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    Some good news about Team Matchmaking (TMM)

    Scheduled Pinned Locked Moved General Discussion
    developmentmatchmakernewssoontmtmm
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    • speed2S Offline
      speed2
      last edited by

      soooooooo GW soon™?

      AzraaaA 1 Reply Last reply Reply Quote 2
      • MoraxM Offline
        Morax
        last edited by

        In the words of Mando,

        "This is the way."

        KaletheQuickK 1 Reply Last reply Reply Quote 1
        • H-masterH Offline
          H-master
          last edited by

          Great work guys. I hope a lot of underplayed maps get more played this way.

          Check out my maps here:

          Madness 1 - 10

          https://forum.faforever.com/topic/480/h-master-s-maps

          1 Reply Last reply Reply Quote 2
          • J Offline
            JazzFunkNoob
            last edited by

            Is there already a draft for the Mappool? I suppose you @FtxCommando will be in charge of that as well?

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Yes I’m responsible for map pools.

              F 1 Reply Last reply Reply Quote 1
              • D Offline
                darkym
                last edited by darkym

                will there still be a "global rating" outside of TMM, and if not how can "setons players" or the like keep on playing the maps they like with fair/balanced teams?

                1 Reply Last reply Reply Quote 0
                • FemtoZettaF Offline
                  FemtoZetta
                  last edited by

                  "We are NOT deleting your global rating. Custom games will continue to function exactly as they do now (provided there are no bugs)."

                  Reading is hard.

                  1 Reply Last reply Reply Quote 2
                  • F Offline
                    FunkOff @FtXCommando
                    last edited by

                    @FtXCommando Please for the love of FAF, include mapgen

                    1 Reply Last reply Reply Quote 5
                    • archsimkatA Offline
                      archsimkat
                      last edited by

                      and crazyrush!

                      1 Reply Last reply Reply Quote 1
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by FtXCommando

                        Actually I'm strongly against gimmick maps in map pools because they break my personal principle of a player being able to spawn in with full grasp of game mechanics and being able to iron out a strategy as well as a guy that has 1000 games on the map. Obviously experience has a lot of value and it's impractical to really expect such players to be competitive against one another, but the point is that everything is equal when you enter the game and survey what your options are.

                        If I had a map that had one random crazyrush mex in the corner, then there's no real reason for you to realize that's a mechanic until it's possibly too late to adjust anything about your build to account for it. Same with the crazyrush map itself. You have no idea if these mexes are infinite, you have no idea if buildings block the script, you might have had no idea that the mexes even expand and blocked it with pgens at the start. It's BS as a player, like if every FAF map had 0 natural reclaim except this one map that is put into a pool every 3rd month.

                        Of course it is put in tournaments, and that's mostly because people for whatever reason enjoy playing it. I just rationalize it as people knowing the make exists beforehand so it's a fair game since they should be expected to enter the tournament with a knowledge base of the maps in it.

                        When it comes to map gen, it's the same criteria I had before. It needs to meet the same minimum baseline of quality that I require manual maps to reach.

                        1 Reply Last reply Reply Quote 3
                        • AzraaaA Offline
                          Azraaa @speed2
                          last edited by

                          @speed2 said in Some good news about Team Matchmaking (TMM):

                          soooooooo GW soon™?

                          ❤

                          Developer for LOUD Project | https://discord.gg/DfWXMg9
                          AI Development FAF Discord | https://discord.gg/ChRfhB3
                          AI Developer for FAF

                          Community Manager for FAF
                          Member of the FAF Association
                          FAF Developer

                          1 Reply Last reply Reply Quote 0
                          • KaletheQuickK Offline
                            KaletheQuick @Morax
                            last edited by

                            @Morax said in Some good news about Team Matchmaking (TMM):

                            In the words of Mando,

                            "This is the way."

                            Is Princess Rhianne a joke to you? 😐
                            Heretic.
                            -.-

                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                            1 Reply Last reply Reply Quote 0
                            • KaletheQuickK Offline
                              KaletheQuick @FtXCommando
                              last edited by

                              @FtXCommando Would some kind of partial full share be possible? Where a portion of the killed players units are killed instead of transferred? Something to make killing a player slightly more impactful, if possible.

                              You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                Is it possible? Yes.

                                Is it coded? No.

                                1 Reply Last reply Reply Quote 1
                                • TerminalT Offline
                                  Terminal
                                  last edited by

                                  Will map sizes be chosen at random or will there be more weight for a specific map sizes?

                                  1 Reply Last reply Reply Quote 0
                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    If I put more 20x20s in a pool, you're statistically more likely to get 20x20s as every map has equal weight.

                                    F 1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      FunkOff @FtXCommando
                                      last edited by

                                      @FtXCommando 10x10s are superior, 5x5s are good too, please fewer 20x20s (but 20x20s that play like 10x10s are fine)

                                      KaletheQuickK 1 Reply Last reply Reply Quote 0
                                      • KaletheQuickK Offline
                                        KaletheQuick @FunkOff
                                        last edited by

                                        @FunkOff Are 30x30s possible?

                                        @FtXCommando Ok. I will get to work on that then.

                                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                        1 Reply Last reply Reply Quote 0
                                        • F Offline
                                          FunkOff
                                          last edited by

                                          Not directly. You can make 40x40 map and set the playable area to 30x30. This will accomplish the same effect.

                                          KaletheQuickK 1 Reply Last reply Reply Quote 0
                                          • phongP Offline
                                            phong
                                            last edited by phong

                                            @KaletheQuick Sheikah made a sim mod called Structure Share: you inherit a dead teammate's structures and engineers, but attacking units die. If this is what you're looking for, you can find it in the Mod Vault

                                            1 Reply Last reply Reply Quote 0
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