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    Removal of the Blinking lights

    Scheduled Pinned Locked Moved Suggestions
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    • JipJ Offline
      Jip
      last edited by

      SACU wrecks are still part of the game.

      A work of art is never finished, merely abandoned

      UvesoU 1 Reply Last reply Reply Quote 1
      • TheWeakieT Offline
        TheWeakie Balance Team
        last edited by

        If they wouldnt be you'd have me crying about it all day

        1 Reply Last reply Reply Quote 0
        • A Offline
          Aulex
          last edited by

          Sleep tight blinking lights, jip is gonna flip the switch off.

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          • UvesoU Offline
            Uveso @Jip
            last edited by

            @jip said in Removal of the Blinking lights:

            SACU wrecks are still part of the game.

            well, they were removed on 25 May 2020
            https://github.com/FAForever/fa/commit/dbaf939f45671a9f77d9cabe099e25068729d452

            But it looks like those changes were reverted half a year later (25 Nov 2020).

            Ok, the SACU wreck question is solved, lets get back to the blinking lights.

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            • JipJ Offline
              Jip
              last edited by

              I'm fine with having some form of lights, made once when the unit is finished and then 'forgotten'. But I'd like to stress: if only a few individuals actually knew about the lights, then why do we bother 🙂 .

              A work of art is never finished, merely abandoned

              BlackYpsB 1 Reply Last reply Reply Quote 0
              • Eternal-E Offline
                Eternal-
                last edited by

                What the lights? Player with low graphics settings

                Profile | Eternal MOD pack | Check new client

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                • BlackYpsB Offline
                  BlackYps @Jip
                  last edited by

                  @jip said in Removal of the Blinking lights:

                  But I'd like to stress: if only a few individuals actually knew about the lights, then why do we bother

                  Because we try to preserve the game SC:FA here. If there is no pressing reason to remove nice details then why should we do that?

                  If we remove the color changes that are a performance hog, then what do we actually improve if we completely remove the lights? At that point we are just taking stuff away for no good reason.

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                  • JipJ Offline
                    Jip
                    last edited by

                    Fair enough - I'll add them back in but without the color changing. Suggestions for a color?

                    A work of art is never finished, merely abandoned

                    UvesoU 1 Reply Last reply Reply Quote 0
                    • UvesoU Offline
                      Uveso @Jip
                      last edited by

                      @jip said in Removal of the Blinking lights:

                      Suggestions for a color?

                      Well i can see yellow and blue best.

                      1. I would obviously vote for yellow or blue.

                      2. Also nice; light in faction color

                      3. Or just white light (in this case yellow white like an old light bulb)

                      4. Increase the size of the light.
                        (maybe people will see a "new" feature in the game - "ambient lights" 😄 )

                      And thanks for keeping the lights!

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                      • QuietJoyQ Offline
                        QuietJoy
                        last edited by

                        Could we not do some sort of vote? I see no point in the lights if they have a performance cost.

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                        • MazorNoobM Offline
                          MazorNoob
                          last edited by

                          There was some discussion on preserving current behaviour without the performance penalty. Maybe that's the best option?

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                          • JipJ Offline
                            Jip
                            last edited by

                            The performance cost is in having the lights change. If they remain the same, then they're essentially free of charge.

                            A work of art is never finished, merely abandoned

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                            • R Offline
                              relentless
                              last edited by

                              The details person in me wants the blinking lights to match the faction colour if they are static. But I couldn't see a blue blinky light.

                              1 Reply Last reply Reply Quote 1
                              • JipJ Offline
                                Jip
                                last edited by

                                We can make them match the faction colors. Fine by me too 🙂 .

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • ZeldafanboyZ Offline
                                  Zeldafanboy
                                  last edited by

                                  I think the blinking lights should contrast the faction color— i.e. Cybran should have yellow blinking lights and Seraphim blue blinking lights. Aeon should have red lights and UEF green lights.

                                  put the xbox units in the game pls u_u

                                  UvesoU 1 Reply Last reply Reply Quote 0
                                  • MazorNoobM Offline
                                    MazorNoob
                                    last edited by MazorNoob

                                    From what I understood of the explanation, it's possible to handle stalling/not stalling color change in a single loop instance, right? So that we pay a tiny fixed cost for the stalling/not stalling logic, and the rest is handled by some shader magic. All the other logic like building units and such could then be placed in appropriate functions instead of being polled every tick. Then we'd keep the old behaviour without polling everything all the time.

                                    JipJ 1 Reply Last reply Reply Quote 1
                                    • JipJ Offline
                                      Jip @MazorNoob
                                      last edited by

                                      @mazornoob said in Removal of the Blinking lights:

                                      From what I understood of the explanation, it's possible to handle stalling/not stalling color change in a single loop instance, right? So that we pay a tiny fixed cost for the stalling/not stalling logic,

                                      I've explained it in this post.

                                      and the rest is handled by some shader magic.

                                      Possible, but that doesn't remove all the issues as described in the post mentioned.

                                      All the other logic like building units and such could then be placed in appropriate functions instead of being polled every tick. Then we'd keep the old behaviour without polling everything all the time.

                                      If you don't poll enough then the results are not accurate enough to be reliable, and if they're not reliable then why are we having them change at all?

                                      I've decided to keep the lights, set to a fixed color. There will be no changes to the lights once they've spawned in. I'm fine with any color, they can be faction dependent. Uveso and Zelda made some suggestions:

                                      @uveso said in Removal of the Blinking lights:

                                      1. I would obviously vote for yellow or blue.
                                      2. Also nice; light in faction color
                                      3. Or just white light (in this case yellow white like an old light bulb)

                                      @zeldafanboy said in Removal of the Blinking lights:

                                      I think the blinking lights should contrast the faction color— i.e. Cybran should have yellow blinking lights and Seraphim blue blinking lights. Aeon should have red lights and UEF green lights.

                                      Any other opinions?

                                      A work of art is never finished, merely abandoned

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                                      • JipJ Jip referenced this topic on
                                      • T Offline
                                        thecore
                                        last edited by

                                        Another option is make the lights the player colour.

                                        Never Fear, A Geek is Here!

                                        1 Reply Last reply Reply Quote 6
                                        • UvesoU Offline
                                          Uveso @Zeldafanboy
                                          last edited by

                                          @zeldafanboy said in Removal of the Blinking lights:

                                          I think the blinking lights should contrast the faction color— i.e. Cybran should have yellow blinking lights and Seraphim blue blinking lights. Aeon should have red lights and UEF green lights.

                                          yes, i think this is the best solution.

                                          1 Reply Last reply Reply Quote 0
                                          • BlackYpsB Offline
                                            BlackYps
                                            last edited by

                                            You just shuffled the faction colors around and I can't even figure out the logic which color goes to which faction, this isn't really contrast in an aesthetic sense. Using the player color seems like the better solution.

                                            ZeldafanboyZ 1 Reply Last reply Reply Quote 1
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