FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    BlackOpsFAF-Unleashed only for FAF v24

    Scheduled Pinned Locked Moved Modding & Tools
    133 Posts 25 Posters 17.8k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • UvesoU Offline
      Uveso
      last edited by

      Hmm i see unleashed v19 in the vault !?!

      DDDXD XathosX 2 Replies Last reply Reply Quote 0
      • JipJ Offline
        Jip @Uveso
        last edited by Jip

        @uveso What file and line is that?

        nvm - related to the post before.

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • DDDXD Offline
          DDDX @Uveso
          last edited by DDDX

          @uveso nvm, if this (v18) were an issue it would have manifested long ago.

          I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

          XathosX 1 Reply Last reply Reply Quote 0
          • XathosX Offline
            Xathos @DDDX
            last edited by Xathos

            @dddx said in BlackOpsFAF-Unleashed only for FAF v19:

            @uveso nvm, if this (v18) were an issue it would have manifested long ago.

            I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

            Anything that uses the "Railgun01" projectile is affected. I found like 5 units that use it (they're all UEF units).

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by

              Yes - we're on it 🙂 .

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 1
              • XathosX Offline
                Xathos @Uveso
                last edited by

                3724 SEEMS TO HAVE FIXED THE ISSUE.

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  That was the idea!

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • UvesoU Offline
                    Uveso
                    last edited by

                    @Xathos

                    i just want to thank you for your feedback and support! 🙂

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      Levily2
                      last edited by

                      @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

                      And Lambda seems to be broken 😞

                      1 Reply Last reply Reply Quote 0
                      • UvesoU Offline
                        Uveso
                        last edited by

                        @Levily2

                        yes the Black Ops FAF version is the latest one.

                        When you say Lambda is broken, what unit do you mean ?
                        Is the lambda in the Black Ops ACU mod working ?

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          Levily2
                          last edited by

                          @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                          And even the ACU or lambda bots don't do it consistently,

                          the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                          But most importantly, it doesn't have any visuals, for none of them.

                          I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

                          1 Reply Last reply Reply Quote 0
                          • I Offline
                            iamscope
                            last edited by

                            Great work guys, love it!

                            1 Reply Last reply Reply Quote 0
                            • UvesoU Offline
                              Uveso
                              last edited by Uveso

                              @Levily2

                              well, i found the issue. Had to go back to october 2016.

                              The Lambda defence was changed by icedreamer in 2016.
                              First the Lambda was defending 100% of all projectiles.
                              After the patch it only deflect 5-30% of the projectiles depending on the unit.

                              This was the patch:
                              https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                              I checked the code for more errors, but the code itself is running as designed.
                              So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                              [edit]
                              The file seraphimunits.lua can be found in:
                              \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                              and in the original game files in :
                              SupCom\gamedata\lua\seraphimunits.lua
                              (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

                              1 Reply Last reply Reply Quote 0
                              • DDDXD Offline
                                DDDX
                                last edited by

                                I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                                So that part works as it should i guess.

                                No visuals though.

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  Levily2
                                  last edited by

                                  @Uveso Oh sweet, then sorry for the false report!

                                  But yeah, i distinctly remember from back then that there were visuals for lambda?

                                  1 Reply Last reply Reply Quote 0
                                  • UvesoU Offline
                                    Uveso
                                    last edited by

                                    @Levily2

                                    it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                                    This was an absolute correct observation.

                                    I'll take a look at the gfx later, although I'm not a graphics expert.

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      Levily2
                                      last edited by

                                      Cool! You're the best 🙂

                                      1 Reply Last reply Reply Quote 0
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • UvesoU Uveso referenced this topic on
                                      • DoompantsD Offline
                                        Doompants
                                        last edited by

                                        I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                                        The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                                        I'm assuming it's a related problem since the Purifiers use child projectiles too.

                                        To Recreate:

                                        Build Aeon Purifier in any game.
                                        Fire purifier at enemy structures.
                                        Purifier will strike and appear to explode, but no damage to structures.

                                        Thanks in advance

                                        1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip
                                          last edited by

                                          @Uveso to what repository can I make a pull request?

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
                                          • UvesoU Offline
                                            Uveso
                                            last edited by

                                            you can use the git hub links from here:
                                            https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                                            1 Reply Last reply Reply Quote 0
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on
                                            • UvesoU Uveso referenced this topic on

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • First post
                                              Last post