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    Patch 3732 - 3735

    Scheduled Pinned Locked Moved General Discussion
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    • Rodimus_PrimeR Offline
      Rodimus_Prime
      last edited by

      I started hosting the Dev. version a few days ago, and the auto-balance features with rating display are amazing beyond words. My lobbies average 1k, so I can't speak to gameplay balance, but I did feel like the Swiftwind was substantially downgraded, though I didn't see anything about it in the patch notes. Regardless, all the little details are amazing, looking forward to the roll out.

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      • JipJ Offline
        Jip
        last edited by

        Do you have a replay of the swiftwind feeling weaker?

        A work of art is never finished, merely abandoned

        Rodimus_PrimeR 1 Reply Last reply Reply Quote 0
        • Rodimus_PrimeR Offline
          Rodimus_Prime @Jip
          last edited by

          @jip said in Patch 3732:

          Do you have a replay of the swiftwind feeling weaker?

          Looking through my replays, just the one is Dev. version. The others are regular, which definitely colored my impression. Coupled with still learning my air game (bad turns, overestimating the unit), I'm going to chalk this up to 'jumping the gun'. I will make a point of noting stuff as I play, rather than sitting on it for a week+ (so busy playing that I hadn't even thought of feedback as I go).

          https://replay.faforever.com/16834110 - 13:40; 5 Swifty vs. 10 Intie, not even close

          FemboyF 1 Reply Last reply Reply Quote 0
          • FemboyF Offline
            Femboy Promotions team @Rodimus_Prime
            last edited by

            @immortal-d it's not 5 vs 10, it's 5 swifties vs 20 inties xd. Also the turn you did made the swifties not shoot well at all so, swifties arent weaker. But dont worry! You'll learn with practice!

            FAF Website Developer

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            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Swiftwinds have always lost to mass equivalent value in ints.

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              • T Offline
                TheManWithBeans
                last edited by

                Is there a reason why reclaim doesn't die to splash damage anymore?

                JipJ 1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @TheManWithBeans
                  last edited by

                  @themanwithbeans said in Patch 3732:

                  Is there a reason why reclaim doesn't die to splash damage anymore?

                  Replay ID 🙂

                  A work of art is never finished, merely abandoned

                  TheWeakieT 1 Reply Last reply Reply Quote 0
                  • Chenbro101C Offline
                    Chenbro101
                    last edited by

                    Hi. Don't know if this bug has to do with this patch but my first game on the new patch had an instance where bricks didn't fire at t1 units in range because there were some pillars just outside their range.
                    https://replay.faforever.com/16864415 at about 25:30 to 25:55

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      thecore @Chenbro101
                      last edited by

                      @chenbro101 I think I remember seeing my T2 PDF (seraphim) not attacking enemy metal extractors. Maybe this could be related?

                      Never Fear, A Geek is Here!

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                      • JipJ Offline
                        Jip
                        last edited by

                        If a target is right outside of a unit it can prepare to fire at that unit. This is a scanning radius. It is balance related to change that.

                        A work of art is never finished, merely abandoned

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                        • TheWeakieT Offline
                          TheWeakie Balance Team @Jip
                          last edited by TheWeakie

                          @jip said in Patch 3732:

                          Replay ID 🙂

                          https://replay.faforever.com/16874043

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                          • JipJ Offline
                            Jip
                            last edited by

                            Released another fix - game version 3735. See the second post of this topic for the changelog.

                            A work of art is never finished, merely abandoned

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                            • K Offline
                              Katharsas
                              last edited by Katharsas

                              Wasn't the general problem that e-dependent buildings continue to use 100% e even when they are not working because of a stall? Which is completely different from how mass works?

                              Would it be possible to disable a building when it stalls and start a timer, so after like 5 seconds it tries to turn itself on again (and you cannot turn it on sooner)? This would still punish you for uncontrolled e stall, but it would punish continued stall less than before and it would make mass-fabs auto-balanced by getting deactivated randomly.

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                              • JipJ Offline
                                Jip
                                last edited by

                                I think you're responding in the wrong topic 🙂 .

                                A work of art is never finished, merely abandoned

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                                • J Offline
                                  jcvjcvjcvjcv
                                  last edited by

                                  Was it also intended for a "boosted" shield to show an inaccurate bar of it's shield hp?

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