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    BlackOpsFAF-Unleashed only for FAF v24

    Scheduled Pinned Locked Moved Modding & Tools
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    • UvesoU Offline
      Uveso
      last edited by

      @Jip
      this should be fixed inside FAF.

      Adding "DamageRadius = 1," inside modded unit blueprints does not work (still outputs 0 as radius)
      self.DamageData.DamageRadius or 1` is also not working because the DamageData defaults the radius to 0 when its not existend.

      Kind of funny:

              local FriendlyFire = self.DamageData.DamageFriendly and radius ~=0
              DamageArea( self, pos, radius, 1, 'Force', FriendlyFire )
      

      FriendlyFire is only true if radius is not 0, and the function crashes when radius is 0. Nice ^^

      @DDDX
      Are you talking about Black Ops ACU v18 or Black Ops Unleashed V19 ?

      JipJ 1 Reply Last reply Reply Quote 1
      • DDDXD Offline
        DDDX
        last edited by

        well...I am looking at the mods listed in FAF when I type in "Blackops", Unleashed has last been updated 12/20/2020 and it says v18.

        Is there a v19 in the Vault that is not showing there? I mean, I might be wrong here, but I do not see it.

        When I host, I host v19 though.

        1 Reply Last reply Reply Quote 0
        • UvesoU Offline
          Uveso
          last edited by

          Hmm i see unleashed v19 in the vault !?!

          DDDXD XathosX 2 Replies Last reply Reply Quote 0
          • JipJ Offline
            Jip @Uveso
            last edited by Jip

            @uveso What file and line is that?

            nvm - related to the post before.

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • DDDXD Offline
              DDDX @Uveso
              last edited by DDDX

              @uveso nvm, if this (v18) were an issue it would have manifested long ago.

              I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

              XathosX 1 Reply Last reply Reply Quote 0
              • XathosX Offline
                Xathos @DDDX
                last edited by Xathos

                @dddx said in BlackOpsFAF-Unleashed only for FAF v19:

                @uveso nvm, if this (v18) were an issue it would have manifested long ago.

                I can report the same projectile error with the Juggernaut battlestation unit BEL0307.

                Anything that uses the "Railgun01" projectile is affected. I found like 5 units that use it (they're all UEF units).

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  Yes - we're on it 🙂 .

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 1
                  • XathosX Offline
                    Xathos @Uveso
                    last edited by

                    3724 SEEMS TO HAVE FIXED THE ISSUE.

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by

                      That was the idea!

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • UvesoU Offline
                        Uveso
                        last edited by

                        @Xathos

                        i just want to thank you for your feedback and support! 🙂

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          Levily2
                          last edited by

                          @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

                          And Lambda seems to be broken 😞

                          1 Reply Last reply Reply Quote 0
                          • UvesoU Offline
                            Uveso
                            last edited by

                            @Levily2

                            yes the Black Ops FAF version is the latest one.

                            When you say Lambda is broken, what unit do you mean ?
                            Is the lambda in the Black Ops ACU mod working ?

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              Levily2
                              last edited by

                              @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                              And even the ACU or lambda bots don't do it consistently,

                              the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                              But most importantly, it doesn't have any visuals, for none of them.

                              I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

                              1 Reply Last reply Reply Quote 0
                              • I Offline
                                iamscope
                                last edited by

                                Great work guys, love it!

                                1 Reply Last reply Reply Quote 0
                                • UvesoU Offline
                                  Uveso
                                  last edited by Uveso

                                  @Levily2

                                  well, i found the issue. Had to go back to october 2016.

                                  The Lambda defence was changed by icedreamer in 2016.
                                  First the Lambda was defending 100% of all projectiles.
                                  After the patch it only deflect 5-30% of the projectiles depending on the unit.

                                  This was the patch:
                                  https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                                  I checked the code for more errors, but the code itself is running as designed.
                                  So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                                  [edit]
                                  The file seraphimunits.lua can be found in:
                                  \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                                  and in the original game files in :
                                  SupCom\gamedata\lua\seraphimunits.lua
                                  (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

                                  1 Reply Last reply Reply Quote 0
                                  • DDDXD Offline
                                    DDDX
                                    last edited by

                                    I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                                    So that part works as it should i guess.

                                    No visuals though.

                                    1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      Levily2
                                      last edited by

                                      @Uveso Oh sweet, then sorry for the false report!

                                      But yeah, i distinctly remember from back then that there were visuals for lambda?

                                      1 Reply Last reply Reply Quote 0
                                      • UvesoU Offline
                                        Uveso
                                        last edited by

                                        @Levily2

                                        it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                                        This was an absolute correct observation.

                                        I'll take a look at the gfx later, although I'm not a graphics expert.

                                        1 Reply Last reply Reply Quote 0
                                        • L Offline
                                          Levily2
                                          last edited by

                                          Cool! You're the best 🙂

                                          1 Reply Last reply Reply Quote 0
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                                          • DoompantsD Offline
                                            Doompants
                                            last edited by

                                            I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                                            The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                                            I'm assuming it's a related problem since the Purifiers use child projectiles too.

                                            To Recreate:

                                            Build Aeon Purifier in any game.
                                            Fire purifier at enemy structures.
                                            Purifier will strike and appear to explode, but no damage to structures.

                                            Thanks in advance

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