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    Matchmaker Pool Feedback Thread

    Scheduled Pinned Locked Moved General Discussion
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    • S Offline
      StormLantern Team Lead
      last edited by

      yeah thats a good point

      1 Reply Last reply Reply Quote 0
      • T Offline
        Tagada Balance Team
        last edited by

        We have decided to (atleast for now) remove Seton's from future 4vs4 TMM pools. Thank you for your feedback.

        1 Reply Last reply Reply Quote 6
        • MoraxM Offline
          Morax
          last edited by

          How do people feel about the size and number of maps in the 4v4 matchmaker pool, and the rating bracket breakdown? That is the only other important question I was going to ask in the official poll system, so if we can answer that here that should cover everything the matchmaker team would inquire.

          Sladow-NoobS 1 Reply Last reply Reply Quote 0
          • Sladow-NoobS Offline
            Sladow-Noob @Morax
            last edited by

            @morax The variaty and size is perfect imo. I keep getting the same maps over and over again but not sure if that's intended or just bad luck.. Besides that it's fine though - also heard from quite many trainees that they're happy with the maps overall as well

            Inactive.

            MoraxM 1 Reply Last reply Reply Quote 1
            • MoraxM Offline
              Morax @Sladow-Noob
              last edited by

              @sladow-noob said in Matchmaker Pool Feedback Thread:

              @morax The variaty and size is perfect imo. I keep getting the same maps over and over again but not sure if that's intended or just bad luck.. Besides that it's fine though - also heard from quite many trainees that they're happy with the maps overall as well

              Glad to hear it! I figured creating a pool that was much larger than 1v1 would be a good move as quite a few people will be playing and want to see a lot of variety.

              The reason for repeat maps is likely due to the fact that TMM ratings have not increased enough to bring everyone into the higher tiers. As shown in the matchmaker pool post one needs to be in a game with everyone at the rating bracket to see the higher ones. For example, if you are in a game with 7 people at 1500+ but one is 1200, you will unfortunately be locked into <1500 maps.

              Hope this gets better in time, if not, I will work with the matchmaker team and devs to remedy the situation. No one likes redundancy in maps, myself included.

              Sladow-NoobS 1 Reply Last reply Reply Quote 1
              • Sladow-NoobS Offline
                Sladow-Noob @Morax
                last edited by

                @morax That's interesting, always thought it's the other way around aka lower ranked ones get high ranked maps if they play with us. I think that indeed explains why I keep up getting the same maps over and over again

                Inactive.

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kdrafa91
                  last edited by

                  played 4v4
                  Win
                  Game was not rated: unknown result

                  Is this normal on ladder?

                  MoraxM 1 Reply Last reply Reply Quote 0
                  • YewY Offline
                    Yew
                    last edited by

                    Setons is the perfect 4v4 map.

                    1 Reply Last reply Reply Quote 1
                    • MoraxM Offline
                      Morax @kdrafa91
                      last edited by

                      @kdrafa91 said in Matchmaker Pool Feedback Thread:

                      played 4v4
                      Win
                      Game was not rated: unknown result

                      Is this normal on ladder?

                      No, but this is also a thread about the maps used in the pools. I would recommend discussing this in the "I need help" forum (and its sub forums) or the #technical-help channels in the FAF discord:

                      50f99bf4-d9bd-43e7-b672-f435a12c5cb9-image.png

                      1 Reply Last reply Reply Quote 0
                      • TheVVheelboyT Offline
                        TheVVheelboy
                        last edited by

                        Addition of adaptive lone Eagle should be imo reconsidered by the TMM team due to bad texturing and terrain sculpting which doesn't allow players to tell what is a hill or not at first glance, instead requiring to zoom in close and even free-cam to find the reason why engineers aren't capable of reaching the reclaim and mexes. It literally costed me 2 idle engineers in the beginning of the game due to how poorly the elevation and impassable terrain is conveyed on this map which imo is inexcusable.

                        1 Reply Last reply Reply Quote 0
                        • E Offline
                          Exselsior
                          last edited by

                          Yeah I played one game on there and my build on it got cancered thinking I could walk to the hydro behind me. Was a very gassed start because I couldn’t tell the terrain wasn’t passable. Maybe that’s a me problem though

                          1 Reply Last reply Reply Quote 0
                          • MoraxM Offline
                            Morax
                            last edited by

                            @E33144211332424 @Exselsior FYI:

                            PNG image 8.png

                            We will be removing it from future pools until the author updates the map.

                            1 Reply Last reply Reply Quote 3
                            • N Offline
                              Nooby
                              last edited by

                              The Bjarg map is not one i like, very misleading unreclaimable wrecks that should be removed from the map, or map removed from pool

                              1 Reply Last reply Reply Quote 0
                              • RoweyR Offline
                                Rowey
                                last edited by

                                that's just part of the Maps aesthetics it take you 1 game to know that certain wreck arent reclaimable + if you just one quick Ctrl+shift you can clearly see that they have no mass value

                                "The needs of the many outweigh the needs of the few" - Spock

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nooby
                                  last edited by

                                  No other map I have ever seen has this. It is just needless, unfriendly and unintuitive. Seems very silly to introduce this mechanic for a single map. The it takes 1 game argument does not hold up.

                                  1 Reply Last reply Reply Quote 1
                                  • MoraxM Offline
                                    Morax
                                    last edited by

                                    There was a large amount of feedback regarding visuals of the map being difficult to read as well, so it likely won’t be in folding pools until it is updated a bit.

                                    I will mention this to the author as well.

                                    1 Reply Last reply Reply Quote 2
                                    • X Offline
                                      XerxesGRONDNoob
                                      last edited by

                                      I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love

                                      MoraxM 1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        Dukes
                                        last edited by Dukes

                                        Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently

                                        sorry, just seen the map is already being removed for next pool ect

                                        MoraxM 1 Reply Last reply Reply Quote 0
                                        • MoraxM Offline
                                          Morax @XerxesGRONDNoob
                                          last edited by

                                          @xerxesgrondnoob said in Matchmaker Pool Feedback Thread:

                                          I would enjoy a reduction of the percentage chance that I get a map gen pool map whilst searching in the competitive mode, I have been experiencing, through bad luck or whatever other factors are at play, 3/4 map gen matches in succession. Seems a bit much. I thank you all, much love

                                          So I have been playing ladder quite a bit recently and have not noticed this, myself. 3/4 matches sounds really, really high. Has this issue persisted for you?

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                                          • MoraxM Offline
                                            Morax @Dukes
                                            last edited by Morax

                                            @dukes said in Matchmaker Pool Feedback Thread:

                                            Hi, was playing 2v2 ladder and got the map Xellaria. The map is way too dark to play on and is really difficult to see the terrain changes. Also with fog of war and radar pings it basically blends into the background, When the game ended and put us into obvs view it was actually a lot brighter and easier to see. any chance it could be made to that light level permanently

                                            sorry, just seen the map is already being removed for next pool ect

                                            UPDATE: When was this map in the pool? I do not see it in any pool within the past few months??

                                            Just checked and yes: it is absolutely awful to look at the very dark textures... I will make a note to the team and reduce its aesthetic score until addressed so it does not show up again.

                                            Thank you for your report.

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