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    Some good news about Team Matchmaking (TMM)

    Scheduled Pinned Locked Moved General Discussion
    developmentmatchmakernewssoontmtmm
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    • J Offline
      JazzFunkNoob
      last edited by

      Is there already a draft for the Mappool? I suppose you @FtxCommando will be in charge of that as well?

      1 Reply Last reply Reply Quote 0
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Yes I’m responsible for map pools.

        F 1 Reply Last reply Reply Quote 1
        • D Offline
          darkym
          last edited by darkym

          will there still be a "global rating" outside of TMM, and if not how can "setons players" or the like keep on playing the maps they like with fair/balanced teams?

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          • FemtoZettaF Offline
            FemtoZetta
            last edited by

            "We are NOT deleting your global rating. Custom games will continue to function exactly as they do now (provided there are no bugs)."

            Reading is hard.

            1 Reply Last reply Reply Quote 2
            • F Offline
              FunkOff @FtXCommando
              last edited by

              @FtXCommando Please for the love of FAF, include mapgen

              1 Reply Last reply Reply Quote 5
              • archsimkatA Offline
                archsimkat
                last edited by

                and crazyrush!

                1 Reply Last reply Reply Quote 1
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by FtXCommando

                  Actually I'm strongly against gimmick maps in map pools because they break my personal principle of a player being able to spawn in with full grasp of game mechanics and being able to iron out a strategy as well as a guy that has 1000 games on the map. Obviously experience has a lot of value and it's impractical to really expect such players to be competitive against one another, but the point is that everything is equal when you enter the game and survey what your options are.

                  If I had a map that had one random crazyrush mex in the corner, then there's no real reason for you to realize that's a mechanic until it's possibly too late to adjust anything about your build to account for it. Same with the crazyrush map itself. You have no idea if these mexes are infinite, you have no idea if buildings block the script, you might have had no idea that the mexes even expand and blocked it with pgens at the start. It's BS as a player, like if every FAF map had 0 natural reclaim except this one map that is put into a pool every 3rd month.

                  Of course it is put in tournaments, and that's mostly because people for whatever reason enjoy playing it. I just rationalize it as people knowing the make exists beforehand so it's a fair game since they should be expected to enter the tournament with a knowledge base of the maps in it.

                  When it comes to map gen, it's the same criteria I had before. It needs to meet the same minimum baseline of quality that I require manual maps to reach.

                  1 Reply Last reply Reply Quote 3
                  • AzraaaA Offline
                    Azraaa @speed2
                    last edited by

                    @speed2 said in Some good news about Team Matchmaking (TMM):

                    soooooooo GW soonā„¢?

                    ā¤

                    Developer for LOUD Project | https://discord.gg/DfWXMg9
                    AI Development FAF Discord | https://discord.gg/ChRfhB3
                    AI Developer for FAF

                    Community Manager for FAF
                    Member of the FAF Association
                    FAF Developer

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                    • KaletheQuickK Offline
                      KaletheQuick @Morax
                      last edited by

                      @Morax said in Some good news about Team Matchmaking (TMM):

                      In the words of Mando,

                      "This is the way."

                      Is Princess Rhianne a joke to you? 😐
                      Heretic.
                      -.-

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                      • KaletheQuickK Offline
                        KaletheQuick @FtXCommando
                        last edited by

                        @FtXCommando Would some kind of partial full share be possible? Where a portion of the killed players units are killed instead of transferred? Something to make killing a player slightly more impactful, if possible.

                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by

                          Is it possible? Yes.

                          Is it coded? No.

                          1 Reply Last reply Reply Quote 1
                          • TerminalT Offline
                            Terminal
                            last edited by

                            Will map sizes be chosen at random or will there be more weight for a specific map sizes?

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              If I put more 20x20s in a pool, you're statistically more likely to get 20x20s as every map has equal weight.

                              F 1 Reply Last reply Reply Quote 0
                              • F Offline
                                FunkOff @FtXCommando
                                last edited by

                                @FtXCommando 10x10s are superior, 5x5s are good too, please fewer 20x20s (but 20x20s that play like 10x10s are fine)

                                KaletheQuickK 1 Reply Last reply Reply Quote 0
                                • KaletheQuickK Offline
                                  KaletheQuick @FunkOff
                                  last edited by

                                  @FunkOff Are 30x30s possible?

                                  @FtXCommando Ok. I will get to work on that then.

                                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                                  • F Offline
                                    FunkOff
                                    last edited by

                                    Not directly. You can make 40x40 map and set the playable area to 30x30. This will accomplish the same effect.

                                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                                    • phongP Offline
                                      phong
                                      last edited by phong

                                      @KaletheQuick Sheikah made a sim mod called Structure Share: you inherit a dead teammate's structures and engineers, but attacking units die. If this is what you're looking for, you can find it in the Mod Vault

                                      1 Reply Last reply Reply Quote 0
                                      • KaletheQuickK Offline
                                        KaletheQuick @FunkOff
                                        last edited by

                                        @FunkOff Hmm, not too bad. Still loading all that data into memory and Vram, but still probably less slow than a 40x40.

                                        @phong Not exactly, but it sounds like it would use a lot of the same hooks and functions.

                                        I like full share, but I just feel like the enemy team should be 'hurt' a little more by losing a commander. And incentivize a little away from suicide com strats.

                                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                                        • S Offline
                                          Sheikah
                                          last edited by

                                          That mod was made as a first step to just let people play around with it. If there is interest it can save some units as a percentage of mass cost as well. Just some effort would need to be added to make sure it was predictable and doesnt come across as random as that would be bad since it would make it harder for skill to be a factor

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                                          • F Offline
                                            FunkOff
                                            last edited by

                                            Something to consider is that mobile units can die to ACU death nuke, but structures cannot. Therefore, in a structure-only share condition, structures (mex uprades and pgens) are a safer investment than mobile units: Mobile units can die to enemy or ally death nukes and will not transfer upon death. However structures of all kinds will not die in death nukes and will transfer upon death. Therefore, the structure-only full share incentivizes turtling.

                                            I think instead of changing how share works, why not just make ACU death nukes do equal damage to units and structures with the mod, but defining the right damage number will be tricky to not incentivize comm bombing as a strategy.

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