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    Torpedo Defence lvl 3

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    • K Offline
      kdrafa91 @The_Janitor
      last edited by kdrafa91

      @hinthunter torp bombers get rekd cause the Suport ACU also build t3 anti-air

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      • K Offline
        kdrafa91 @Resistance
        last edited by

        @rezy-noob If i ground fire with destroyer/battleships or missile t3 ships does the ACUs and the t3 torp get dmged?

        ResistanceR 1 Reply Last reply Reply Quote 0
        • ResistanceR Offline
          Resistance @kdrafa91
          last edited by

          @kdrafa91 no,but pretty sure you asked how to defend against harms

          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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          • The_JanitorT Offline
            The_Janitor
            last edited by

            @kdrafa91 i still think it beats it in a raw mass for mass. Torp cost around 250~ maps while sam cost around 800~ mass also it takes longer to build so you can afford to snipe out the SACU under water.
            That is one of the options.

            Analyze, Adapt, Overcome...

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            • TurinturambarT Offline
              Turinturambar Balance Team
              last edited by

              you can groundfire HARMS wih battleships cruisers and tempest (not sure about the rest). can also kill the harms while they are under construction (and not submerged yet) if I remember right. So you can use your navy to either groundfire everything, or just take out the sams and torp the SCUs

              Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
              When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

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              • J Offline
                JazzFunkNoob
                last edited by

                When someone starts building HARMS on setons I just give up on crushing the pond and build a game ender instead.

                K 1 Reply Last reply Reply Quote 1
                • K Offline
                  kdrafa91 @JazzFunkNoob
                  last edited by

                  @harzer99 I feel that Torp3 is too strong

                  Attack it with 20 t2 subs, if there are 2 ACUS they repair it while subs atack and you lose almost all the subs

                  If you atack the ACUS you kill 1 ACU (if the enemy dosent pull him back) and you lose 20 subs

                  I feel that it should not be submerged structure...

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                  • B Offline
                    BattleMoose
                    last edited by BattleMoose

                    Battleships to kill the sams. Torps to kill the sacus and harms. Cruisers to kill the asfs that are killing your torps.

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                    • J Offline
                      JazzFunkNoob @kdrafa91
                      last edited by

                      @kdrafa91 problem is that the only real conter to them is either preventing them from being built or groundfiring them with battleships. The latter one gives me depression.

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                      • B Offline
                        Broken Banned
                        last edited by

                        They simply have too much hp and dmg for their mass cost. If you sit groundfiring them, enemy bships will kill your bship. They have a clear advantage cause they can swarm your bship with frigates, which are infinitely more mass efficient than bships.

                        Stop the Harms from being submerged, or halve their hp, so that the Aeon T4 ship can 2 shot it.

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                        • H Offline
                          Henka
                          last edited by

                          Mobile shields, my friends. Makes t2 and t3 subs kill them with few losses.
                          And floaty arty can ground fire them to.

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