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    Klutz's Map Emporium

    Scheduled Pinned Locked Moved Mapping
    71 Posts 25 Posters 30.2k Views
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    • X Offline
      Xayo
      last edited by Xayo

      Mangrove Delta and Frozen Firefight are some of my favorite maps in the TMM map pool. Thanks for making these awesome creations!

      My only tiny suggestion of improvement: I find it often hard to read which parts of the map are passable, and which ones aren't (I hate Adaptive Moon for this reason). Frozen Firefight suffers a similar issue with a hill-like looking texture on one of the islands. It can be seen in the top left of this image:

      Frozen Firefight

      To me, this visually looks like a mountain, particularly when only glossed over from a top-down perspective in the heat of a hectic battle. It doesn't help that the actual mountains on this map have the same color theme as this spot. However, contrary to the visual communication, this area is transversable by units. I think I'm not the only one who is confused, as I observe many players circumventing/avoiding this spot with their raids.

      Maybe the communication could be improved by making it a wind-blown snow hill texture instead? Or alternatively, make it a proper mountain.

      CaptainKlutzC 1 Reply Last reply Reply Quote 2
      • CaptainKlutzC Offline
        CaptainKlutz @Xayo
        last edited by

        @xayo you will hopefully be happy to hear that after feedback from you, Morax, and the rest of the matchmaker team, I've changed the lighting and one of the textures on Frozen Firefight to better represent the pathability of the terrain.

        1 Reply Last reply Reply Quote 2
        • Z Offline
          Zokora
          last edited by

          This ice cracks look cool as ice.

          1 Reply Last reply Reply Quote 0
          • CaptainKlutzC Offline
            CaptainKlutz
            last edited by

            February 2022 update

            New content:

            Turmoil Lake

            Commissioned by Dragun. A remix of the SCTA map, Trout Farm. 10x10 hyper reclaim FFA or 1v1.

            Arrakeen Skirmish

            Based on Dune. Fight over the city of Arrakeen to secure the spice fields. 10x10 hyper reclaim teamgame map (up to 6v6).

            Caladan Crosswaters

            Based on Dune. The rugged highlands of Caladan form towering cliffs where they meet the sea. 20x20 teamgame (up to 6v6) or FFA map.

            Twisted Isles

            Commissioned by Yudi. The salty volcanic spring waters keep the twisted isles thawed. 20x20 naval 2v2.

            Verdanis

            The sequel to Floralis. 15x15 teamgame map (up to 4v4).

            1 Reply Last reply Reply Quote 3
            • JipJ Offline
              Jip
              last edited by

              Great work Captain 🙂

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • RoweyR Offline
                Rowey
                last edited by

                #NewsWorthy

                "The needs of the many outweigh the needs of the few" - Spock

                1 Reply Last reply Reply Quote 0
                • B Offline
                  Burni
                  last edited by

                  More good maps from Captain Klutz!

                  1 Reply Last reply Reply Quote 0
                  • VoodooV Offline
                    Voodoo Global Moderator
                    last edited by

                    I realy enjoy playing on your maps. Thanks a lot.

                    1 Reply Last reply Reply Quote 0
                    • CaptainKlutzC Offline
                      CaptainKlutz
                      last edited by

                      And now for something a little different for those who want a little glimpse into what goes into these maps:
                      https://youtu.be/5Vue9sKQba4

                      1 Reply Last reply Reply Quote 1
                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        New map

                        Forlorn Fjords

                        A remix of Canis River. Theme idea by Blackyps. Fight over the thawing Sirenukall River, using its ice dams and rugged mountains to your tactical advantage. 15x15 teamgame map (up to 4v4).


                        1 Reply Last reply Reply Quote 5
                        • CaptainKlutzC Offline
                          CaptainKlutz
                          last edited by

                          And now for something completely different: Racketeer Ridge, an unranked, uneven map. I've heard people ask for more maps for AI games, and this is just the start of my answer to them. You can expect more medium-effort uneven maps in the future.

                          1 Reply Last reply Reply Quote 5
                          • JipJ Offline
                            Jip
                            last edited by

                            Could you show the marker layout too?

                            A work of art is never finished, merely abandoned

                            CaptainKlutzC 1 Reply Last reply Reply Quote 0
                            • CaptainKlutzC Offline
                              CaptainKlutz @Jip
                              last edited by

                              @jip said in Klutz's Map Emporium:

                              Could you show the marker layout too?

                              Of course, here's the markers of the amphibious type. The land markers are almost identical and the air markers are just a uniform grid.

                              I found adding defense markers to each expansion made RngAI take them much more seriously.

                              alt text

                              1 Reply Last reply Reply Quote 0
                              • CaptainKlutzC Offline
                                CaptainKlutz
                                last edited by

                                Archsimkat approached me and asked if I could make a map similar to a randomly generated one.

                                I accepted, and this is the result.

                                Adaptive Pillars of Sand

                                A remix of a Mapgen map from replay #16736685. 15km x 15km, supports up to 6v6, all slots have adaptive mexes. ~60k reclaim.

                                1 Reply Last reply Reply Quote 6
                                • M Offline
                                  MaxxIS_UA
                                  last edited by

                                  Привет, хто может подсказать, почему физика юнитов в первом Supreme Commander реалистичнее чем чем сейчас в FAF, и как ее вернуть в FAF?

                                  1 Reply Last reply Reply Quote 0
                                  • CaptainKlutzC Offline
                                    CaptainKlutz
                                    last edited by

                                    This summer, I went to the Scottish Highlands for the first time and really liked it. Using the inspiration from this journey, I was able to make this map.

                                    Verisimilitude

                                    A 20x20 1v1 map with the playable area of a 10x10. 19k visible (rock, tree group) reclaim but 30k total reclaim in trees etc.

                                    Civilians are not invincible.




                                    1 Reply Last reply Reply Quote 6
                                    • CaptainKlutzC Offline
                                      CaptainKlutz
                                      last edited by CaptainKlutz

                                      This is an official statement that all my maps are CC-BY-NC 3.0.

                                      What does this mean?

                                      It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

                                      H-masterH 1 Reply Last reply Reply Quote 4
                                      • FemboyF Offline
                                        Femboy Promotions team
                                        last edited by

                                        Oh sorry I just had sold all your maps for 0.50$ FAF best maps DLC 😫

                                        FAF Website Developer

                                        1 Reply Last reply Reply Quote 1
                                        • H-masterH Offline
                                          H-master @CaptainKlutz
                                          last edited by

                                          @captainklutz said in Klutz's Map Emporium:

                                          This is an official statement that all my maps are CC-BY-NC 3.0.

                                          What does this mean?

                                          It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

                                          Cool, some really good looking textures/decals in your map. If I use something of your maps I'll make sure to give you the credit in the map description.

                                          Check out my maps here:

                                          Madness 1 - 10

                                          https://forum.faforever.com/topic/480/h-master-s-maps

                                          1 Reply Last reply Reply Quote 0
                                          • CaptainKlutzC Offline
                                            CaptainKlutz
                                            last edited by

                                            I felt the need to make a map that tries to rectify the problems with Verdanis. This is the result. The layout is inspired by the best parts of Badlands, but with various changes that I think will help improve gameplay.

                                            Corina's Hourglass

                                            A 20x20 1v1, 2v2 and 4v4 map. 20k visible (rock, wreckage) reclaim but 40k total reclaim in small rocks. Symmetric along both horizontal and vertical axes.

                                            2v2 is bottom left vs top right (thanks Jip for suggestion).

                                            Thank you to Grimplex and Archsimkat for putting up with my questions and providing suggestions.

                                            1 Reply Last reply Reply Quote 2
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