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    Naval Transports

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    • U Offline
      Unknow
      last edited by

      Penguin well we already have air transport and engie floating so i don't really see the point here

      Javi pls don't talk about setons (it hurt me, to see that being writen), when navy win bring engie -> invade with land units or -> u just need to make t2 land to have units which float so no need to transport them.

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      • veteranasheV Offline
        veteranashe
        last edited by

        Sea transports would be awesome! Make labs shoot from them for a ghetto frig, carry aa that can shoot, carry a sheild etc

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        • KaletheQuickK Offline
          KaletheQuick
          last edited by

          If I recall, a lot of people tried to mod this and ground transports in when the game launched. No one ever got it working.

          I don't know why, and of course I love the "d-day" landing cinematic thoughts, but with the game popping in a few engies and building factories under the artillery coverage of your navy on the shore, is how that kind of thing is done here, and that's fine. If the game was more set up so you produced units centrally, then had to get them to the fight, a logistics game like Creeper World 3/4, then such transports make a lot of sense.

          I try to make my units centrally a lot, using air transport assists or ferry points to get them from my centralized production to the front lines, and it's tough to get working, and easily shut down by competent enemy air. I'd love more transports. But in the end the game is set up for you to make factories near the front.

          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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          • arma473A Offline
            arma473
            last edited by

            Alternative: how about a boat that can build LABs directly on shore? Kind of like how the Megalith has "crab eggs"

            Maybe the "engineering ship" can build a very small "tiny factory" (the size of a t1 pgen or slightly larger) that can produce nothing but LABs. Or nothing but LABs and land scouts. And these factories have very little BP so they work best with an "engineering ship" assisting them, that way you can't really run an invasion by having your engineering ship make 20 mini-facs and driving away. Each engineering ship would make 1 mini-fac and then assist it and the result would be LAB spam from the water.

            Maybe regular engies should also be able to build/assist this so you could turn an engie drop into LAB spam without needing to build an entire t1 land factory. It would be a new way to make raids happen faster, so LABs get more use.

            KaletheQuickK 1 Reply Last reply Reply Quote 1
            • KaletheQuickK Offline
              KaletheQuick @arma473
              last edited by

              @arma473 Cool idea. Mod it in and lets test it out.

              You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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              • BlackJaguarB Offline
                BlackJaguar
                last edited by

                Cool idea, already made in a version of Future Battlefield Pack mod. For a D day battle, adds a lot of options for 4 to 8 units added.
                alt text
                alt text

                1 Reply Last reply Reply Quote 4
                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  Naval transports would be good for being tanky (air transports die easily) and having higher capacity. However, I feel like having a purely naval transport would be very hard to load and unload effectively depending on the map. The two transports above are hover or amphibious. I don't think a purely aquatic boat would be easy to load.

                  put the xbox units in the game pls u_u

                  BlackJaguarB 1 Reply Last reply Reply Quote 1
                  • TheVVheelboyT Offline
                    TheVVheelboy
                    last edited by

                    Just build hover and amphibious tanks? While I get that it could be cool it's totally unnecessary.

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                    • BlackJaguarB Offline
                      BlackJaguar @Zeldafanboy
                      last edited by

                      @zeldafanboy Three that already exists in Future Battlepack Pack mod are amphibious, and IMHO , they are better suited to fight along to follow the general lines of each race. UEF is a transport warship with tracks. I can suggest that CDRMV put a small mod with these for test.

                      ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                      • ZeldafanboyZ Offline
                        Zeldafanboy @BlackJaguar
                        last edited by

                        @blackjaguar

                        Whats the plan for an Aeon transport if any.

                        Also where are these built? T1 Naval factory? Or T2?

                        put the xbox units in the game pls u_u

                        BlackJaguarB 1 Reply Last reply Reply Quote 1
                        • BlackJaguarB Offline
                          BlackJaguar @Zeldafanboy
                          last edited by BlackJaguar

                          @zeldafanboy Hi,
                          First essay models appeared as t2 and t3 mobile sea factories for AEON . alt text
                          alt text

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                          • BlackJaguarB Offline
                            BlackJaguar
                            last edited by BlackJaguar

                            ![alt text](image url) UEF T2

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                            • NOC-N Offline
                              NOC-
                              last edited by

                              Just why honestly why come up with this idea.

                              Use air transports or make hover its what they were designed for

                              Ras Boi's save lives.

                              KaletheQuickK 1 Reply Last reply Reply Quote 0
                              • KaletheQuickK Offline
                                KaletheQuick @NOC-
                                last edited by

                                @in_omnia_paratus said in Naval Transports:

                                why

                                Because it's fun.

                                You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                TheVVheelboyT 1 Reply Last reply Reply Quote 3
                                • TheVVheelboyT Offline
                                  TheVVheelboy @KaletheQuick
                                  last edited by

                                  @kalethequick said in Naval Transports:

                                  @in_omnia_paratus said in Naval Transports:

                                  why

                                  Because it's fun.

                                  Which is no excuse for adding them to the base game. Even more when they are by no means necessary.

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                                  • NOC-N Offline
                                    NOC-
                                    last edited by

                                    It is literally just asking for more bugs

                                    Ras Boi's save lives.

                                    BlackJaguarB 1 Reply Last reply Reply Quote 0
                                    • BlackJaguarB Offline
                                      BlackJaguar @NOC-
                                      last edited by

                                      @in_omnia_paratus
                                      Bugs always are and will part of any modification. If this kind of thinking would prevail, FAF never FAF would exist!

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                                      • Dragun101D Offline
                                        Dragun101
                                        last edited by

                                        To be clear, Naval Transports fundamentally do not work with the game code. A transport always pathfinds to the transportee (that a lie not always. If your close units will pathfind to transport) but that means a naval transport ends uo being suoer micro heavy. A Hover/Amphibious transport in theory worm

                                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                        Project Head and current Owner/Manager of SCTA Project

                                        BlackJaguarB 2 Replies Last reply Reply Quote 0
                                        • BlackJaguarB Offline
                                          BlackJaguar @Dragun101
                                          last edited by

                                          @dragun101 Sorry, Ive tested long range landings of Cybran, Sera and UEF without any trouble. I will do again and will send pics.

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                                          • Dragun101D Offline
                                            Dragun101
                                            last edited by

                                            …what? The transporter will generally go the transportee. While transports hold positions.

                                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                            Project Head and current Owner/Manager of SCTA Project

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