FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Weekly Discussion #20 - T1 arty

    Scheduled Pinned Locked Moved Weekly Discussions
    25 Posts 13 Posters 1.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      Uh why do you need a not leading firing method when u can groundfire? What is the use case?

      1 Reply Last reply Reply Quote 0
      • TheVVheelboyT Offline
        TheVVheelboy
        last edited by

        Guess you could mix the modes for bunch of arty so that you can spread out the damage even more over big areas vs big t1 armies?

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip @arma473
          last edited by

          @arma473 said in Weekly Discussion #20 - T1 arty:

          @chenbro101 said in Weekly Discussion #20 - T1 arty:

          Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

          If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

          The issue with this approach is that by toggling you can double the fire rate. I won't dive into the details, but it is a known glitch that applies to some units that - as far as I know for now - is not something we can fix.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • X Offline
            Xayo
            last edited by Xayo

            Once I dropped an undefended T3 UEF mex with 6 cybran arties. Kill time is something like 40 seconds if I remember right.

            Since then, whenever I'm going for drops cybran, I'm actually considering dropping mantis instead of arty.

            There is a similar underwhelming experience when you try to clear an early t1 pd with the 1-2 arty you have around. All other factions: no problem. Cybran: better wait until the pd dies of old age.

            1 Reply Last reply Reply Quote 0
            • MadMaxM Offline
              MadMax
              last edited by

              i think the guy that fixed the cybran t1 arty model should get some love

              Vault Admin / Creative Team / Map Guru

              1 Reply Last reply Reply Quote 1
              • MazorNoobM Offline
                MazorNoob
                last edited by

                Obligatory whine post: beetles used to be an OP alternative to cybran arty drops. Now they're much less so. Taking up 2 slots instead of one cuts down the number you can load to cybran transports by two thirds and there's not enough single-target damage to justify droping just two or three of them.

                FemtoZettaF 1 Reply Last reply Reply Quote 1
                • FemtoZettaF Offline
                  FemtoZetta @MazorNoob
                  last edited by

                  What are you talking about? A T1 trans can fit in 6 Beetles

                  1 Reply Last reply Reply Quote 0
                  • MazorNoobM Offline
                    MazorNoob
                    last edited by

                    There was a point when beetles took up 2 slots, was it reversed?

                    1 Reply Last reply Reply Quote 0
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      That got readjusted back when beetle was converted into an aoe bomb that does 1500 damage

                      1 Reply Last reply Reply Quote 0
                      • MazorNoobM Offline
                        MazorNoob
                        last edited by

                        Okay, mea culpa. I guess it's somewhat of an alternative for drops, you pay 5x more for 5 arty shots worth of damage with more AoE. Not good for mexes, maybe better for pgens and clumps of engies.

                        1 Reply Last reply Reply Quote 0
                        • ThomasHiattT Offline
                          ThomasHiatt
                          last edited by

                          Maybe people should stop trying to snipe things with the unit that was explicitly rebalanced for use against armies rather than sniping.

                          1 Reply Last reply Reply Quote 0
                          • Chenbro101C Offline
                            Chenbro101
                            last edited by

                            They are nice for sniping clumped t2 power under a shield though. But you need t2, so no real option for a cheaper t1 drop to do real damage.

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post