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    Caster UI Mod Functionality Brainstorming

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    • FemboyF Offline
      Femboy Promotions team @Eternal-
      last edited by

      @eternal As of right now, I'm speaking with SamKeene to see if we can update his UI mod. I will bring updates soon.

      FAF Website Developer

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      • MoraxM Offline
        Morax
        last edited by

        Well this would 100% be better than having to adjust things in stream labs. Hope someone will take on the project to completion!

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        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          As i can tell, getting information about army's units requires being observer for this army, so, it wont be that easy to make accurate

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • FemboyF Offline
            Femboy Promotions team
            last edited by

            93b05b1f-21b5-49d7-9171-992b2ac6f424-image.png

            Currently I'm working with SamKenne's Casting mod. I believe it is quite amazing on its current state.

            It can inform you on when navy, land or air facs are first made, when a higher tech is achieved on either of these, mass invested into any type of unit (no more having to check ASF, t1 tank or frigate numbers! You get a clear picture of who has more or less mass invested into those units in REAL TIME), it also obviously gives you mass production, reclaim and total mass values! It needs some love on the UI department but functionally it's pretty crazy in my opinion.

            FAF Website Developer

            KeeneK 1 Reply Last reply Reply Quote 1
            • KeeneK Offline
              Keene @Femboy
              last edited by

              @femboy Why you gotta post a picture of it looking like everything is fucked up (you on a tiny resolution or changed things up)? xd Here is its current state for reference:

              ce23c528-c175-42f8-976e-a84d6556a4de-image.png

              arma473A 1 Reply Last reply Reply Quote 4
              • AskaholicA Offline
                Askaholic
                last edited by

                What about team games?

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  Lets focus on 1v1 for now.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 2
                  • archsimkatA Offline
                    archsimkat
                    last edited by

                    I should have specified that this was to create a casting interface for 1v1 replays (live or from the vault) or the observer view. Teamgames will require a different designed and set of specifications so it's not included in this post.

                    Eternal-E 1 Reply Last reply Reply Quote 1
                    • Eternal-E Offline
                      Eternal- @archsimkat
                      last edited by

                      @archsimkat If you divide the functionality, you will be able to use the developments immediately for team games

                      Profile | Eternal MOD pack | Check new client

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                      • Anachronism_A Offline
                        Anachronism_
                        last edited by

                        I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...
                        Perhaps a simple interface could be added for switching what is shown on those 2 displays mid-cast (in the above pic, grimplex is on the left display and Keene is on the right display). For example, there could be a button corresponding to each player in the game as well as a button for each team in the game. Then, when you click on the button for a player or a team and then click on either the left or right side of the display, it could display the relevant info on the clicked side of the display.

                        pfp credit to gieb

                        arma473A 1 Reply Last reply Reply Quote 1
                        • arma473A Offline
                          arma473 @Anachronism_
                          last edited by

                          @emperor_penguin said in Caster UI Mod Functionality Brainstorming:

                          I imagine it shouldn't be that hard to modify this to be usable for team games if it's sufficiently soft-coded...

                          Which is why creating the 1v1 version is the priority. If anyone wants to make plans, pitch ideas, or solicit suggestions for a team version of the caster UI, that should all happen on a separate thread

                          FemboyF 1 Reply Last reply Reply Quote 0
                          • FemboyF Offline
                            Femboy Promotions team @arma473
                            last edited by

                            Well as of right now me and @Keene are working on this for 1v1. It is expected to be done in about a week. It is very functional right now, its just needs a few retouches here and there in the UI department. We'll post an image soon once I update the UI more

                            FAF Website Developer

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                            • FemboyF Offline
                              Femboy Promotions team
                              last edited by

                              53edf75a-8ae4-4646-a8ba-71642f23edb5-image.png

                              vs
                              8f0b740f-da80-4fa7-a209-edb10c016507-image.png

                              Would appreciate opinions on the green icons, currently the fonts are the only thing I'm going to change about them. But feel free to give your feedback

                              FAF Website Developer

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                              • T Offline
                                Tagada Balance Team
                                last edited by

                                The first one.

                                1 Reply Last reply Reply Quote 1
                                • JipJ Offline
                                  Jip
                                  last edited by

                                  They're not at the same zoom level, I think?

                                  A work of art is never finished, merely abandoned

                                  FemboyF 1 Reply Last reply Reply Quote 0
                                  • FemboyF Offline
                                    Femboy Promotions team @Jip
                                    last edited by

                                    @jip Well rather than zoom its size, the bottom ones are 32x32 and the top ones are 48x48.

                                    FAF Website Developer

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                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by Eternal-

                                      Most of the elements from the game. Also, I know this is not what you need, but I was wondering.

                                      CAST UI2.png CAST UI.png

                                      Profile | Eternal MOD pack | Check new client

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                                      • FemboyF Offline
                                        Femboy Promotions team
                                        last edited by Femboy

                                        This is the UI (Its off-scale, clipping and messed up because my FAF UI being scaled to 150% throws the mod off, it will probably be fixed to scale adequately with UI)
                                        854cbca1-e361-434b-9e2f-adc5b87ffa03-image.png

                                        a0f453a0-b425-47aa-8966-96e835d61f5a-image.png
                                        I would like opinions on what looks better between the land icon's bars and the navy ones. This feature will tell the tier level in land, air and navy. I'm updating the icons and I want to hear opinions on what do you think the new one (T1 LAND) looks compared to the old style (T3 Navy). I still have to adjust the air and naval icons/00df3308-0a43-4600-b73c-b68a27d8957f-image.png
                                        this one above has darker borders, is it better?
                                        516c9240-316d-4c83-9892-cd19a9a52d09-image.png
                                        Also does T3 land's bars look like too much or is it good enough?

                                        FAF Website Developer

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                                        • archsimkatA Offline
                                          archsimkat
                                          last edited by

                                          @Eternal I like the stylization you've done! The areas around the side look too intrusive to keep on for the entire duration of the cast, but it looks really nice and might work well for an introduction.

                                          @Javi can you please fix the scaling issues before asking for opinions?

                                          FemboyF 1 Reply Last reply Reply Quote 0
                                          • FemboyF Offline
                                            Femboy Promotions team @archsimkat
                                            last edited by Femboy

                                            @archsimkat d1a60c32-2ca2-4593-af7c-e3b80b672437-image.png
                                            73ccfad1-742e-4402-a193-d941d3f7a9e4-image.png

                                            I just want opinions on the icons, my work is in the UI department not in the coding xdxd.

                                            FAF Website Developer

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