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    Weekly Discussion #18 - Making Hydro more interesting

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    • FemboyF Offline
      Femboy Promotions team @Blade_Walker
      last edited by

      @black_wriggler They are thought. a T3 Pgen is 3000 energy a second, a Hydro is 100. That's 30x less. The time spent clicking the hydro is not worth the extra 100e after the first 20m of a teamgame.

      FAF Website Developer

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      • B Offline
        Blade_Walker @Femboy
        last edited by

        @femboy said in Weekly Discussion #18 - Making Hydro more interesting:

        @black_wriggler They are thought. a T3 Pgen is 3000 energy a second, a Hydro is 100. That's 30x less. The time spent clicking the hydro is not worth the extra 100e after the first 20m of a teamgame.

        I want those T3 pgens that you are using lol 🙂

        But I was thinking more of the use for the hydro you already have in your base from the start of the game - it still has value due to the t2 adjacency discounts it can provide, eg 500e off your nuke consumption.

        I agree that it feels more worthless to rebuild late game if it gets destroyed - and just seems to block space which could be put to better use.

        Which gives me the idea - what if a t3 pgen, could be built on top of a hydro as well as normally, that would provide a use for the space. dunno if this is possible in-game tho

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        • JipJ Offline
          Jip
          last edited by Jip

          Another option is to create interesting enhancements for the hydrocarbon. One that gives you additional storage, but due to the hit points of the hydrocarbon it is less trivial to snipe. Or one that gives you radar coverage, but one that is free (as it tabs from the hydrocarbon plant). Or an enhancement* that boosts the e production from 100 to 300.

          These do not match the criteria without making them any more powerful in early game build orders., but it would be refreshing for the meta and how people approach the game.

          A work of art is never finished, merely abandoned

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            Statboosting a hydro won’t do anything for a meta except speed up scaling on every map (which I imagine most people probably already think is too fast than too slow). If it didn’t speed it up, you just wouldn’t use it. It wont require that much time for everyone to figure out at what period it is optimal to make and it will always be optimal at that game point.

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            • JipJ Offline
              Jip
              last edited by

              Besides speeding up scaling, you can also provide a safer alternative. You could keep the cost / benefit ratio the same, but unlike tech 1 pgens or storages the hydro takes more than 2 or 3 bombers to destroy. It also has no volatile effect when it is destroyed.

              A work of art is never finished, merely abandoned

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Keeping the cost/benefit ratio the same doesn’t say much since hydro is currently more efficient than anything that isn’t a t3 pgen. I would also put discouraging aggression as a negative not a positive in the form FAF currently is in.

                maudlin27M 1 Reply Last reply Reply Quote 0
                • maudlin27M Offline
                  maudlin27 @FtXCommando
                  last edited by

                  @ftxcommando If hydros are more worthwhile at the T2+ stages of the game it could encourage aggression by having players fight for hydro spots on the map similar to mexes (although this assumes more maps are created with hydros in places other than the start point)

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Basically all maps with hydros in contested areas already have mexes there as well. Only decent map off hand where that isn’t true is hardshield oasis. Getting a hydro is still pretty significant even when you’re on t2 pgens, it’s only t3 pgen stage where it doesn’t matter.

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                    • Dragun101D Offline
                      Dragun101
                      last edited by

                      What if guys food for thought:
                      We may T3 Hydros avaliable as upgrade to options once you have a T3 HQ

                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                      Project Head and current Owner/Manager of SCTA Project

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                      • N Offline
                        Nex
                        last edited by

                        Hydros could also have different upgrades granting you a global buff, while you control the hydro.
                        For example all your radars are larger etc.
                        So the Hydro would be contested lategame, for the big stat bonuses, which are not as valuable in the early game.
                        And without eco bonuses this wouldn't speed up eco scaling either.

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                        • ? Offline
                          A Former User @Dragun101
                          last edited by

                          @dragun101 Just make T3 hydros, but leave T1 hydros unupgradeble to T3.

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                          • waffelzNoobW Offline
                            waffelzNoob
                            last edited by

                            boost t3 artillery fire rate by 100% when adjacent to a hydro

                            frick snoops!

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                            • T Offline
                              TankenAbard
                              last edited by

                              Give a T1 hydro the same fire rate boost that a T3 power generator would give to T2 and T3 artillery. This might make placement more predictable though.

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                              • ComradeStrykerC Offline
                                ComradeStryker
                                last edited by

                                If Hydros somehow managed to be useable past the T1 stage, that would be neat.

                                Blacks Ops mod(s) has an upgradable variant which are nice, to be honest.

                                What would be cool though it's Hydros granting structures buffs to some random stats or group of stats. Like, perhaps next to a shield to increase Regen rate, increase HP, shield size, etc. Any stat.

                                I heard Jip mention something like that before with an Energy Storage adjecency on a different post. Seemed like a pretty awesome idea.

                                Something more to add some more complexity to some structures that aren't quite that interesting.


                                ~Stryker

                                ( ͡° ͜ʖ ͡°)

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                                • ZLOZ Offline
                                  ZLO
                                  last edited by

                                  need to add some sort of meaningful choice. like have 2-3 types of hydro or 2-3 upgraides from witch you can only choose one.
                                  maybe can add have Combat upgrade that adds HP and some PD on it, intel upgraide that adds cheaper radar with t2 radar-ish range, and maybe eco upgraide that adds adjacency but makes hydro explode.
                                  with this choice of upgraides it might even make sense to not upgraide at all so that is like 4 choices

                                  TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                                  • gabrilendG Offline
                                    gabrilend
                                    last edited by

                                    Give it an upgrade that adds 4 t1 AA turrets (one on each corner) and a shield generator that costs ~100 energy. Also give it +100 energy production and the equivalent of 4 energy storages. Basically an upgrade that makes it immune to t1 bombers and gives your com enough energy storage to overcharge anything.

                                    ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                                    • ZeldafanboyZ Offline
                                      Zeldafanboy @gabrilend
                                      last edited by

                                      @gabrilend

                                      This except you can only choose one of these three benefits.

                                      put the xbox units in the game pls u_u

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                                      • ComradeStrykerC Offline
                                        ComradeStryker
                                        last edited by

                                        @ZLO
                                        Hydros offering E-storage sounds like a neat idea...
                                        Though it'll have to be a minimal amount otherwise there won't be a use for building E-Storage very early on to Overcharge or whatnot. Otherwise every map with a hydro would give the ACU OC capability immediately.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

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                                        • N Offline
                                          Nooby
                                          last edited by

                                          The use of a hydro in the late T2 stage to rest of game is in its ajacency. Building your T2 air factories / shield / nuke / nuke defence / radar near it is absolutley worth it, as you cant use the space for anything else and its not explosive

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                                          • CaliberC Offline
                                            Caliber
                                            last edited by Caliber

                                            how about a small build speed bonus for adjacent factories

                                            could also increase death explosion damage enough to kill those adjacent factories

                                            or maybe just to make it a more unique unit regardless of death damage of the hydro it should kill all adjacent factories regardless of hp as they are joined for the bonus

                                            risk vs reward

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