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    Naval Transports

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    • BlackJaguarB Offline
      BlackJaguar
      last edited by

      Cool idea, already made in a version of Future Battlefield Pack mod. For a D day battle, adds a lot of options for 4 to 8 units added.
      alt text
      alt text

      1 Reply Last reply Reply Quote 4
      • ZeldafanboyZ Offline
        Zeldafanboy
        last edited by

        Naval transports would be good for being tanky (air transports die easily) and having higher capacity. However, I feel like having a purely naval transport would be very hard to load and unload effectively depending on the map. The two transports above are hover or amphibious. I don't think a purely aquatic boat would be easy to load.

        put the xbox units in the game pls u_u

        BlackJaguarB 1 Reply Last reply Reply Quote 1
        • TheVVheelboyT Offline
          TheVVheelboy
          last edited by

          Just build hover and amphibious tanks? While I get that it could be cool it's totally unnecessary.

          1 Reply Last reply Reply Quote 0
          • BlackJaguarB Offline
            BlackJaguar @Zeldafanboy
            last edited by

            @zeldafanboy Three that already exists in Future Battlepack Pack mod are amphibious, and IMHO , they are better suited to fight along to follow the general lines of each race. UEF is a transport warship with tracks. I can suggest that CDRMV put a small mod with these for test.

            ZeldafanboyZ 1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ Offline
              Zeldafanboy @BlackJaguar
              last edited by

              @blackjaguar

              Whats the plan for an Aeon transport if any.

              Also where are these built? T1 Naval factory? Or T2?

              put the xbox units in the game pls u_u

              BlackJaguarB 1 Reply Last reply Reply Quote 1
              • BlackJaguarB Offline
                BlackJaguar @Zeldafanboy
                last edited by BlackJaguar

                @zeldafanboy Hi,
                First essay models appeared as t2 and t3 mobile sea factories for AEON . alt text
                alt text

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                • BlackJaguarB Offline
                  BlackJaguar
                  last edited by BlackJaguar

                  ![alt text](image url) UEF T2

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                  • NOC-N Offline
                    NOC-
                    last edited by

                    Just why honestly why come up with this idea.

                    Use air transports or make hover its what they were designed for

                    Ras Boi's save lives.

                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                    • KaletheQuickK Offline
                      KaletheQuick @NOC-
                      last edited by

                      @in_omnia_paratus said in Naval Transports:

                      why

                      Because it's fun.

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                      TheVVheelboyT 1 Reply Last reply Reply Quote 3
                      • TheVVheelboyT Offline
                        TheVVheelboy @KaletheQuick
                        last edited by

                        @kalethequick said in Naval Transports:

                        @in_omnia_paratus said in Naval Transports:

                        why

                        Because it's fun.

                        Which is no excuse for adding them to the base game. Even more when they are by no means necessary.

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                        • NOC-N Offline
                          NOC-
                          last edited by

                          It is literally just asking for more bugs

                          Ras Boi's save lives.

                          BlackJaguarB 1 Reply Last reply Reply Quote 0
                          • BlackJaguarB Offline
                            BlackJaguar @NOC-
                            last edited by

                            @in_omnia_paratus
                            Bugs always are and will part of any modification. If this kind of thinking would prevail, FAF never FAF would exist!

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                            • Dragun101D Offline
                              Dragun101
                              last edited by

                              To be clear, Naval Transports fundamentally do not work with the game code. A transport always pathfinds to the transportee (that a lie not always. If your close units will pathfind to transport) but that means a naval transport ends uo being suoer micro heavy. A Hover/Amphibious transport in theory worm

                              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                              Project Head and current Owner/Manager of SCTA Project

                              BlackJaguarB 2 Replies Last reply Reply Quote 0
                              • BlackJaguarB Offline
                                BlackJaguar @Dragun101
                                last edited by

                                @dragun101 Sorry, Ive tested long range landings of Cybran, Sera and UEF without any trouble. I will do again and will send pics.

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                                • Dragun101D Offline
                                  Dragun101
                                  last edited by

                                  …what? The transporter will generally go the transportee. While transports hold positions.

                                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                  Project Head and current Owner/Manager of SCTA Project

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                                  • NOC-N Offline
                                    NOC-
                                    last edited by

                                    It still a useless unit.

                                    Ras Boi's save lives.

                                    1 Reply Last reply Reply Quote 0
                                    • BlackJaguarB Offline
                                      BlackJaguar @Dragun101
                                      last edited by

                                      @dragun101 I beg your pardon, but Ive tested yesterday the 3 models disponible of t2 naval transports through a complicated patch map and all is ok, without any micro management.

                                      1 Reply Last reply Reply Quote 0
                                      • veteranasheV Offline
                                        veteranashe
                                        last edited by

                                        Can you make it into a mod?

                                        BlackJaguarB 1 Reply Last reply Reply Quote 0
                                        • BlackJaguarB Offline
                                          BlackJaguar @veteranashe
                                          last edited by

                                          @veteranashe The mod exist.Its only to talk with the author .

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                                          • C Offline
                                            CDRMV
                                            last edited by CDRMV

                                            The Naval Transports, which can be seen on the Screenshots above are part of my Mod: FBP New Techs.
                                            The Mod itself is still in development but it is available on my Github Repository as an Early Access.

                                            I already know that Naval Transports are not really supported by the Game itself.
                                            There are a few Issues which makes them a little bit tricky to made.
                                            For Example if you want to unload your Landunits from these Naval Transports.
                                            It can happen that a few Units will be located below the Land / Ground Layer of the Map and will be destroyed. It is not perfect at all, but overall these Naval Transports exist.
                                            Even the Landtransport from Brewlan has this Issue sometimes and is still a really cool useful Unit
                                            But for the Issue itself there is no way to fix this as far as I know.

                                            I have several other Concepts in my archives for Naval, Hover or Landunits, which I want to try out in the future.
                                            Maybe these ones will work better in general. But since my main Development Progress is currently focused on FBP Orbital (a new upcoming Space related Mod with Spaceships, Spacestations and more) these Naval Transports are the only ones.

                                            Of course Air Transports are very useful in several aspects of the Game.
                                            But even in Real life there are many other Variations of Transports. The main reason why I have add Naval Transports is to add more Variety to the Game.
                                            Basically Air and Naval Transports have thier own Advantages and Disadvantages and are useful on different Situations. The next point was the topic of the addition of Naval Transports into the Game is old and starts after the Release of Supreme Commander. And the last thing is why not it is still the decision of the player to use them or not.

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