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    WD #3 - Ridiculous Balance Ideas

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    • ArranA Offline
      Arran
      last edited by

      Firebeetles jump at enemies before exploding. They can also jump over small hills, gaps, etc.
      Loyalists have a "final stand" after dying, where they shoot but do not move before exploding.
      Titans are as large as GC's and are now T4's. Makes sense...
      Pillars are grey rectangles... Wait, this isn't a change. Lets make them vertical!
      Experimental units (T4's) have a limited lifetime before they expire. They are prototypes after all.
      Engineers need at least 5 goons looking and watching them work before they are able to actually build anything.
      The harbinger should hold a scythe and have a 1 range attack that insta kills a unit, and the harbinger.
      Seraphim Yolona Oss should be renamed "Wrath of God". Its nuke cannot be shot down unless an aeon player uses the sacrifice ability to build an asylum shield, anywhere on the map.
      ACU's need to loudly and obnoxiously scream "It's over 9000!" when using over 9000 energy for an overcharge.
      Whenever a SACU gets built, it needs to be under a ally AI's control. If no ally AI is available, one will be created for you.

      1 Reply Last reply Reply Quote 1
      • veteranasheV Offline
        veteranashe
        last edited by

        Lol those are good

        1 Reply Last reply Reply Quote 0
        • ComradeStrykerC Offline
          ComradeStryker
          last edited by

          Gifting your ACU to a teammate.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

          1 Reply Last reply Reply Quote 0
          • D Offline
            Defiant
            last edited by

            Each ACU gets a temporary super mode similar to Quake/Doom

            Cybran - 4x damage
            UEF - 4x shield
            Sera - 4x firing rate
            Aeon - 4x vision and regen

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            • M Offline
              macdeffy
              last edited by

              Temporary gifting of units that return back after a set period of time.

              1 Reply Last reply Reply Quote 0
              • D Offline
                Defiant
                last edited by

                ACUs can be upgraded arms from dead ACUs.

                nine2N 2 Replies Last reply Reply Quote 0
                • ComradeStrykerC Offline
                  ComradeStryker
                  last edited by ComradeStryker

                  Bringing in the Hunker ability for ACU's from SupCom 2.
                  I disliked the game but I can't deny that that feature was pretty cool, though.


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

                  JipJ 1 Reply Last reply Reply Quote 1
                  • JipJ Offline
                    Jip @ComradeStryker
                    last edited by

                    @comradestryker said in WD #3 - Ridiculous Balance Ideas:

                    Bringing in the Hunker ability for ACU's from SupCom 2.
                    I disliked the game but I can't deny that that feature was pretty cool, though.


                    ~ Stryker

                    What ability is that?

                    A work of art is never finished, merely abandoned

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                    • maggeM Offline
                      magge Global Moderator
                      last edited by

                      @jip said in WD #3 - Ridiculous Balance Ideas:

                      Hunker ability for ACU's from SupCom 2.

                      When activated the unit "kneels down" and creates a protective shield around itself, reducing incoming damage by 50%. It is not possible to move, use weapons or activate abilities whilst hunkered down. You also cannot be healed

                      https://supcom2.fandom.com/wiki/Hunker

                      Want to become a Moderator? || Open volunteer positions
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                      • JipJ Offline
                        Jip
                        last edited by

                        That is quite possible to make.

                        A work of art is never finished, merely abandoned

                        S 1 Reply Last reply Reply Quote 1
                        • S Offline
                          Sprouto @Jip
                          last edited by

                          @jip Already done, we had this for many years in LOUD - it's grossly unrealistic, and overpowered. We removed it about three years back.

                          1 Reply Last reply Reply Quote 0
                          • TheWeakieT Offline
                            TheWeakie Balance Team
                            last edited by

                            I dont really see how it would be op, especially if you assign some cost to it like making it an upgrade. If youre getting sniped half the time youre better of dodging anyway, and in a battle it means u cant oc while in this mode.

                            Finally some decent counter to telemazer kappa

                            1 Reply Last reply Reply Quote 1
                            • ZeldafanboyZ Offline
                              Zeldafanboy
                              last edited by

                              I don't think allowing heavily upgraded commanders with some vet to survive a direct nuke is a good idea

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • TheWeakieT Offline
                                TheWeakie Balance Team
                                last edited by

                                A realistic scenario

                                ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  Isn’t the whole point to just make snipes more difficult? I’d argue it’s already closer to being too hard to recover from a lost position than it is to do damage from it in FAF so I fail to see what would even be gained by implementing it.

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                                  • ComradeStrykerC Offline
                                    ComradeStryker
                                    last edited by ComradeStryker

                                    Make it a back upgrade...

                                    Reduce the effectiveness of it to -25% damage reduction.

                                    Add an energy cost requirement (say about -300 E) to run and bam, there you go.

                                    If you E stall, you're just kneeling down but still taking all 100% of damage... so don't stall.

                                    Make it so it takes time to kneel down and get up and a cool down so the ability can't be spammed as soon as you stand up...

                                    Balance!


                                    ~ Stryker

                                    ( ͡° ͜ʖ ͡°)

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                                    • ZeldafanboyZ Offline
                                      Zeldafanboy @TheWeakie
                                      last edited by

                                      @thewheelie

                                      If it doesn’t explicitly replace some of the late game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders

                                      put the xbox units in the game pls u_u

                                      ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                      • ComradeStrykerC Offline
                                        ComradeStryker @Zeldafanboy
                                        last edited by

                                        @zeldafanboy said in WD #3 - Ridiculous Balance Ideas:

                                        If it doesn’t explicitly replace some of the late-game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders

                                        The ability could also be replacing a different upgrade slot...left or right arms perhaps?
                                        Or... better yet, (in my opinion)... could be granted to the Commander at gate-in.
                                        Though its activation would be limited by an energy storage cap, similar to Overcharge - needing 20K? 25? 30K? power in storage to be activated. And a heavy energy cost to keep running.

                                        There are multiple ways to add an ability into a game and keep it balanced.

                                        • Stats
                                        • Resource Costs
                                        • Maintenance Costs
                                        • Tradeoffs
                                        • etc.

                                        Though adding it would alter gameplay a tad. Perhaps you get a winning fight and you have an enemy commander on the run with no backup. They're guaranteed to die... until they hunker buying themselves time for their backup forces to arrive, etc.

                                        Though, either way, I'm up for new stuff.

                                        This ability would alter ACU combat a bit in the sense of showcasing that the ACU is and should be one of the most powerful units on the battlefield.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

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                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by FtXCommando

                                          Time for ur backup force to arrive so you sit and do nothing and let enemy surround ur ACU? The only way this works the way u want it to work is by removing sniping as a reality in the game. Instead how it will actually be used is to abuse it with OC micro by getting enemy units to clump and then u get out to instantly kill something like a group of ilshies. Don’t see the point in making defense even better in the game.

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            I'm not going to make this for the base game. I just stated it was possible. I also don't think it will add any real value for the majority of the situations.

                                            A work of art is never finished, merely abandoned

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