does not have lazers, meaning only a few clicks can allow you to dodge 2 of its 3 weapons. just bait the eye canon with clicks and then enjoy the easy win.

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            • Chenbro101C Offline
              Chenbro101
              last edited by

              You can actually kill a Ythotha with a ML, its just very unlikely to happen and very hard to pull off. You need to dodge all the balls and not get scouted when closing distance. So it's possible but not probable.

              1 Reply Last reply Reply Quote 1
              • ThomasHiattT Offline
                ThomasHiatt
                last edited by

                The Ythotha is the best designed unit in the game. It is intuitive and simple to dodge the giant eyeball cannon, and it has a cool, unique death mechanic that means you have to be careful using them in numbers of with armies.

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                • MachM Offline
                  Mach
                  last edited by

                  sorry but the best designed unit in game is clearly janus

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Tomma
                    last edited by

                    Approved by FtX lobby

                    Skill issue

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                    • TheWeakieT Offline
                      TheWeakie Balance Team
                      last edited by

                      With good micro:

                      A ml hardcounters othuums
                      A chicken and snipers hardcounters a ml
                      A mega counters a chicken and snipers
                      Othuums with t3 shields counter a mega

                      Profit?

                      1 Reply Last reply Reply Quote 1
                      • BrannouB Offline
                        Brannou
                        last edited by

                        Comparing a ythota to a monkeylord is like comparing a mantis and an othuum

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                        • Thomy100T Offline
                          Thomy100
                          last edited by

                          There seems to be a lot of love for Ythotha. Dont get me wrong, I like it as well, I just think the "killing everything in the area it dies" feature is too stong in the 4v4 ladder.

                          And I dont agree that it's easy to kill with just some micro. usually it doesnt attack alone, it has also an army and t3 mobile shields with it. it has also a pretty good range which gives it a micro and safety advantage as well.

                          I don't say it's broken, but maybe needs a nerf regarding to the 4v4 ladder games.

                          1 Reply Last reply Reply Quote 0
                          • ResistanceR Offline
                            Resistance
                            last edited by Resistance

                            don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

                            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                            Thomy100T 1 Reply Last reply Reply Quote 0
                            • Thomy100T Offline
                              Thomy100 @Resistance
                              last edited by

                              @rezy-noob said in Ythotha, time for a change:

                              don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

                              To be honest, no because in this case the Ythotha is the ONLY t4 that deals large amount of area damage AFTER it dies. That gives the Seraphim player an uncountrable advantage which makes it imbalanced in my view. it's already a decent t4 unit but having the colussus death has a (too?) strong impact in team games imo.

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                              • E Offline
                                Exselsior
                                last edited by

                                It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

                                Thomy100T 1 Reply Last reply Reply Quote 0
                                • Thomy100T Offline
                                  Thomy100 @Exselsior
                                  last edited by

                                  @exselsior said in Ythotha, time for a change:

                                  It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

                                  That is a possible explanation but the air t4's are MUCH more expensive and come therefore much later in the game. They are also arguably easier to kill since by that time you should have large amounts of ASF's which can bring them down quickly if focused. That a much cheaper t4 land experimental has that feature (and only 1 faction of the 4) makes to me no sense.

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    I can count the number of games the ion storm did anything noteworthy in any game I watched/played on one hand.

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                                    • MachM Offline
                                      Mach
                                      last edited by

                                      imo if anything is done about it, it shouldn't be storm nerf, it is one unique thing about the unit and should remain, it also isn't that strong, just move out of the way for 10 or so seconds that it is happening, it is also completely random anyways that whoever used it can't guarantee it will attack the proper target or even a hostile one (friendly fire is just as easy), it is more like a damage over time death nuke

                                      I also thought that monkey dying used to cause an instant aoe damage and stun, but maybe that was only in steam FA or even original supcom

                                      1 Reply Last reply Reply Quote 2
                                      • T Offline
                                        thecore
                                        last edited by

                                        I think the Ythotha is in a good spot, there is probably a better argument that the unit could do with a slight buff rather then a significant nerf.

                                        Never Fear, A Geek is Here!

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                                        • L Offline
                                          Lorem_Ipsum
                                          last edited by

                                          imo both the gc and Ythotha need sligth range nerfs

                                          1 Reply Last reply Reply Quote 0
                                          • ArranA Offline
                                            Arran
                                            last edited by

                                            Why can the death lightening ball target units but not structures (assuming full intel)? Units within range are always hit, while structures within range are only hit apparently at random.

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