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    Decrease air unit HP

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    • archsimkatA Offline
      archsimkat
      last edited by

      Just here to point out that this also has the consequence of making flaks and other AA with splash damage far less effective vs units in transports, and making air to ground far more effective when it accidentally splashes against air. The latter effect is likely undesirable - imagine a Czar with 7k hp dying to the splash from 3 strat bombers impacting on inties.

      KaletheQuickK arma473A 2 Replies Last reply Reply Quote 2
      • KaletheQuickK Offline
        KaletheQuick @archsimkat
        last edited by

        @archsimkat good points! Thank you for pointing this out.

        I must see if I can make a mod that tries this. I have not made a mod that bulk modifies things before.

        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

        1 Reply Last reply Reply Quote 0
        • TurinturambarT Offline
          Turinturambar Balance Team
          last edited by

          this is obviously a balance suggestion. Why did you put it in suggestions?

          Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
          When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

          KaletheQuickK 1 Reply Last reply Reply Quote 0
          • KaletheQuickK Offline
            KaletheQuick @Turinturambar
            last edited by

            @turinturambar I guess I didn't really consider it balance as it would be something applied across all factions equally, and not some "Buff/nerf this unit plz" idea. Now that you point it out it's obviously a thing about balance between unit types. Though it still does not feel like the type of suggestion that is common to balance discussions. And I don't have the replay ID requisite for that forum, though I believe the scenario is simple enough to imagine.

            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

            1 Reply Last reply Reply Quote 0
            • arma473A Offline
              arma473
              last edited by

              It is indeed absurd that ASF can absorb a Scathis shot without dying, and interceptors have as much health as a t1 tank. I have landed interceptors before to absorb shots so my ACU can try to escape. They won't actually block land units (because they lift off automatically if anything comes by) but they can absorb shots that otherwise would go into an ACU.

              ValkiV 1 Reply Last reply Reply Quote 1
              • ValkiV Offline
                Valki @arma473
                last edited by

                @arma473 lf that is not banabable, l think l will start doing that...

                arma473A 1 Reply Last reply Reply Quote 0
                • arma473A Offline
                  arma473 @archsimkat
                  last edited by

                  @archsimkat said in Decrease air unit HP:

                  Just here to point out that this also has the consequence of making flaks and other AA with splash damage far less effective vs units in transports, and making air to ground far more effective when it accidentally splashes against air. The latter effect is likely undesirable - imagine a Czar with 7k hp dying to the splash from 3 strat bombers impacting on inties.

                  It's a good point.

                  One specific thing you mention, strat bombs exploding because they touch enemy ASF, that doesn't happen any more, since a balance patch in the last year or so.

                  But this would especially affect t1 anti-air against transports because of the lack of splash damage. Interceptors already sometimes shoot engies instead of aeon transports. It would become even harder to shoot down an aeon transport. Maybe make t1 AA not collide with land units? So the shots would pass through to hit the transport? And consider doing the same thing for SAMs?

                  As far as flaks being less able to kill land units clinging to transports, I don't know if that would be a bad change. It would change the balance a bit, but not necessarily in a bad way.

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                  • arma473A Offline
                    arma473 @Valki
                    last edited by

                    @valki It's not bannable to put units near your ACU when you're trying to run away xD you might have to put the inties on hold fire so they don't jump up and chase after an enemy interceptor

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                    • archsimkatA Offline
                      archsimkat
                      last edited by

                      One specific thing you mention, strat bombs exploding because they touch enemy ASF, that doesn't happen any more, since a balance patch in the last year or so.

                      Yeah, that's why I specifically said a strat bombing an intie. Strats can still bomb every other air units except ASF afaik.

                      arma473A 1 Reply Last reply Reply Quote 0
                      • arma473A Offline
                        arma473 @archsimkat
                        last edited by

                        @archsimkat They need to fix that, then. There's no reason you should be able to try to block strat bombs with inties, or swift winds, or t1 bombers, or t1 transports, etc.

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                        • TheWeakieT Offline
                          TheWeakie Balance Team
                          last edited by

                          Sounds to me that t1 land deals as quick with t3 air as t1 air deals with t3 land

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                          • Dragun101D Offline
                            Dragun101
                            last edited by

                            For what it matters in Supcom Vanilla what Kale is saying was true.

                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              “there’s no reason” it’s called simulated projectiles and one of the defining unique things about the game.

                              A 1 Reply Last reply Reply Quote 5
                              • A Offline
                                Aulex @FtXCommando
                                last edited by

                                @ftxcommando said in Decrease air unit HP:

                                “there’s no reason” it’s called simulated projectiles and one of the defining unique things about the game.

                                I remember epicly blocking a nuke with a czar to save my ACU because my anti near it wasn't loaded. If I couldn't do that well then this game would be dead to me.

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                                • BlackJaguarB Offline
                                  BlackJaguar
                                  last edited by BlackJaguar

                                  Please, look at Supreme Commander original Vanilla and 4th Dimension Mod, that already had similar aproach.

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                                  • veteranasheV Offline
                                    veteranashe
                                    last edited by

                                    You also have to think of T1 arty shooting down air units, it happens a lot with unties now, might happen with asf a bit

                                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                                    • KaletheQuickK Offline
                                      KaletheQuick @veteranashe
                                      last edited by

                                      @veteranashe TBH that seems fine to me. I don't think ASF fly low enough for that to be a common problem. And T1 Arty should be able to shred through landed ASF, just like how some guys with Tommy guns in a Jeep can take down the Luftwaffe.

                                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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