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    About Neroxis map generator...

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    • tatsuT Offline
      tatsu
      last edited by

      got a map gen first try!

      GLORIOUS!

      How to setup FAF on linux

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      • Anachronism_A Offline
        Anachronism_
        last edited by Anachronism_

        Wonderful, now I'll play more ladder.
        I hope we'll have the option to queue for a pool/ladder of just map gen in not too long : )

        pfp credit to gieb

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        • tatsuT Offline
          tatsu @archsimkat
          last edited by tatsu

          @archsimkat Thanks so much! can we do 2v2 as well?

          How to setup FAF on linux

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          • FtXCommandoF Offline
            FtXCommando @FtXCommando
            last edited by

            @ftxcommando said in About Neroxis map generator...:

            With regards to tmm, I see no need for implementing map gen in those formats. Most reasonings here hold no real sway because:

            1. Tons of new maps that saw near zero competitive play exist for these formats
            2. The format has hardly exists long enough for map fatigue to set in
            3. Map gen itself is a lot less tested for these formats
            1 Reply Last reply Reply Quote 2
            • MoraxM Offline
              Morax
              last edited by

              Got a few mapgen maps in the pool so far, and got a lot that look like this:

              https://i.imgur.com/HXzUpZQ.png

              This is really low quality, and I know the mapgen can do a whole lot better than this. I would strongly urge the ladder team to work on agreed upon settings that create as interesting maps AS POSSIBLE. This is not a good look for the usage in ladder if this kind of content repeats.

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              • T Offline
                Tex Global Moderator
                last edited by

                I've only had gotten 2 so far on ladder.(small sample size, obviously. Take with grain of salt) Got a 5x5 and 20x20, both were quite reasonable in terms of how they looked and how they played. Saw a 10k map Swkoll had generated as well, looked fun as well, but snowball potential was high. So far I am impressed with map gen in ladder, but I haven't gotten anything bad yet so YMMV.

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                • AurikoA Offline
                  Auriko
                  last edited by

                  Quite happy with mapgen. For me it's not a problem to have a "meh" map once a while, i'm quite confident that the diversity of maps layout will eventually offset that once you will have played more.

                  1 Reply Last reply Reply Quote 3
                  • MoraxM Offline
                    Morax
                    last edited by

                    Sounds like I have been quite unlucky thus far... lame! Per the conversation that started this post I’ll be giving it a little more time to evaluate. I kind of got discouraged after 3 meh maps!

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                    • ResistanceR Offline
                      Resistance
                      last edited by

                      there're some layouts that need rework yes,i got about 120 games by now on mapgen and most feel different from the classic BO whoring where there is almost no difference between boosted and good players since there're just op tactics and the ability to adapt just gets erased completely,overall most of the land 10x10-blind-10 players feel ok and quite active,way better as t3 mex simulator tbh x)

                      queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                      https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                      • ThomasHiattT Offline
                        ThomasHiatt
                        last edited by

                        I like mapgen and hardffa a lot in ladder. I have more fun on even the worst mapgen maps than I do on most of the authored maps in the pool.

                        1 Reply Last reply Reply Quote 7
                        • S Offline
                          SanguisAter
                          last edited by

                          I just love playing on mapgen maps! It feels like a whole new dimension to the game.

                          1 Reply Last reply Reply Quote 2
                          • BlackheartB Offline
                            Blackheart
                            last edited by

                            I also enjoyed the showmatch vs Petric even though it had some bugs for the unexplored mode. In general I do absolutely think that mapgen should become the standard in future tournaments and in general the standard for competition. It takes the game back to economic and strategic decisions and does not allow you to patch up bad on-the-fly decisions with studying 25 replays and spending hours creating 25 BOs.

                            Ban Anime

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                            • tatsuT Offline
                              tatsu
                              last edited by

                              Yeah the minor quirks that I do get (1 pixel of sea in the corner of the map, so random!!) are in no way game breaking and generally the layouts and mass distribution is just amazingly good for interesting and dynamic gameplay.

                              why only 10-12% of chance to get mapgen, may I ask?

                              How to setup FAF on linux

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                              • S Offline
                                Sheikah
                                last edited by

                                That one pixel of sea is not actually a bug and is a holdover as a solution from when the black plane bug appeared on maps. Just as an FYI.

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                                • tatsuT Offline
                                  tatsu
                                  last edited by

                                  oh ok! thanks! I also had mountains that were so low they ended up being partially pathable.

                                  How to setup FAF on linux

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                                  • S Offline
                                    Sheikah
                                    last edited by

                                    those are probably just hills and are not supposed to look like mountains and I need to make that clearer

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                                    • tatsuT Offline
                                      tatsu
                                      last edited by

                                      oh ok. but why bother with hills at all? let's just have either 100% mountain or 100% plain.

                                      I say that's better for gameplay

                                      How to setup FAF on linux

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                                      • FemtoZettaF Offline
                                        FemtoZetta @tatsu
                                        last edited by

                                        This post is deleted!
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                                        • S Offline
                                          Sheikah
                                          last edited by

                                          The hills allow for different gameplay interactions somewhat and also break up the visual monotony. Earlier versions had no hills and it was mentioned that adding mild hills would be a decent addition.

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                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by FtXCommando

                                            Hills allow for the tradeoffs between units to shift and introduce another factor into calculating how to play a matchup. For example, artillery can become viable to mix into unit mixes much earlier if they're being sent to an area where hills provide cover from direct fire. It also makes it possible to attack pd that was placed poorly or keep things like radar safer.

                                            It also makes any sort of large impassable terrain much easier to look at. I'm not even "the aesthetics guy" but I don't think there is very much more awkward in this game that having a straight 90 degree impassable slope rise out of entirely flat ground. It's obnoxious and immediately makes you think "this is a game" when you see it.

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