FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    BlackOpsFAF-Unleashed only for FAF v24

    Scheduled Pinned Locked Moved Modding & Tools
    133 Posts 25 Posters 16.3k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JipJ Offline
      Jip
      last edited by

      That was the idea!

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • UvesoU Offline
        Uveso
        last edited by

        @Xathos

        i just want to thank you for your feedback and support! 🙂

        1 Reply Last reply Reply Quote 0
        • L Offline
          Levily2
          last edited by

          @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

          And Lambda seems to be broken 😞

          1 Reply Last reply Reply Quote 0
          • UvesoU Offline
            Uveso
            last edited by

            @Levily2

            yes the Black Ops FAF version is the latest one.

            When you say Lambda is broken, what unit do you mean ?
            Is the lambda in the Black Ops ACU mod working ?

            1 Reply Last reply Reply Quote 0
            • L Offline
              Levily2
              last edited by

              @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

              And even the ACU or lambda bots don't do it consistently,

              the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

              But most importantly, it doesn't have any visuals, for none of them.

              I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

              1 Reply Last reply Reply Quote 0
              • I Offline
                iamscope
                last edited by

                Great work guys, love it!

                1 Reply Last reply Reply Quote 0
                • UvesoU Offline
                  Uveso
                  last edited by Uveso

                  @Levily2

                  well, i found the issue. Had to go back to october 2016.

                  The Lambda defence was changed by icedreamer in 2016.
                  First the Lambda was defending 100% of all projectiles.
                  After the patch it only deflect 5-30% of the projectiles depending on the unit.

                  This was the patch:
                  https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                  I checked the code for more errors, but the code itself is running as designed.
                  So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                  [edit]
                  The file seraphimunits.lua can be found in:
                  \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                  and in the original game files in :
                  SupCom\gamedata\lua\seraphimunits.lua
                  (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

                  1 Reply Last reply Reply Quote 0
                  • DDDXD Offline
                    DDDX
                    last edited by

                    I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                    So that part works as it should i guess.

                    No visuals though.

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      Levily2
                      last edited by

                      @Uveso Oh sweet, then sorry for the false report!

                      But yeah, i distinctly remember from back then that there were visuals for lambda?

                      1 Reply Last reply Reply Quote 0
                      • UvesoU Offline
                        Uveso
                        last edited by

                        @Levily2

                        it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                        This was an absolute correct observation.

                        I'll take a look at the gfx later, although I'm not a graphics expert.

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          Levily2
                          last edited by

                          Cool! You're the best 🙂

                          1 Reply Last reply Reply Quote 0
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • UvesoU Uveso referenced this topic on
                          • DoompantsD Offline
                            Doompants
                            last edited by

                            I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                            The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                            I'm assuming it's a related problem since the Purifiers use child projectiles too.

                            To Recreate:

                            Build Aeon Purifier in any game.
                            Fire purifier at enemy structures.
                            Purifier will strike and appear to explode, but no damage to structures.

                            Thanks in advance

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by

                              @Uveso to what repository can I make a pull request?

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • UvesoU Offline
                                Uveso
                                last edited by

                                you can use the git hub links from here:
                                https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                                1 Reply Last reply Reply Quote 0
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Uveso referenced this topic on
                                • UvesoU Offline
                                  Uveso
                                  last edited by

                                  v20 (21.Aug.2022)

                                  • added missing translation tags in tooltip.lua
                                  • added german translation (translation by John kobo)
                                  • Unit bsl0310 (Lambda Equipped Assault Bot) Added StandUpright = true,
                                  • Unit bsb2402 (Seraphim Quantum Rift Archway) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
                                  • Unit bab1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                  • Unit beb4309 (Anti-Teleport Field Tower) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
                                  • Unit bab2404 (Artemis Satelite Control) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
                                  • Unit beb1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                  • Unit brb5205 (Advanced Air Staging Facility) Fixed Display.Abilities.
                                  • Unit bss0401 (Experimental Dreadnought) Changed Damage for weapon (Hu Strategic Missile Defense) from 30 to 30000.
                                  • Unit bra0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 16,)
                                  • Unit bsa0309 (Tech3 Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
                                  • Unit bra0409 (Experimental Assault Transport) Added missing transport capacity variable (Class1Capacity = 20,)
                                  • Unit baa0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 24,)
                                  • Unit bab2308 (Tactical Missile Launcher) fixed no damage on AMissileSerpentineProjectile
                                  1 Reply Last reply Reply Quote 0
                                  • UvesoU Uveso referenced this topic on
                                  • UvesoU Uveso referenced this topic on
                                  • DoompantsD Offline
                                    Doompants
                                    last edited by Doompants

                                    Hey, nice! Some of us still play BlackOps all the time, so thanks for the fixes. 😄

                                    What do the changes to RULEUTL do anyways? Is that just UI stuff, or?

                                    EDIT: NM. I found it in the wiki, thx.

                                    1 Reply Last reply Reply Quote 0
                                    • UvesoU Offline
                                      Uveso
                                      last edited by

                                      @Doompants

                                      thanks a lot for your feedback and error report!

                                      I play Black Ops a lot but have never seen that the Aeon T3 Tactical Missile Launcher is doing no damage.
                                      Hopefully i fixed it right 😄

                                      DoompantsD 1 Reply Last reply Reply Quote 0
                                      • DoompantsD Offline
                                        Doompants @Uveso
                                        last edited by

                                        @uveso OH I guarantee you you did. I blasted the hell out of our resident Aeon player who didn't expect it to be working. That'll teach them to read the forums. Lol.

                                        As a fun note, this getting fixed just in time to coincide with the TMD changes is interesting, because we always thought the Purifier was a little bit too hard to stop if you stacked multiples up and fired them together, but the TMD buff has made it a little more reasonable to stop multiple purifiers, so win/win.

                                        1 Reply Last reply Reply Quote 1
                                        • UvesoU Offline
                                          Uveso
                                          last edited by

                                          @Doompants

                                          thank you a lot for the nice and appreciated feedback 😄

                                          1 Reply Last reply Reply Quote 0
                                          • UvesoU Uveso referenced this topic on
                                          • UvesoU Uveso referenced this topic on
                                          • L Offline
                                            lt_hawkeye
                                            last edited by lt_hawkeye

                                            Always nice to check in once and a while and see this is still being played and somewhat maintained 🙂

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post