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    Caster UI Mod Functionality Brainstorming

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    • arma473A Offline
      arma473 @Anachronism_
      last edited by

      @emperor_penguin said in Caster UI Mod Functionality Brainstorming:

      I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...

      Which is why creating the 1v1 version is the priority. If anyone wants to make plans, pitch ideas, or solicit suggestions for a team version of the caster UI, that should all happen on a separate thread

      FemboyF 1 Reply Last reply Reply Quote 0
      • FemboyF Offline
        Femboy Promotions team @arma473
        last edited by

        Well as of right now me and @Keene are working on this for 1v1. It is expected to be done in about a week. It is very functional right now, its just needs a few retouches here and there in the UI department. We'll post an image soon once I update the UI more

        FAF Website Developer

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        • FemboyF Offline
          Femboy Promotions team
          last edited by

          53edf75a-8ae4-4646-a8ba-71642f23edb5-image.png

          vs
          8f0b740f-da80-4fa7-a209-edb10c016507-image.png

          Would appreciate opinions on the green icons, currently the fonts are the only thing I'm going to change about them. But feel free to give your feedback

          FAF Website Developer

          1 Reply Last reply Reply Quote 1
          • T Offline
            Tagada Balance Team
            last edited by

            The first one.

            1 Reply Last reply Reply Quote 1
            • JipJ Offline
              Jip
              last edited by

              They're not at the same zoom level, I think?

              A work of art is never finished, merely abandoned

              FemboyF 1 Reply Last reply Reply Quote 0
              • FemboyF Offline
                Femboy Promotions team @Jip
                last edited by

                @jip Well rather than zoom its size, the bottom ones are 32x32 and the top ones are 48x48.

                FAF Website Developer

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Most of the elements from the game. Also, I know this is not what you need, but I was wondering.

                  CAST UI2.png CAST UI.png

                  Profile | Eternal MOD pack | Check new client

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                  • FemboyF Offline
                    Femboy Promotions team
                    last edited by Femboy

                    This is the UI (Its off-scale, clipping and messed up because my FAF UI being scaled to 150% throws the mod off, it will probably be fixed to scale adequately with UI)
                    854cbca1-e361-434b-9e2f-adc5b87ffa03-image.png

                    a0f453a0-b425-47aa-8966-96e835d61f5a-image.png
                    I would like opinions on what looks better between the land icon's bars and the navy ones. This feature will tell the tier level in land, air and navy. I'm updating the icons and I want to hear opinions on what do you think the new one (T1 LAND) looks compared to the old style (T3 Navy). I still have to adjust the air and naval icons/00df3308-0a43-4600-b73c-b68a27d8957f-image.png
                    this one above has darker borders, is it better?
                    516c9240-316d-4c83-9892-cd19a9a52d09-image.png
                    Also does T3 land's bars look like too much or is it good enough?

                    FAF Website Developer

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                    • archsimkatA Offline
                      archsimkat
                      last edited by

                      @Eternal I like the stylization you've done! The areas around the side look too intrusive to keep on for the entire duration of the cast, but it looks really nice and might work well for an introduction.

                      @Javi can you please fix the scaling issues before asking for opinions?

                      FemboyF 1 Reply Last reply Reply Quote 0
                      • FemboyF Offline
                        Femboy Promotions team @archsimkat
                        last edited by Femboy

                        @archsimkat d1a60c32-2ca2-4593-af7c-e3b80b672437-image.png
                        73ccfad1-742e-4402-a193-d941d3f7a9e4-image.png

                        I just want opinions on the icons, my work is in the UI department not in the coding xdxd.

                        FAF Website Developer

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                        • archsimkatA Offline
                          archsimkat
                          last edited by

                          They should all be the same size. Not sure why land > air > navy in terms of icon size.

                          FemboyF 1 Reply Last reply Reply Quote 0
                          • arma473A Offline
                            arma473 @Keene
                            last edited by

                            @keene I like it, but I think it needs a subtle marker showing the halfway point on the bars

                            Because otherwise it's not immediately obvious which player has more or less than 50%

                            I would suggest putting markers at the halfway point, and also 5/9 of the way and 4/9 of the way between the two extremes (because those marks correspond to one player having 20% more than the other player). Then it would be easier to see who has more and who has less.

                            People shouldn't have to read the numbers at the edge of the bars or use their eyes to guess at which bar is bigger. Come colors "pop" more than other colors, so it might be if you're bright pink at 48% to 52%, it looks like your bar is bigger than your opponent's. If there's a subtle mark at the 50% point, that takes away the ambiguity.

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                            • TheWeakieT Offline
                              TheWeakie Balance Team
                              last edited by

                              How about faf using some bucks to pay someone to design a professional looking ui

                              1 Reply Last reply Reply Quote 4
                              • biassB Offline
                                biass
                                last edited by

                                You should put the ui on the bottom. If you click on a unit for any reason, and you’ll be doing that during a cast: you’re now obscuring a solid third of the screen with the caster ui and the selection menu. This problem will be worse when you attempt to ghetto rig this product for anything higher than a 1v1. At least the ui functions of the game around the top of the screen can be hidden or used in synergy with the ui - because the top half of the viewport was made to be kept clear of anything outside of the most critical information.

                                Also someone please explain why it’s made with slab serif and no tracking LMAO

                                we live in a society

                                Eternal-E FemboyF 2 Replies Last reply Reply Quote 1
                                • Eternal-E Offline
                                  Eternal- @biass
                                  last edited by

                                  @biass It is not necessary to try to save the previous layout of the game UI. We always can move some ui to another place, and make it more presentable

                                  Profile | Eternal MOD pack | Check new client

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                                  • FemboyF Offline
                                    Femboy Promotions team @archsimkat
                                    last edited by

                                    @archsimkat Arch have you ever worked on a coding or design thing, where its almost like you dont always present an end product but a comparison between old and new or just a prototype xD?

                                    Yes, the sizes will be the same but right now I'm asking between the new style seen in the T1 land icon and the old style between t3 navy. Are they different sizes? is something else clipping or looking meh? There is a high chance it looks like that because its a WIP and not a finished product.

                                    Here, the t1 land has a smother shape on the edges, the bar in the middle has some edges and a small highlight behind it. The t3 navy is more simpler and the 3 bars dont have anything behind it. I'll try being more specific about this next time lol

                                    FAF Website Developer

                                    Eternal-E 1 Reply Last reply Reply Quote 0
                                    • FemboyF Offline
                                      Femboy Promotions team @biass
                                      last edited by

                                      @biass I mean I think it could be possible to write code for Team 1 mass = Player1.massincome + Player2.massincome and so on, so you could get a clear view of the whole teams rather than all the players. But tbh right now we just want to finish it for 1v1 and then possibly move on towards teamgames.

                                      Also I'm not very sure since I'm just the UI person but how would we hide the selection menu? Is that possible? or should the casting UI be placed on top of it and shadow it completely (with the ability of being minimized if someone wants to see the selection menu).

                                      Also I didn't know about tracking until now. Thanks for letting me know about it

                                      FAF Website Developer

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                                      • Eternal-E Offline
                                        Eternal- @Femboy
                                        last edited by

                                        @femboy make more changes, better draw concepts based on a ready-made mod, and do not change directly in the game

                                        Profile | Eternal MOD pack | Check new client

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                                        • FemboyF Offline
                                          Femboy Promotions team @Eternal-
                                          last edited by

                                          @eternal I prefer to work more with what I already have over creating something different. Specially considering that LoTS is right around the corner and I want to get out a functioning product as fast as possible so it can be tested, get feedback and re-improve.

                                          FAF Website Developer

                                          Eternal-E 1 Reply Last reply Reply Quote 0
                                          • Eternal-E Offline
                                            Eternal- @Femboy
                                            last edited by

                                            @femboy You're in too much of a hurry

                                            Profile | Eternal MOD pack | Check new client

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