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    Starters guide to Mapping

    Scheduled Pinned Locked Moved Mapping
    guidemapmapping
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    • MadMaxM Offline
      MadMax
      last edited by MadMax

      they are technically props that are placed where the marker is and you choose through the options which ones spawn here's the relevant code

      function spawnresource(Position,restype, spawnhpr)
          --check type of resource and set parameters
          local bp, albedo, size, lod;
          if restype == "Mass" then
              albedo = "/env/common/splats/mass_marker.dds";
              bp = "/env/common/props/massDeposit01_prop.bp";
              size = 2;
              lod = 100;
          else
              albedo = "/env/common/splats/hydrocarbon_marker.dds";
              bp = "/env/common/props/hydrocarbonDeposit01_prop.bp";
              size = 6;
              lod = 200;
          end
          
          --create the resource
          CreateResourceDeposit(restype, Position[1], Position[2], Position[3], size/2);
          
          --create the resource graphic on the map
          if spawnhpr then
              CreatePropHPR(bp, Position[1], Position[2], Position[3], Random(0,360), 0, 0);
          end
          --create the resource icon on the map
          CreateSplat(
              Position,                # Position
              0,                       # Heading (rotation)
              albedo,                  # Texture name for albedo
              size, size,              # SizeX/Z
              lod,                     # LOD
              0,                       # Duration (0 == does not expire)
              -1,                      # Army (-1 == not owned by any single army)
              0                        # Fidelity
          );
      end

      Vault Admin / Creative Team / Map Guru

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      • PhotekP Offline
        Photek
        last edited by

        Ok I might've bitten off too much to chew, I will be visiting the discord for further assistance.

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        • MadMaxM Offline
          MadMax
          last edited by

          you don't really need to know the code to much to or at all really all your doing is changing variables, copy pasting code and making a table which by the sounds of it you've already done. here's my updated guide to adaptive maps https://forums.faforever.com/viewtopic.php?f=53&t=19242

          Vault Admin / Creative Team / Map Guru

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          • PhotekP Offline
            Photek
            last edited by

            Thanks for this. It seems I did not search the forums well enough.

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            • PhotekP Offline
              Photek
              last edited by

              The decals & props for both 'Mass' & 'Hydrocarbon' deposits are automatically placed on the markers when you have the 'adaptive' script enabled', I did not have to align them manually in the editor. Possible obvious mistake but maybe this will save someone some time.

              Thanks again for the guide MadMax, I followed it step by step and have my first 'adaptive' map working now 🙂

              biassB 1 Reply Last reply Reply Quote 0
              • MadMaxM Offline
                MadMax
                last edited by

                i see you meant the stock decal and props and there was me giving you the complex answer when the simple one was what you wanted

                Vault Admin / Creative Team / Map Guru

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                • PhotekP Offline
                  Photek
                  last edited by

                  Happy accident

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                  • biassB Offline
                    biass @Photek
                    last edited by

                    @Stealth9 said in Starters guide to Mapping:

                    The decals & props for both 'Mass' & 'Hydrocarbon' deposits are automatically placed on the markers when you have the 'adaptive' script enabled'

                    It does this regardless if you have the script or not.

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                    • PhotekP Offline
                      Photek
                      last edited by

                      Ok, so when using Ozonex Map Editor I only have to place markers for resources. Is this the same in the gpg map editor?

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                      • MadMaxM Offline
                        MadMax
                        last edited by

                        yes but gpg lacks the mirroring functions of ozonex

                        Vault Admin / Creative Team / Map Guru

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