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    Torpedo Defence lvl 3

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    • The_JanitorT Offline
      The_Janitor
      last edited by

      Torp bomber

      Analyze, Adapt, Overcome...

      K 1 Reply Last reply Reply Quote 1
      • ResistanceR Offline
        Resistance
        last edited by

        Any aoe damage

        queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
        https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

        K 1 Reply Last reply Reply Quote 1
        • K Offline
          kdrafa91 @The_Janitor
          last edited by kdrafa91

          @hinthunter torp bombers get rekd cause the Suport ACU also build t3 anti-air

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          • K Offline
            kdrafa91 @Resistance
            last edited by

            @rezy-noob If i ground fire with destroyer/battleships or missile t3 ships does the ACUs and the t3 torp get dmged?

            ResistanceR 1 Reply Last reply Reply Quote 0
            • ResistanceR Offline
              Resistance @kdrafa91
              last edited by

              @kdrafa91 no,but pretty sure you asked how to defend against harms

              queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
              https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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              • The_JanitorT Offline
                The_Janitor
                last edited by

                @kdrafa91 i still think it beats it in a raw mass for mass. Torp cost around 250~ maps while sam cost around 800~ mass also it takes longer to build so you can afford to snipe out the SACU under water.
                That is one of the options.

                Analyze, Adapt, Overcome...

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                • TurinturambarT Offline
                  Turinturambar Balance Team
                  last edited by

                  you can groundfire HARMS wih battleships cruisers and tempest (not sure about the rest). can also kill the harms while they are under construction (and not submerged yet) if I remember right. So you can use your navy to either groundfire everything, or just take out the sams and torp the SCUs

                  Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                  When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

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                  • J Offline
                    JazzFunkNoob
                    last edited by

                    When someone starts building HARMS on setons I just give up on crushing the pond and build a game ender instead.

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                    • K Offline
                      kdrafa91 @JazzFunkNoob
                      last edited by

                      @harzer99 I feel that Torp3 is too strong

                      Attack it with 20 t2 subs, if there are 2 ACUS they repair it while subs atack and you lose almost all the subs

                      If you atack the ACUS you kill 1 ACU (if the enemy dosent pull him back) and you lose 20 subs

                      I feel that it should not be submerged structure...

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                      • B Offline
                        BattleMoose
                        last edited by BattleMoose

                        Battleships to kill the sams. Torps to kill the sacus and harms. Cruisers to kill the asfs that are killing your torps.

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                        • J Offline
                          JazzFunkNoob @kdrafa91
                          last edited by

                          @kdrafa91 problem is that the only real conter to them is either preventing them from being built or groundfiring them with battleships. The latter one gives me depression.

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                          • B Offline
                            Broken Banned
                            last edited by

                            They simply have too much hp and dmg for their mass cost. If you sit groundfiring them, enemy bships will kill your bship. They have a clear advantage cause they can swarm your bship with frigates, which are infinitely more mass efficient than bships.

                            Stop the Harms from being submerged, or halve their hp, so that the Aeon T4 ship can 2 shot it.

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                            • H Offline
                              Henka
                              last edited by

                              Mobile shields, my friends. Makes t2 and t3 subs kill them with few losses.
                              And floaty arty can ground fire them to.

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