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    WD #3 - Ridiculous Balance Ideas

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    • Accidental_AeonA Offline
      Accidental_Aeon
      last edited by

      Give the fatboy a billy nuke and 500 buildpower.

      1 Reply Last reply Reply Quote 1
      • I Offline
        IcyKnightmare
        last edited by

        1. Make MMLs lead moving targets.
        2. Give missile cruisers and nuke subs tracking missiles (this was actually in vanilla supcom).
        3. Allow Hoplites to fire at gunships and transports again (another vanilla supcom feature removed for FA).
        4. Give UEF the missile launcher Titan from the supcom beta.
        1 Reply Last reply Reply Quote 1
        • F Offline
          FrozenCat
          last edited by

          Portal: the structure that make portal to any point of map - allow to teleport some mass (t1-t3 units) and return it. Cybrans can make hidden portals.

          1 Reply Last reply Reply Quote 3
          • T Offline
            Tomruler
            last edited by

            Give mexes 5x adjacency bonus; just mexes, not fabs, pgens, storages etc.

            1 Reply Last reply Reply Quote 0
            • Rodimus_PrimeR Offline
              Rodimus_Prime
              last edited by

              Give Aeon ACU Nano-Repair on the right arm, and Double Chrono upgrade.

              1 Reply Last reply Reply Quote 0
              • D Offline
                dzonikv
                last edited by

                What if you add unit upgrades to its respective HQ? For exsample UEF land HQ could have an upgrade pressureproof shields, that would allow for Titans to walk underwater. Could spice up naval maps with it.

                Or some upgrade that will allow idle transports to be able to build stuff like flying engies. Things along that line that give you more strategic options and flexibility with your units, so you can be creative how you play. They should be quite pricey if you want to invest in it, but same goes for your Commander upgrades.

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                • M Offline
                  macdeffy
                  last edited by

                  Move Cybran ACU T2 Suite to Back, and Resource Allocation to Right Arm

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    AI-Very_Easy
                    last edited by AI-Very_Easy

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                    • L Offline
                      lynx_nz
                      last edited by

                      RAS SCU's cant move, shoot or build while producing mass / energy (some kind of button to toggle)

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                      • E Offline
                        Emeryness
                        last edited by

                        The Brick is solid armor. 2x HP slower 1/2 DPS. I mean, it makes sense for a brick.
                        Frigates can carry troops in amphibious assaults. (Beach invasions) Makes an entirely new use of submarines and the oceans. Cybran frigate may be able to hide the units inside from radar (muahah).
                        T2 Railed artillery that can move on a rail. It makes the game more immersive.
                        Other factions get landmines because Cybran has the bomb beetle. All factions could have naval mines too.
                        Some units can have turrets that are gyroscopic meaning the turret isnt moving with the body so you can micro better. It's a lot like having an aurora on top of a striker. This would help this big heavy units a lot such as an army of percivals or a monkeylord.
                        A game option called, "Support Acu AI" . Once your support commander arrives it will have a separate economy. It will try to help you and you can give or take from it or even give each one a small property. The AIs will be very generous and compliant following your strategic moves and giving you gifts of resources or building positive income mass fabrication farms. They can poke at the enemies for you or save you if you are getting close to death by offering a t2 air transporter.

                        1 Reply Last reply Reply Quote 2
                        • AzraaaA Offline
                          Azraaa
                          last edited by

                          1. Remove Mass Storage from the game & add small amounts of storage to most units like mass extractors & factories.
                          2. Make Hover Units move slower on land and make them faster on water.
                          3. Make T3 Artillery more Tactical so it's not the absolute strategy on 20x20 Late Game
                          4. Make Shared Army the standard for every game, 1 Commander everyone else is support commanders 😄
                          5. Remove Reclaim 😗

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                          • S Offline
                            STlNG
                            last edited by

                            Not really balance, just weird ideas.

                            Cybran shields block other players' vision of shielded area unless other player has unit within shielded area.

                            UEF T3 "hypersonic" tac missile. 2x range, 2x speed, requires two hits from TMD to defeat.

                            Aeon ACU advanced sensor upgrade gives mini eye of Rhianne style quantum optics.

                            Seraphim sniper bots can target air units.

                            1 Reply Last reply Reply Quote 3
                            • S Offline
                              STlNG
                              last edited by

                              Revive mode. Quantum gateway can rebuild a defeated teammate's ACU.

                              1 Reply Last reply Reply Quote 2
                              • Frozen_byteF Offline
                                Frozen_byte
                                last edited by

                                Make very unit able to shoot to ground/air from Transports (Percival Ghettos incoming)

                                1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cyborg16
                                  last edited by

                                  T1 ACU can build T1 radar.

                                  1 Reply Last reply Reply Quote 2
                                  • E Offline
                                    elhooo_oood
                                    last edited by

                                    Give T2/T3 Navy the ability to transport/build engies.

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                                    • E Offline
                                      elhooo_oood
                                      last edited by

                                      Or Navy transports, like someone else suggested in the Suggestion thread.

                                      1 Reply Last reply Reply Quote 1
                                      • Chenbro101C Offline
                                        Chenbro101
                                        last edited by

                                        Rename the wailer to whaler. It gets harpoons to drag off sub's to your factory for reclaim.

                                        arma473A 1 Reply Last reply Reply Quote 2
                                        • TerminalT Offline
                                          Terminal
                                          last edited by

                                          Chrono can stun air units again

                                          1 Reply Last reply Reply Quote 0
                                          • arma473A Offline
                                            arma473 @Chenbro101
                                            last edited by arma473

                                            While a unit/building is being captured, it can't be control-Ked (or if that would be too powerful, don't allow it to be ctrl-ked after already has a certain percentage of capture. E.g. if the building is at least 50% captured, ctrl-k is disabled. so it's not impossible to ctrl-k it before it gets captured but the defending player has to move quickly and the ctrl-k frees up the engineer/ACU to move on to their next target sooner.)

                                            reclaiming a building won't prevent a volatile explosion IF the building's hp drops below -10% (so if it gets hit with a big weapon like a strat bomb or percival shot, it is likely to explode, but small weapons like mantis shots or beam weapons like novax won't do that). With beam weapons it might be easier to kill the engies first anyway.

                                            -10% would be: for a UEF t1 pgen, that has about 760 hp, so if it drops to -76 or below, it would still explode. for a UEF t3 pgen, 9000 hp, would need to do 900 "extra" damage beyond killing it, to force an explosion. Which is very doable with a percy or a strat bomber.

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