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    The new colossus is a beast

    Scheduled Pinned Locked Moved Balance Discussion
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    • TheWeakieT Offline
      TheWeakie Balance Team @Jip
      last edited by

      @jip said in The new colossus is a beast:

      Moving towards the colossus is a very bad idea with these changes.

      Usually he comes for you now what :psyho:

      L 1 Reply Last reply Reply Quote 0
      • FtXCommandoF Offline
        FtXCommando
        last edited by

        another "percy noob trap" change poggers

        ZeldafanboyZ 1 Reply Last reply Reply Quote 1
        • ZeldafanboyZ Offline
          Zeldafanboy @FtXCommando
          last edited by

          @ftxcommando

          Just build Continentals and drop all the percies right behind the GC :^)

          put the xbox units in the game pls u_u

          arma473A 1 Reply Last reply Reply Quote 0
          • FemtoZettaF Offline
            FemtoZetta
            last edited by

            wAs tHiS tEsTeD bEfOrE rElEaSe?

            1 Reply Last reply Reply Quote 2
            • arma473A Offline
              arma473 @Zeldafanboy
              last edited by

              @zeldafanboy Can the colossus use a tractor beam to grab the transport just before it drops?

              ZeldafanboyZ JipJ 2 Replies Last reply Reply Quote 0
              • ZeldafanboyZ Offline
                Zeldafanboy @arma473
                last edited by

                @arma473

                I hope so lol

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @arma473
                  last edited by

                  @arma473 said in The new colossus is a beast:

                  @zeldafanboy Can the colossus use a tractor beam to grab the transport just before it drops?

                  It can grab one that is landed, but I don't think it can when it is trying to drop.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    I wanna see it grab a Continental

                    ? 1 Reply Last reply Reply Quote 0
                    • ? Offline
                      A Former User @veteranashe
                      last edited by

                      @veteranashe I just tested. It grabbed it, but cannot grab if at least 1 unit is on board (because it cannot land).

                      1 Reply Last reply Reply Quote 0
                      • ? Offline
                        A Former User
                        last edited by

                        It should really stop lasering a unit being tractor-beamed, it can even rotate the colossus.

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by

                          Last time I checked it does.

                          A work of art is never finished, merely abandoned

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                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            The real question here is who wins, a Continental Getto v a gc?

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                            • veteranasheV Offline
                              veteranashe
                              last edited by

                              I just noticed the gc kills reclaim as it walks, has this always been a thing and do other t4's do this?

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                              • RoweyR Offline
                                Rowey
                                last edited by

                                its due to the gc dose stopimg damage like you cna damges units by walking on them

                                "The needs of the many outweigh the needs of the few" - Spock

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                                • ArranA Offline
                                  Arran
                                  last edited by Arran

                                  Its nice to see the GC get that annoying bug fixed. Still can laser pulled units though. Being objectively weaker than the Ythotha in 99% of situations while costing more was always a sore spot. Hopefully this will encourage counter play. E.g: Flanking to exploiting the GC's firing arc.

                                  However, it looks like the bug was fixed by completely removing the Tractor Claw fire cool down. It was previously supposed to be ~6 seconds if memory serves, but because of the bug it was longer and buggy. The result is the GC hoovers up units as soon as the claw is free. This in turn results in the claws firing faster the closer units are to the claws themselves as there is less distance for the unit to travel while pulled towards the claw. This was mentioned by @Jip in post #4.

                                  Full disclosure, I'm an Aeon main, so seeing the GC be revamped is very nice. This was a change long needed. That said, it pains me to admit that I think it may have gone too far. As it stands the GC is too effective at fighting T3 armies, especially if they move in close.

                                  My suggestion would be to keep everything the same except the speed at which units travel while pulled by the Tractor Claws. By slowing down the speed at which the Tractor Claws pull units towards the Claws themselves (time of flight if you will), you effectively reduce the DPS of the Claws while maintaining the nice interaction between the distance of enemy units to the GC and the effectiveness of the Tractor Claws.

                                  TL;DR - Basically, make it take longer for a lifted unit to reach the claw itself and the problem goes away while keeping the best aspects of the new change.
                                  Please consider my suggestion @Jip.

                                  1 Reply Last reply Reply Quote 1
                                  • ? Offline
                                    A Former User
                                    last edited by A Former User

                                    Also, I noticed that spinning percivals somehow manage to shoot the GC, but this doesn't happen often. Shouldn't their weapons be disabled? Maybe EMP everything being pulled.

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      Also, I noticed that spinning percivals somehow manage to shoot the GC, but this doesn't happen often. Shouldn't their weapons be disabled? Maybe EMP everything being pulled.

                                      I kept that in as I thought it looked good. Any unit that happens to be able to aim can fire.

                                      My suggestion would be to keep everything the same except the speed at which units travel while pulled by the Tractor Claws. By slowing down the speed at which the Tractor Claws pull units towards the Claws themselves (time of flight if you will), you effectively reduce the DPS of the Claws while maintaining the nice interaction between the distance of enemy units to the GC and the effectiveness of the Tractor Claws.

                                      I already slowed it down, the balance team can slow it down further in their patch @Tagada

                                      even though some new problems have cropped up (beam/animation)

                                      Could you send screenshots of this?

                                      A work of art is never finished, merely abandoned

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                                      • ArranA Offline
                                        Arran
                                        last edited by Arran

                                        The Titan's personal shield comes back online too fast after being reduced to 0. Since this is the newest hot place to point out changes that are imbalanced.
                                        Harb shield = 1000. Titan shield = 700.
                                        Time taken for shields to come back online:
                                        Harb = 30 seconds. Titan = 12 seconds
                                        Yes. 300 HP of shield extra takes 18 more seconds to charge.
                                        Fix this.

                                        1 Reply Last reply Reply Quote 1
                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          For other balance suggestions it is best to make a separate thread.

                                          A work of art is never finished, merely abandoned

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                                          • ? Offline
                                            A Former User
                                            last edited by

                                            Seriously, add some code for GC to not laser-face invulnerable units being sucked. Also, why are they invulnerable?

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