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    RCVII ~ 4v4 AI ~ Tournament Dev

    Scheduled Pinned Locked Moved AI development
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    • RoweyR Offline
      Rowey
      last edited by

      @Fearghal I'll make a note to ask if anyone if they would like to help out in the creation of a trailer for a tourny in next week news πŸ™‚ @Femboy (Javi) is our Promotions team resident Photoshop Expert πŸ˜‰ and will be the one to collaborate with for banner spread on the news hub

      "The needs of the many outweigh the needs of the few" - Spock

      FearghalF 1 Reply Last reply Reply Quote 2
      • RoweyR Offline
        Rowey
        last edited by

        @Fearghal I also Sudjest you join the FAF Promotions Discord as well as that's were I tend to hide out πŸ™‚

        "The needs of the many outweigh the needs of the few" - Spock

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        • FearghalF Offline
          Fearghal @Rowey
          last edited by Fearghal

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          • FearghalF Offline
            Fearghal
            last edited by Fearghal

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            • RoweyR Offline
              Rowey
              last edited by

              @Fearghal https://discord.gg/Hyr7Bacj A lot of the Ai dev's Live here so feel free to ask them more directly here about stuff πŸ™‚ Also are you in the Promotions discord if so ill get you added to the Tournament discussion chat so we can talk promo material πŸ™‚

              "The needs of the many outweigh the needs of the few" - Spock

              FearghalF 1 Reply Last reply Reply Quote 1
              • FearghalF Offline
                Fearghal @Rowey
                last edited by Fearghal

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                • FearghalF Offline
                  Fearghal
                  last edited by Fearghal

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                  • FearghalF Offline
                    Fearghal
                    last edited by Fearghal

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                    • JipJ Offline
                      Jip
                      last edited by

                      If I am not mistaken AIs are not that well versed with naval battles. I'd say it needs to be a bit higher than a multiplier used on a land-based map.

                      A work of art is never finished, merely abandoned

                      FearghalF 1 Reply Last reply Reply Quote 0
                      • FearghalF Offline
                        Fearghal @Jip
                        last edited by Fearghal

                        ~~

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                        • FearghalF Offline
                          Fearghal
                          last edited by Fearghal

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                            Fearghal
                            last edited by Fearghal

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                            • FearghalF Offline
                              Fearghal
                              last edited by Fearghal

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                                Fearghal
                                last edited by Fearghal

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                                  Fearghal
                                  last edited by Fearghal

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                                    Fearghal
                                    last edited by Fearghal

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                                    • maudlin27M Offline
                                      maudlin27
                                      last edited by

                                      Will replay IDs be posted as the games happen and/or will games need to have a specific title so they can be easily located in the vault? Eg as there’ll be a few days between losers round 4 and the final day if any issues come up in that time for M27 there’s a chance I could do something to fix them ahead of the final

                                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                                      FearghalF 1 Reply Last reply Reply Quote 0
                                      • FearghalF Offline
                                        Fearghal @maudlin27
                                        last edited by Fearghal

                                        ~~

                                        UvesoU 1 Reply Last reply Reply Quote 1
                                        • maudlin27M Offline
                                          maudlin27
                                          last edited by

                                          I think the client will auto download the ai version the replay was done unde; the only way for a new version to be backwards compatible would be if the changes made had no impact so I dont think it’d be practical

                                          M27AI and M28AI developer; Devlogs and more general AI development guide:
                                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                          https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                                          1 Reply Last reply Reply Quote 1
                                          • UvesoU Offline
                                            Uveso @Fearghal
                                            last edited by

                                            @fearghal said in RCV ~ Masters of AI Tournament Dev:

                                            Would be nice if newer versions of AI's were backward compatible and able to show/replay
                                            older version games.

                                            Not possible.
                                            As soon as you change any sim command you will change the sim checksum and cause a desync with the replay.

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