FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    **Platinum question**

    Scheduled Pinned Locked Moved General Discussion
    56 Posts 25 Posters 3.4k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ValkiV Offline
      Valki @OvO
      last edited by

      @ovo it has bothered me too.

      I'd say remove fuel for scouts and fighters at least. For bombers and gunships it is maybe interesting but at least not bothersome.

      1 Reply Last reply Reply Quote 0
      • ResistanceR Offline
        Resistance
        last edited by Resistance

        you guys really need to look at the balance first before bringing up those ideas

        queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
        https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

        ValkiV 1 Reply Last reply Reply Quote 1
        • The_JanitorT Offline
          The_Janitor @OvO
          last edited by

          @ovo in general to prevent plebs from patroling the whole map, if anything I would reduce amount of fuel for some units to make air staging more viable, not by much tho.

          Analyze, Adapt, Overcome...

          O AzraaaA 2 Replies Last reply Reply Quote 0
          • O Offline
            OvO @The_Janitor
            last edited by

            @hinthunter
            If you let enemy's air fly over yourself without problems it sounds like you did something very wrong, patroling over enemy's base is not good idea either, unless you enjoy looking at how your limit suddenly evaporates when static AA shows up. If you constantly patrol over battlefield, well, thats the point of controling the air, isn't it? T2 and T3 units have so much fuel it's almost impossible to run out unless you play on turtling maps like dual gap.

            The_JanitorT 1 Reply Last reply Reply Quote 0
            • The_JanitorT Offline
              The_Janitor @OvO
              last edited by

              @ovo yea we know that now but devs did not, air was ment to be assisted on ground units to patrol over them and similar feats.
              And even if you and I know that many plebs do not so they use patrol on air units as a form of gate keeping.

              Analyze, Adapt, Overcome...

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Air staging is used pretty often btw

                1 Reply Last reply Reply Quote 3
                • ValkiV Offline
                  Valki @Resistance
                  last edited by

                  @rezy-noob my reaction was not out of concern for balance. I worry that many mechanics in this game including this one have too little return for their cost. Cost being player effort, return being fun and game depth.

                  This change would definitely disrupt balance slightly.

                  1 Reply Last reply Reply Quote 2
                  • Brutus5000B Offline
                    Brutus5000 FAF Server Admin
                    last edited by

                    I'd rather like to know why it's possible to repair a super complex ASF in a staging facility but there is no repair station for a simple T1 tank

                    "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                    – Benno Rice

                    1 Reply Last reply Reply Quote 1
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Repair station for land units sounds like a pathfinding noobtrap

                      FemboyF ValkiV AzraaaA 3 Replies Last reply Reply Quote 2
                      • FemboyF Offline
                        Femboy Promotions team @FtXCommando
                        last edited by

                        @ftxcommando I'm already getting PTSD thinking about tanks trying to access a repair station lol.

                        I think land units are more expendable than air so it's normal for them to not be repaired / re-fueled.

                        FAF Website Developer

                        1 Reply Last reply Reply Quote 0
                        • ValkiV Offline
                          Valki @FtXCommando
                          last edited by

                          @ftxcommando said in **Platinum question**:

                          Repair station for land units sounds like a pathfinding noobtrap

                          I suggest we add ground units to the game with the ability to repair other units within range with some kind of beam. Maybe one for each Tier.

                          Better not make this ability too expensive or nobody will use it and forget it even exists...

                          OmniHavenO 1 Reply Last reply Reply Quote 1
                          • OmniHavenO Offline
                            OmniHaven @Valki
                            last edited by

                            @valki Im confused, have we not used engineers before????

                            Hates dumb questions and recommendations.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              CPTANT
                              last edited by

                              Repairing ASFs for zero cost is not a good feature at all. It ensures that whoever loses the air battle will have an even harder time coming back, making t3 air even more dominant.

                              1 Reply Last reply Reply Quote 2
                              • AzraaaA Offline
                                Azraaa @The_Janitor
                                last edited by

                                @hinthunter said in **Platinum question**:

                                @ovo in general to prevent plebs from patroling the whole map, if anything I would reduce amount of fuel for some units to make air staging more viable, not by much tho.

                                What are you even talking about lol, that's not the reason at all. It's too add strategic depth to the air game, so air planes are intended to have bounding limits. It starts to appear on larger maps because it's a feature intended to work better and better as the Map grows. Also air staging is viable either way because repairing air units for example

                                Developer for LOUD Project | https://discord.gg/DfWXMg9
                                AI Development FAF Discord | https://discord.gg/ChRfhB3
                                AI Developer for FAF

                                Community Manager for FAF
                                Member of the FAF Association
                                FAF Developer

                                1 Reply Last reply Reply Quote 0
                                • AzraaaA Offline
                                  Azraaa @FtXCommando
                                  last edited by

                                  @ftxcommando said in **Platinum question**:

                                  Repair station for land units sounds like a pathfinding noobtrap

                                  You can create an aura around such a station if you were to even consider adding that. The aura would essentially be a range in which it repairs and such like being attached to the actual staging fixes those clumping issues and such.

                                  Developer for LOUD Project | https://discord.gg/DfWXMg9
                                  AI Development FAF Discord | https://discord.gg/ChRfhB3
                                  AI Developer for FAF

                                  Community Manager for FAF
                                  Member of the FAF Association
                                  FAF Developer

                                  A 1 Reply Last reply Reply Quote 2
                                  • S Offline
                                    snoog
                                    last edited by

                                    If no fuel, then infinite range mercies. Good idea anyone? No, didn't think so.

                                    E 1 Reply Last reply Reply Quote 0
                                    • E Offline
                                      Exselsior @snoog
                                      last edited by

                                      @snagglefox I’m ready to sneakily snipe the enemy air player with a mercy rush on setons

                                      1 Reply Last reply Reply Quote 1
                                      • A Offline
                                        ANALyzeNoob @Azraaa
                                        last edited by ANALyzeNoob

                                        @azraeel That's a great idea. If it was a whole aura affecting tons of units that might be kinda op depending on the speed it can repair. The larger the aura is the easier it is for pathfinding but the stronger the unit is. Or it could be basically a hive that repairs one thing at a time and then we know exactly how powerful it is for the cost. Either option might work fine. And I think then the repair building would have to be unable to assist the construction of something new, or else it would break the balance. Also it could be designed to be only able to repair units, or units and buildings.

                                        1 Reply Last reply Reply Quote 0
                                        • arma473A Offline
                                          arma473
                                          last edited by

                                          @snagglefox said in **Platinum question**:

                                          If no fuel, then infinite range mercies. Good idea anyone? No, didn't think so.

                                          That would barely make a difference, given how vulnerable mercies are to being shot down. It's not like it's easy to keep 5 mercies around for 10 minutes or fly them all the way across the map.

                                          And even if you eliminate fuel requirements for other units, there's no reason that means mercies need to have fuel requirements eliminated. Mercies are already different in that they can't refuel or regenerate fuel.

                                          I prefer to keep fuel requirements as-is, it encourages people to think about what they're doing with their planes and encourages people to make air staging. It makes the game a bit more complicated but not in a bad way.

                                          1 Reply Last reply Reply Quote 2
                                          • T Offline
                                            thecore
                                            last edited by

                                            I think some AIR units (such as T3 ASF) need to curry less fuel, units like T3 boomers tend to only have one trip.

                                            Never Fear, A Geek is Here!

                                            ValkiV 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post