Naval Transports
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@arma473 Cool idea. Mod it in and lets test it out.
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Cool idea, already made in a version of Future Battlefield Pack mod. For a D day battle, adds a lot of options for 4 to 8 units added.

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Naval transports would be good for being tanky (air transports die easily) and having higher capacity. However, I feel like having a purely naval transport would be very hard to load and unload effectively depending on the map. The two transports above are hover or amphibious. I don't think a purely aquatic boat would be easy to load.
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Just build hover and amphibious tanks? While I get that it could be cool it's totally unnecessary.
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@zeldafanboy Three that already exists in Future Battlepack Pack mod are amphibious, and IMHO , they are better suited to fight along to follow the general lines of each race. UEF is a transport warship with tracks. I can suggest that CDRMV put a small mod with these for test.
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Whats the plan for an Aeon transport if any.
Also where are these built? T1 Naval factory? Or T2?
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@zeldafanboy Hi,
First essay models appeared as t2 and t3 mobile sea factories for AEON .

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 UEF T2
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Just why honestly why come up with this idea.
Use air transports or make hover its what they were designed for
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@kalethequick said in Naval Transports:
@in_omnia_paratus said in Naval Transports:
why
Because it's fun.
Which is no excuse for adding them to the base game. Even more when they are by no means necessary.
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It is literally just asking for more bugs
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@in_omnia_paratus
Bugs always are and will part of any modification. If this kind of thinking would prevail, FAF never FAF would exist! -
To be clear, Naval Transports fundamentally do not work with the game code. A transport always pathfinds to the transportee (that a lie not always. If your close units will pathfind to transport) but that means a naval transport ends uo being suoer micro heavy. A Hover/Amphibious transport in theory worm
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@dragun101 Sorry, Ive tested long range landings of Cybran, Sera and UEF without any trouble. I will do again and will send pics.
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…what? The transporter will generally go the transportee. While transports hold positions.
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It still a useless unit.
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@dragun101 I beg your pardon, but Ive tested yesterday the 3 models disponible of t2 naval transports through a complicated patch map and all is ok, without any micro management.
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Can you make it into a mod?
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@veteranashe The mod exist.Its only to talk with the author .
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