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    4v4 TMM January 2023 Map Pool Tier List

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    • S Offline
      StormLantern Team Lead
      last edited by

      1852 rating 4v4 tmm

      my-image.png

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      • S Offline
        snoog
        last edited by

        my-image.png

        I generally dislike maps that are either too big and thus result in long or boring games, guncom rushes brawls, or maps that put one player in a spot that is more crucial to winning than the others and thus cause you to rely more on randomly getting a good player in that spot.

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        • B Offline
          Blodir @Eternal-
          last edited by

          @eternal said in 4v4 TMM January 2023 Map Pool Tier List:

          Oooooooooooh, we rate maps? Not our skills? XDDDDDDDDDDD

          Yeah, rate how much you enjoy the maps.

          1 Reply Last reply Reply Quote 0
          • ResistanceR Offline
            Resistance @Blodir
            last edited by Resistance

            @blodir my-image.png
            didin't find the share button kappa so i am gonna go down with a reply

            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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            • MrBeastM Offline
              MrBeast
              last edited by MrBeast

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              DONT BELIVE BH HE IS LIEING

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              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                my-image.png

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                • archsimkatA Offline
                  archsimkat
                  last edited by

                  tmm tierlist.png

                  4v4 TMM: 1850

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                  • B Offline
                    Blade_Walker
                    last edited by

                    Gee, poor old Bermuda Locket !

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                    • NOC-N Offline
                      NOC-
                      last edited by

                      Bermuda locket is a perfectly fine map for 1v1 but it is not ideal for 4v4 at all

                      Ras Boi's save lives.

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                      • X Offline
                        Xayo
                        last edited by Xayo

                        Rating 1900
                        Screenshot from 2023-01-09 15-14-53.png

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                        • CascadeC Offline
                          Cascade
                          last edited by Cascade

                          every game that i've had on Saskiya has been a treat! rating ~1700 tier.png

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                          • CunningfoxC Offline
                            Cunningfox @Blodir
                            last edited by

                            @blodir my-image.png
                            rating: 1083

                            Discord for communication - ilyabatkovich

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                            • Crusader_NovaC Offline
                              Crusader_Nova @Blodir
                              last edited by

                              my-image.png
                              Rating ~1300

                              Why are most of these people solely concerned with epic one-liners?

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                              • StrydxrS Offline
                                Strydxr @Blodir
                                last edited by

                                @blodir
                                1063 in 4v4 TMM, QueueSlaving is hard work.
                                1f871571-0560-40bd-9ef0-6e94b6020639-image.png

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                                • waffelzNoobW Offline
                                  waffelzNoob
                                  last edited by waffelzNoob

                                  2304, havent played syrtis assault but i placed it where i'd put regular syrtis major
                                  ad88976d-8f85-4b15-92ed-a1c3f2709889-image.png

                                  honestly looking at all these tierlists, i dont think they're helping find what maps are good. the variety in responses is way too big. there's only a few maps that are considered shit by many, and most maps that are S+ for some are in "would rather draw" for others

                                  there's always gonna be someone suffering ☹

                                  frick snoops!

                                  MoraxM B 2 Replies Last reply Reply Quote 1
                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by FtXCommando

                                    Bigger problem is the typical forum problem: look at the ratings of who responds.

                                    The ones “indisputably” in trash tiers are maps put in the low rated pools and we got a universal agreement that high level players don’t like them, but that doesn’t really give us anything.

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                                    • P Offline
                                      PathKnower @Blodir
                                      last edited by

                                      @blodir
                                      Rating: 1415
                                      my-image.png

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                                      • MoraxM Offline
                                        Morax
                                        last edited by Morax

                                        1730 rating

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                                        • MoraxM Offline
                                          Morax @waffelzNoob
                                          last edited by

                                          @waffelznoob said in 4v4 TMM January 2023 Map Pool Tier List:

                                          honestly looking at all these tierlists, i dont think they're helping find what maps are good. the variety in responses is way too big. there's only a few maps that are considered shit by many, and most maps that are S+ for some are in "would rather draw" for others

                                          there's always gonna be someone suffering ☹

                                          Bully, I think you are right. Blodir recently joined the TMM team and is looking to help, so he is taking on 4v4 pool next month.

                                          I should let him explain his methods but from my POV it is going to help us see where preferences lie and how to move forward.

                                          It would have been nice to show the whole 4v4 map list (here for reference) so everyone knows what we have to use at our disposal when we create the matchmaker pools.

                                          My suspicion is that folks would change their ratings if they saw the entire list, but who knows! Hopefully this helps.

                                          AmygdalaA 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            Blodir @waffelzNoob
                                            last edited by Blodir

                                            @waffelznoob said in 4v4 TMM January 2023 Map Pool Tier List:

                                            2304, havent played syrtis assault but i placed it where i'd put regular syrtis major
                                            ad88976d-8f85-4b15-92ed-a1c3f2709889-image.png

                                            honestly looking at all these tierlists, i dont think they're helping find what maps are good. the variety in responses is way too big. there's only a few maps that are considered shit by many, and most maps that are S+ for some are in "would rather draw" for others

                                            there's always gonna be someone suffering ☹

                                            I find the info valuable. Eg. I have never played or Virmire, but there's some clear trends 1. high rating players on average are biased toward 20x20 maps over 10x10 and 2. yet virmire ranks consistently lowly compared to other 20x20 navy maps! For instance there's a night and day difference between virmire and metir.

                                            Yes there's variance and indeed you can't please everyone, but patterns do emerge, based on which the map pool can be optimized.

                                            Of course there are other factors too. For instance I think it's fair to give a small bias for top player's (yudi, pepsi, farms etc) map preferences. I believe a lot of the variety in preferences emerges from a lack of knowledge. Maybe a map that was rated highly has potential for unfun/imba/etc strategies that the reviewer didn't take into account as they may not have experienced such before. Perhaps they experience such a strategy in their next game and their view of the map is turned upside down. A top player may be able to catch problems before even playing the map.

                                            Regardless, I still think that hearing player opinions is valuable: How complex should map geometry be? How much asymmetry between opposing slots is acceptable? How long should a game last? How much variance should there be in game length? What distances between players allow lower rating players to easily interact with their opponent? Are there visual aesthetics bad enough to be unacceptable? How much mex/reclaim is overwhelming for a new player, or does it matter at all? Do new players prefer turtly maps as astro/gap would suggest? It's difficult for a person (even a very experienced one) to give a satisfying answer to most of these questions when asked directly, but patterns can be inferred from analysis of data.

                                            Games look very different and are certainly experienced very differently by players in different rating brackets. The obvious example would be a legendary cobalt valley game where a 600 rated player built a massfab farm in the corner of the map. But the effect exists more subtly than that too. For example back in 2014 I recall loving maps like canis and pyramid. Back then those maps were the high rating teamgame maps. So I can totally understand many players in the 1500+ bracket appreciating these maps, even though these days (as the respective tierlists show) players like me, yudi, farms, pepsi generally preferring larger maps with way more mex than canis. With some other rating brackets I'm a bit less knowledgeable about. What kind of map makes a good 1100 average game for instance?

                                            General patterns can be inferred from the data of player preferences through thoughtful analysis. In the end it always comes down to a lot of choice from the part of whoever creates the map pool, but that doesn't mean their thought process can't be informed by the data.

                                            Btw for what it's worth, for the most part the tierlists have so far been pretty much as expected. Perhaps the most interesting discovery for me has been the popularity of falcon stone river.

                                            waffelzNoobW 1 Reply Last reply Reply Quote 0
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