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    Removal of the Blinking lights

    Scheduled Pinned Locked Moved Suggestions
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    • UvesoU Offline
      Uveso @Jip
      last edited by

      @jip said in Removal of the Blinking lights:

      SACU wrecks are still part of the game.

      well, they were removed on 25 May 2020
      https://github.com/FAForever/fa/commit/dbaf939f45671a9f77d9cabe099e25068729d452

      But it looks like those changes were reverted half a year later (25 Nov 2020).

      Ok, the SACU wreck question is solved, lets get back to the blinking lights.

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      • JipJ Offline
        Jip
        last edited by

        I'm fine with having some form of lights, made once when the unit is finished and then 'forgotten'. But I'd like to stress: if only a few individuals actually knew about the lights, then why do we bother ๐Ÿ™‚ .

        A work of art is never finished, merely abandoned

        BlackYpsB 1 Reply Last reply Reply Quote 0
        • Eternal-E Offline
          Eternal-
          last edited by

          What the lights? Player with low graphics settings

          Profile | Eternal MOD pack | Check new client

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          • BlackYpsB Offline
            BlackYps @Jip
            last edited by

            @jip said in Removal of the Blinking lights:

            But I'd like to stress: if only a few individuals actually knew about the lights, then why do we bother

            Because we try to preserve the game SC:FA here. If there is no pressing reason to remove nice details then why should we do that?

            If we remove the color changes that are a performance hog, then what do we actually improve if we completely remove the lights? At that point we are just taking stuff away for no good reason.

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            • JipJ Offline
              Jip
              last edited by

              Fair enough - I'll add them back in but without the color changing. Suggestions for a color?

              A work of art is never finished, merely abandoned

              UvesoU 1 Reply Last reply Reply Quote 0
              • UvesoU Offline
                Uveso @Jip
                last edited by

                @jip said in Removal of the Blinking lights:

                Suggestions for a color?

                Well i can see yellow and blue best.

                1. I would obviously vote for yellow or blue.

                2. Also nice; light in faction color

                3. Or just white light (in this case yellow white like an old light bulb)

                4. Increase the size of the light.
                  (maybe people will see a "new" feature in the game - "ambient lights" ๐Ÿ˜„ )

                And thanks for keeping the lights!

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                • QuietJoyQ Offline
                  QuietJoy
                  last edited by

                  Could we not do some sort of vote? I see no point in the lights if they have a performance cost.

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                  • MazorNoobM Offline
                    MazorNoob
                    last edited by

                    There was some discussion on preserving current behaviour without the performance penalty. Maybe that's the best option?

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                    • JipJ Offline
                      Jip
                      last edited by

                      The performance cost is in having the lights change. If they remain the same, then they're essentially free of charge.

                      A work of art is never finished, merely abandoned

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                      • R Offline
                        relentless
                        last edited by

                        The details person in me wants the blinking lights to match the faction colour if they are static. But I couldn't see a blue blinky light.

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                        • JipJ Offline
                          Jip
                          last edited by

                          We can make them match the faction colors. Fine by me too ๐Ÿ™‚ .

                          A work of art is never finished, merely abandoned

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                          • ZeldafanboyZ Offline
                            Zeldafanboy
                            last edited by

                            I think the blinking lights should contrast the faction colorโ€” i.e. Cybran should have yellow blinking lights and Seraphim blue blinking lights. Aeon should have red lights and UEF green lights.

                            put the xbox units in the game pls u_u

                            UvesoU 1 Reply Last reply Reply Quote 0
                            • MazorNoobM Offline
                              MazorNoob
                              last edited by MazorNoob

                              From what I understood of the explanation, it's possible to handle stalling/not stalling color change in a single loop instance, right? So that we pay a tiny fixed cost for the stalling/not stalling logic, and the rest is handled by some shader magic. All the other logic like building units and such could then be placed in appropriate functions instead of being polled every tick. Then we'd keep the old behaviour without polling everything all the time.

                              JipJ 1 Reply Last reply Reply Quote 1
                              • JipJ Offline
                                Jip @MazorNoob
                                last edited by

                                @mazornoob said in Removal of the Blinking lights:

                                From what I understood of the explanation, it's possible to handle stalling/not stalling color change in a single loop instance, right? So that we pay a tiny fixed cost for the stalling/not stalling logic,

                                I've explained it in this post.

                                and the rest is handled by some shader magic.

                                Possible, but that doesn't remove all the issues as described in the post mentioned.

                                All the other logic like building units and such could then be placed in appropriate functions instead of being polled every tick. Then we'd keep the old behaviour without polling everything all the time.

                                If you don't poll enough then the results are not accurate enough to be reliable, and if they're not reliable then why are we having them change at all?

                                I've decided to keep the lights, set to a fixed color. There will be no changes to the lights once they've spawned in. I'm fine with any color, they can be faction dependent. Uveso and Zelda made some suggestions:

                                @uveso said in Removal of the Blinking lights:

                                1. I would obviously vote for yellow or blue.
                                2. Also nice; light in faction color
                                3. Or just white light (in this case yellow white like an old light bulb)

                                @zeldafanboy said in Removal of the Blinking lights:

                                I think the blinking lights should contrast the faction colorโ€” i.e. Cybran should have yellow blinking lights and Seraphim blue blinking lights. Aeon should have red lights and UEF green lights.

                                Any other opinions?

                                A work of art is never finished, merely abandoned

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                                • JipJ Jip referenced this topic on
                                • T Offline
                                  thecore
                                  last edited by

                                  Another option is make the lights the player colour.

                                  Never Fear, A Geek is Here!

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                                  • UvesoU Offline
                                    Uveso @Zeldafanboy
                                    last edited by

                                    @zeldafanboy said in Removal of the Blinking lights:

                                    I think the blinking lights should contrast the faction colorโ€” i.e. Cybran should have yellow blinking lights and Seraphim blue blinking lights. Aeon should have red lights and UEF green lights.

                                    yes, i think this is the best solution.

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                                    • BlackYpsB Offline
                                      BlackYps
                                      last edited by

                                      You just shuffled the faction colors around and I can't even figure out the logic which color goes to which faction, this isn't really contrast in an aesthetic sense. Using the player color seems like the better solution.

                                      ZeldafanboyZ 1 Reply Last reply Reply Quote 1
                                      • ZeldafanboyZ Offline
                                        Zeldafanboy @BlackYps
                                        last edited by

                                        @blackyps

                                        I wasn't aware the lights could obtain the individual player color, but my logic for the color selection uses "contrast" in a loose sense (for example, if Cybran is "red" the opposite color on the color wheel is green, not yellow) but I took the actual coloration of the factories and structures into account. Only UEF factories are actually blue, Cybran is black, Aeon is white, and Seraphim is chrome. I think yellow stands out on black better than green, so I used yellow instead of the actual contrast color, and then I shuffled the rest of the colors around.

                                        put the xbox units in the game pls u_u

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                                        • TheVVheelboyT Offline
                                          TheVVheelboy
                                          last edited by

                                          I also think that having the light colours be the player colour would be the best idea, it also adds to the already lackluster customization options in game so it would be a nice change of pace to see it happen.

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                                          • LegionDarrathL Offline
                                            LegionDarrath Global Moderator
                                            last edited by

                                            Having the lights be the player color just adds more of the same color to the building. Having them be the faction color is a nice little nod to the "lore" while also not looking samey to all the other color the units/buildings already have.

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