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    Humans can use factory attack move but AI's can't?

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    • ResistanceR Offline
      Resistance
      last edited by

      no

      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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      • waffelzNoobW Offline
        waffelzNoob
        last edited by

        no

        frick snoops!

        1 Reply Last reply Reply Quote 3
        • SpikeyNoobS Offline
          SpikeyNoob Global Moderator
          last edited by

          no

          1 Reply Last reply Reply Quote 1
          • TheWeakieT Offline
            TheWeakie Balance Team
            last edited by

            I will break your no streak like its nothing get fucked

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            • maudlin27M Offline
              maudlin27
              last edited by

              I’ve a slight preference for it being removed as it feels like a bug and is unintuitive from a player perspective (particularly for new players), but I dont care much either way. From an AI perspective while it’s one of the things humans can do that AI can’t, it’s not a big issue as AI are better off manually reclaiming.

              M27AI and M28AI developer; Devlogs and more general AI development guide:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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              • E Offline
                Exselsior
                last edited by

                How about an emphatic hell no to it being removed.

                Idc if AIs start using it, didn’t even know they currently weren’t but sounds like it might not make much difference for them?

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                • P Offline
                  Protect
                  last edited by

                  i heard grimplex gives great lessons on factory attack move

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                  • arma473A Offline
                    arma473
                    last edited by

                    The discussion on whether to remove FAM (and if so, what other changes we should make if we do that so people don't suddenly have a much harder time getting reclaim) is one that has already been had. "AI can't do FAM" is not a good reason to re-open the discussion.

                    If we're going to go down that road again, I would say: allow engineers to reclaim while they move; allow engineers to move over trees without breaking them; allow engineers to reclaim small things with as much MPS (mass per second) as reclaiming big things, such as by eliminating time delay between scooping multiple small things. All of that could help to allow "engineers on patrol" to be almost as effective at collecting mass as FAM engineers are now. If we get rid of FAM and we don't make changes like that, then manual reclaim would be too valuable and it would suck up lots of APM.

                    Deciding between "do I take 15 seconds to queue up manual reclaim paths for 3 different engineers, and maybe I get hit with bombers while I'm distracted, or do I zoom out and look at the big picture while my engineers are super-inefficient at collecting mass from that battle" is not the kind of fun decision-making that makes for fun gameplay.

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                    • SpikeyNoobS Offline
                      SpikeyNoob Global Moderator
                      last edited by

                      I see no reason to go back down this road, it has been discussed before and the conclusion has always been the same.

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        AI can't box select time to remove that from player's toolkit KEKW

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                        • JipJ Offline
                          Jip
                          last edited by

                          This topic has served its purpose - a moderator can close it now.

                          A work of art is never finished, merely abandoned

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