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    Make Jesters Cost Less Mass

    Scheduled Pinned Locked Moved Balance Discussion
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    • TheWeakieT Offline
      TheWeakie Balance Team
      last edited by

      Wasn't a response to you btw, but to the openings post

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      • T Offline
        Tagada Balance Team
        last edited by Tagada

        Jesters fulfill a particular niche of a defensive and reliable T1 air unit. They can also be used for raiding but due to their low hp they are pretty easy to snipe and die to T1 MAA quickly, that is by design. You can't compare its DPS/mass cost to the bomber's because A) The DPS of a bomber is greatly exaggerated and no, when it's min 4 and you are dealing with some raids nobody is going to micro their bombers. B) Bombers tend to miss a lot (but they deal AoE so they are better vs armies). Basically, Jester is designed to be a defensive unit that kills single/small groups of units on your side of the map with its secondary purpose being sniping engies/raiding mexes. Bombers are better on the offensive (killing engies) and attacking armies.
        Both units have different roles and are better at them than their counterparts.

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        • ZeldafanboyZ Offline
          Zeldafanboy
          last edited by Zeldafanboy

          I only see mass Jesters made for com snipes in teamgames and maybe one or two are made for raiding in 1v1 games (and they usually are just a nuisance)

          They're definitely not a very strong unit. If that's by design then okay, but they are pretty mediocre as stands

          put the xbox units in the game pls u_u

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          • maudlin27M Offline
            maudlin27
            last edited by

            What about a small HP buff from 350hp to 400hp? It makes them slightly better as a defensive unit for if the enemy has a very small number of MAA (compared with a bomber), without making their com snipe abilities that much better (compared to a dps or mass cost buff).
            It'd also still keep them weaker than ghetto gunships which I think is a good thing since ghetto gunships require a lot more apm (and 2 factories dedicated to getting the 1 unit) to build.

            M27AI and M28AI developer; Devlogs and more general AI development guide:
            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
            https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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            • NOC-N Offline
              NOC-
              last edited by

              How about let people who actually use them and know how and when to use them to make the decision.

              Ras Boi's save lives.

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              • veteranasheV Offline
                veteranashe
                last edited by

                When people try to raid mexes they typically send more than 170 mass at them. You can't justify a raid only on mass of meces killed but by time and apm to replace said mexes

                Ever seen a zlo bomber? I wonder how well a zlo jester would work out in comparison.

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                • BrannouB Offline
                  Brannou
                  last edited by

                  Mybe instead of changing it's combat stats just reduce it's building time? 850 look quite a lot

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                  • TheVVheelboyT Offline
                    TheVVheelboy
                    last edited by

                    850 ain't that much, it's basically the same as t1 bomber when you factor in the costs.

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                    • BrannouB Offline
                      Brannou
                      last edited by Brannou

                      T1 bomber is 500
                      For a "Defensive answer", it take a long time to get out and help you defend

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                      • TheVVheelboyT Offline
                        TheVVheelboy
                        last edited by

                        Bomber - 90/2.05k 500bt
                        Jester - 170/4.25k 850bt

                        Jester also kills shit way faster than bomber ever will unless you are capable of babysitting it all the time.

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                        • Chenbro101C Offline
                          Chenbro101
                          last edited by

                          My biggest gripe with it is how sluggish it moves. The speed is fine, but it changes direction slower than a t2 gunship. I made a proposal a while back to increase its acceleration for better micro since, you know, its supposed to be small and nimble.

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                          • T Offline
                            Tagada Balance Team
                            last edited by

                            Will look into that

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