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    Weekly Discussion #20 - T1 arty

    Scheduled Pinned Locked Moved Weekly Discussions
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    • DeribusD Offline
      Deribus Global Moderator
      last edited by

      In the real world yes. In FAF units have a max range value. As long as that value isn't changed their max range will be unaffected.

      1 Reply Last reply Reply Quote 1
      • arma473A Offline
        arma473
        last edited by

        I'm all in favor of making it easier to kill flying units with T1 arty by increasing how high their projectiles go

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        • deletethisD Offline
          deletethis
          last edited by deletethis

          crippling Zthuee spam will forever be one of my favorite things

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          • JipJ Offline
            Jip
            last edited by

            Adjusting the projectile speed will likely just prevent the artillery from firing or firing in such an angle that it breaks the magic circle.

            A work of art is never finished, merely abandoned

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            • Chenbro101C Offline
              Chenbro101
              last edited by

              Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

              arma473A 1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                I don't think that is possible.

                A work of art is never finished, merely abandoned

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                • arma473A Offline
                  arma473 @Chenbro101
                  last edited by

                  @chenbro101 said in Weekly Discussion #20 - T1 arty:

                  Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

                  If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

                  JipJ 1 Reply Last reply Reply Quote 1
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by FtXCommando

                    Uh why do you need a not leading firing method when u can groundfire? What is the use case?

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                    • TheVVheelboyT Offline
                      TheVVheelboy
                      last edited by

                      Guess you could mix the modes for bunch of arty so that you can spread out the damage even more over big areas vs big t1 armies?

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                      • JipJ Offline
                        Jip @arma473
                        last edited by

                        @arma473 said in Weekly Discussion #20 - T1 arty:

                        @chenbro101 said in Weekly Discussion #20 - T1 arty:

                        Would it be possible to turn leading a target on and off? Like a unit ability button? Or maybe ground fire mode stops leading the target and the other modes leads it?

                        If T1 arty had 2 different weapons, one with leading and one without, you could have a toggle button to switch between them. That's how the Cybran T1 MAA used to work before FAF fixed it.

                        The issue with this approach is that by toggling you can double the fire rate. I won't dive into the details, but it is a known glitch that applies to some units that - as far as I know for now - is not something we can fix.

                        A work of art is never finished, merely abandoned

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                        • X Offline
                          Xayo
                          last edited by Xayo

                          Once I dropped an undefended T3 UEF mex with 6 cybran arties. Kill time is something like 40 seconds if I remember right.

                          Since then, whenever I'm going for drops cybran, I'm actually considering dropping mantis instead of arty.

                          There is a similar underwhelming experience when you try to clear an early t1 pd with the 1-2 arty you have around. All other factions: no problem. Cybran: better wait until the pd dies of old age.

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                          • MadMaxM Offline
                            MadMax
                            last edited by

                            i think the guy that fixed the cybran t1 arty model should get some love

                            Vault Admin / Creative Team / Map Guru

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                            • MazorNoobM Offline
                              MazorNoob
                              last edited by

                              Obligatory whine post: beetles used to be an OP alternative to cybran arty drops. Now they're much less so. Taking up 2 slots instead of one cuts down the number you can load to cybran transports by two thirds and there's not enough single-target damage to justify droping just two or three of them.

                              FemtoZettaF 1 Reply Last reply Reply Quote 1
                              • FemtoZettaF Offline
                                FemtoZetta @MazorNoob
                                last edited by

                                What are you talking about? A T1 trans can fit in 6 Beetles

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                                • MazorNoobM Offline
                                  MazorNoob
                                  last edited by

                                  There was a point when beetles took up 2 slots, was it reversed?

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    That got readjusted back when beetle was converted into an aoe bomb that does 1500 damage

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                                    • MazorNoobM Offline
                                      MazorNoob
                                      last edited by

                                      Okay, mea culpa. I guess it's somewhat of an alternative for drops, you pay 5x more for 5 arty shots worth of damage with more AoE. Not good for mexes, maybe better for pgens and clumps of engies.

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                                      • ThomasHiattT Offline
                                        ThomasHiatt
                                        last edited by

                                        Maybe people should stop trying to snipe things with the unit that was explicitly rebalanced for use against armies rather than sniping.

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                                        • Chenbro101C Offline
                                          Chenbro101
                                          last edited by

                                          They are nice for sniping clumped t2 power under a shield though. But you need t2, so no real option for a cheaper t1 drop to do real damage.

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